Mandalorians Return in The Old Republic

Mandalorian Motto
Image by hunterseakerhk via Flickr

Bioware’s Community guy, Sean Dahlberg, promised Star Wars: The Old Republic followers like myself a brand new “Galactic Timeline” video today, and they delivered, with an account of the return of the Mandalorians, allied with the Sith to battle the Galactic Republic and the Jedi. For those who don’t know, the Galactic Timeline videos are historical lore teasers about the setting of Star Wars: The Old Republic, voiced by a Jedi master tasked with tracing the roots of the conflict between the Sith and Jedi.

This video talked about the rise of the Mandalorians, a race with a philosophy steeped in conflict, and now it serves to nurture and bring out stronger traits. This, combined witha  healthy thirst for conquest and war, make the Mandalorians both tough and dangerous.

Videos like these don’t really shed any light on gameplay, specifics, or mechanics. In some respects, they might lack value to those following the game. But I think they’re great, for a variety of reasons. First, they generate fodder for discussions and speculation about aforementioned specifics and mechanics. From the Mandalorian video, for example, we can see that we obviously have a new people that will probably occupy at least one class on the side of the Sith, more than likely a warrior-like archetype. Even if this isn’t the case, if Mandalorians are able to be chosen as a race with the appropriate bonuses, that might be interesting as well.

Another reason why the Timeline videos are a good thing is because of the overall philosophy and vision of the game, of one that focuses on story as an equally important pillar in an MMO. By having a history and a story behind each race, the game itself becomes more rich, more alive, and for those among you who are role-players, more expansive to draw upon. As much as people who are gearheads like to talk about how the skills and specs and balance are most important, atmosphere still factors into their choices somewhat. Anyone who chooses a character to play inevitably imagines themselves in the role of that player, and understanding their tendancies makes it easier to understand how skills and tactics were developed.

Lastly, what Star Wars: The Old Republic seems to be trying to do here is to generate more factors for players to choose a certain race. All too often, MMO players choose a race because of the type of class that you can be with that race, or how they look, or how many others they think will pick them. Background, or lore, or story doesn’t figure much into it. Even in the most populated MMO right now, World of Warcraft, there is somewhat of a story behind each of the races, but it is mostly fleshed out in the RTS Warcraft series and not really in the MMO itself. Bioware has the opportunity to make players choose a race not because the min-maxing works out for them to be the best race to pick, but because they want people to have a greater investment in their character through their race choice. If the blend of Spartan and Klingon that the Mandalorians occupy is appealing to some people, Bioware wants to make sure that when you are stepping into a character and logging them in, that you understand the embodiment of what the Mandalorians are. The result, ideally, would be a greater appreciation of the story-based quests that you, as a Mandalorian, would go through. In the midst of getting that quest xp or gaining that new skill, if Bioware can make the quest journey that much more enjoyable to make the inevitable grind better, why wouldn’t they?

I would probably never play a Mandalorian – but seeing the video makes me want to see the world that Bioware has created that has these people and more making their way in it.

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Overly Positive Thoughts: No LAN For You!

A medium-sized :en:LAN party. Approximately 30...
Image via Wikipedia

So a good friend and one of my loyal 9 readers, Shouryu, happened to drop me a pseudo request on Facebook about writing on the distinct lack of LAN in Blizzard’s upcoming Starcraft II, and the ensuing fan movement to keep it in. Wow, I’ve never really received a request before! It’s like I’m a real blog or something! Well, all I have to say, Shour, is you asked for it.

So if you click the link above, and hopefully come back here to me, you’ll see that Blizzard removing the ability to LAN it up with your buddies has set off everyone’s favorite online cliche, the “internet petition”. Now guys (and those one or two gals that actually play Starcraft, so cute!), I do have to first off compliment you for giving that old school method a try. I mean, considering the wildly successful track record of online petitions and how effective they are at totally changing how the developers think, how could you not? There’s nothing like thousands of /signed posts with little to no content or reasoning to make a developer give pause, right?

But people – maybe you’re all being Eeyore on this shiz and you’re not looking at the potential benefits of not being able to play with your friends in the same room. Blizzard rep Karune talked about Battle.net being better, right? Don’t you guys want to  enjoy the clearly high quality community that has been affectionately labeled the “BNet kiddies”? You should relish the opportunity to clash guns and ships with people who have a clear handling of the colliquialism of the English language, like “n00b”, “roflol pwned”, and “fuk u hacker”. Expand your vocabulary – yet another  benefit to being completely on Battle.net.

Besides, Blizzard is trying to stop rampant piracy out there. They’re stamping out those pirated servers and hacked code because boy, that’d really cut into the millions-heavy money pie that Blizzard would be making on this game, and they want the whole pie, damnit. How can Blizzard execs swim in their profits properly if they’re short a million to fill a room? It’d be a travesty, and you should be more sensitive, petitioners.

This isn’t Diablo 2, either, oh no – surely the code will be ironclad and completely inpenetrable – pirate proof, dare I say. There’s no way that someone is totally going to hack up some way to enable LAN on modded code and distribute it anyway. No, Blizzard is the king of polish, and they’ll be polishing that code so hard you won’t even be able to see it all in one game, but three! Take that, pirates!

But let’s go back to how removing LAN shows that the Great Blue Hope of Blizzard is looking out for you. Do you really want to discuss your hopes and dreams, the way your day went, or talk about inside jokes with a bunch of people in the same room as you? No way! Blizzard is trying to save you from That Guy Who Prattles On About Shit You Care Nothing About, Attention Whore Gaming Girl, and Dude Who Probably Hasn’t Showered In Weeks – all people who definitely appear at LAN parties. When society fails you by throwing you into a room with these caricatures and not with real friends (since Blizzard knows you don’t have a few that would game with you, right) Blizzard is there to catch you and give you the Internet – a place where you can game in relative peace and quiet and talk all the crap you want about others without fear of getting punched in the face repeatedly. They’re so sensitive like that.

