Frank

The administrator of Overly Positive, Frank is perpetually sunny and happy about the state of geek media today. On top of this, to the chagrin of many, he's a morning person. Optimism is the permanent word of the day as far as Frank is concerned, and if you're looking for a boost, he's the guy to talk to.

5 responses to “Star Wars: The Old Republic Rolls Out The Jump To Conclusions Mat”

  1. Glenn S

    I am amazed at the amount of zeal put into the speculative posts from many forum watchers. I am a forum browser of the MMO’s that interest me but have trouble getting past the bashing to get to the information that I want. No one truly knows how the various game systems will play out until after release (and the first ‘ooooppppsss’ patch). I am also an optimist and just play the wait and see game. I think more options for gameplay are better for everybody.

  2. Rer

    Long before almost any information on SW:ToR was announced, I swore to myself I would purposely not get involved in any forum or community regarding the game for this very reason. Features, game-play, classes, mechanics, etc. are all in a huge flux during development, so there is absolutely no point in getting in a hissy fit over anything until concrete, solid, 100% final plans have been announced.

    Even then, its still not fair to get mad over something if you haven’t actually tried it yourself. I plan to just avoid all of these situations until the game comes out and I’ve started playing it. Then, if necessary, I’ll swig a big gallon of hatorade. (Though knowing BioWare hopefully I won’t have to)

  3. Shadow War

    “Wow, that’s exactly how you described it.”

    Such a good movie.

    However, onto the relevant point of my reply.

    I completely agree. I’d also like to add, that the people who believe taht SW:TOR is somehow going to be a single player game because of companions, are failing to realize this has been implemented in existing, credible MMOs. DDO comes to mind first and foremost for me with their henchman/hireling/mercenaries thing. With the fact that a similar concept has been done before in MMOs, and been done successfully, the people who seem to be objecting most strenously to this seem to be declaring that BioWare is unable to implement this properly, and are too inexperienced or incompetent to do it right.

    1. Tesh

      Guild Wars does it extremely well, too. Puzzle Pirates lets you solo with NPCs as well. None of these are active detriments to playing with other people, they just let you play if others aren’t around or are being jerks. If the options are “play with others” or “don’t play at all”, that’s a choice that devs don’t want to force players into; it’s an exit point.

  4. /AFK – Moonkins Ate My Baby Edition « Bio Break

    [...] Overly Positive re: TOR – “The whole notion of SWTOR suddenly becoming a solo MMO with multiplayer options is rather silly, right?” [...]

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