Blog Post A Day 2016’s final entry. We’ve reached the end, but what did I write about and what did I learn this past year?
The end of 2016 is nigh, and as thoughts turn back to reflection over the past year, one shouldn’t be mired in the bad things that have happened.
Endings after endings are always a fun time, mostly because they serve as an extra reward for beating a game.
Hope seems to be in short supply sometimes online, but when it does happen, it’s worth standing up and taking notice of it.
Carrie Fisher is gone today, but she left a legacy that was more than just about the space princess character she played.
We’re all too familiar with the traditional spam war, but another is secretly waged in our inboxes when it comes to retailer offers.
Digital experiences have replaced a lot of things, but when it comes to Christmas there are still bastions where tech can’t completely simulate.
RNG isn’t the best fictitious deity out there in game-land, and there are quite a few reasons for that, but that doesn’t mean the system can’t be improved.
Technology enables a lot of things, but during this holiday season it helps family and friends be closer together – a worthy goal by any estimation.
GIFing has become a thing and Reaction GIFs as a subset have become a machine all their own when it comes to internet communication.