So get on the no-LAN train, Starcraft 2 fans, because Blizzard’s using it to make online play a better place for all of you. Don’t you feel better now?

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News on Breaking From WAR Devs

For a few days now, it’s been all quiet on the WAR front. Speculation abounded for a little bit, until we saw a post from Community Coordinator Andy Belford explaining that the upcoming holiday meant the Mythic offices were taking a bit of a break, leaving to spend time with families and loved ones. This, of course, sparked some discussion and even a few jabs at the developers for daring to take a breather from not just post-Land of the Dead but also post-Mythic/Bioware announcements.

This is going to sound completely cliche, but developers are people too. Don’t get me wrong – WAR has a lot of work ahead of it and there’s still so much for Mythic to do in order to get the game to where it is running in a place with which they are satisfied. But every time I see posts that rage out over developer priorities when “they should be working on the game 24/7 or it’ll die”, I have to scratch my head, because these are people that clearly have let their frustrations get the best of them on an emotional level.

In my travels through the world of geekery and gaming, I’ve had a healthy respect for the folks at Mythic because they’ve been the most “human” out of the developers I’ve had the pleasure to meet in person. There’s a tendancy to put developers in an ivory tower at times, and let’s be honest – some developers like it up there and never come down. But the ones that do, that take the time to talk to players and testers and show them their product, those are the ones who deserve just a little bit of latitude when things don’t go right, because they clearly care enough about what they built to want to fix it. If a break to re-charge the batteries is what is needed, then so be it. This is especially true when things have taken a rocky road, as WAR has since its release.

A good analogy to use here is a simple story. Say you build a sandcastle on the beach. You make sure the structure looks good, the sand is well-packed, the towers look realistic, and the castle doesn’t collapse on itself. You spend a ton of hours out of your stay on the beach for a week, perfecting the look and feel. Then you finally invite other people to play with the sandcastle. You watch proudly, as people take an initial look at the sandcastle and appreciate it before starting to mess with it.

Then you watch as some people destroy whole towers in anger, stomp around the castle, put holes in the wall in the places where you thought you’d packed in the right amount of sand, and generally call it a complete failure of a castle. You wince as people who look disdainfully at the holes in the castle and leave even though you’re hard at work fixing them. How do you think you’d feel? Bet you’d feel like taking a break, too. Walking away from the beach might seem like you’re unwilling to face the problem, but you’d be surprised at how staying away from something will rejuvenate you, making you more determined to build a bigger and better sandcastle for people to play in.

I’ve been blessed with actually seeing the passion and dedication that WAR’s developers exude when talking about their game to an audience, or to an interview with me. This is why I think that while Mythic may be taking a small bit of a pause to gather their thoughts during the holiday weekend, that they will come back with a vengeance to fix the things that are wrong and concentrate on building a better game for people. The people currently taking a break are people with families, wives, husbands, girlfriends, boyfriends, and children – just like most of us. Give them a chance to stop running in the MMO marathon to catch their breath, and you never know how fast they’ll be sprinting later.

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MMOs Don’t Die, They Just Fade to Grey

cloudy skies [2]
Image by faeryboots via Flickr

Since Syp from Bio Break was so kind as to piggyback on a post of mine regarding Star Wars: The Old Republic last week, I thought I’d do the same.

The Sypster (who still needs to follow PhoenixRed on Twitter) writes today about how Everquest has news of a new expansion coming down the line, something seemingly unheard of in a game so old. Not surprisingly, I have to share in Syp’s optimism for MMOs. Despite people’s need to be correct or right on the internets and make every attempt to declare any MMO that doesn’t meet expectations as “epic fail”, “dying”, or “dead”, the reality is that most MMOs out there rarely go the way of the dodo. I could count on one hand the number of pay-to-play titles that have been canned in the last 7 or 8 years I’ve been playing online games, and of those, only a couple got wrecked within the first year or so.

MMOs declared by player perception to be utter failures are still actually active, meaning either A)operating costs are lower than actual profit, making it worthwhile to keep going or B)there’s still a market for said game. The first popularly known graphical MMO, Ultima Online, is slated to get an expansion, and still runs. Games like FFXI and Ragnarok Online still draw in their target audiences. A re-design of Star Wars Galaxies still hasn’t stopped SOE from announcing a new quest creation system and housing details. Recent releases like Age of Conan and Warhammer Online have taken subscription hits but still soldier on.

In a way, MMOs sort of need players to leave them alone for a while, allowing developers to focus on core flaws that need fixing, new content, and keeping players who are loyal to them happy. Being pressured by immense marketing hype, sometimes scathing coverage of a patch gone wrong, and forum goers with little communication skill beyond the words “lol”, “stfu”, and “kin i haf ur stuff” can be grating and distracting to MMO developers. From a certain perspective, they need to fade into the background, allowing other titles to step into the hype limelight, while they work behind a grey fog of relative quiet to deal with things.

In some respects, an MMO that gets this kind of breathing room can have positive long-term effects. If you look at titles like EVE and LoTRO, who enjoyed high visibility releases followed by a period of malaise, post-hype, you can see that any decently designed game with a dedicated development team can become more agile and able to fix their issues. This leads to a curiosity and uptrend of subscriptions from non-MMO tourists (i.e. the “wait and see” crowd) and maybe, just maybe, a decent, successful product.

Post-World of Warcraft, MMOs have gone through curious roller coasters that have been steep in their ups and downs. But not many of them go to an early grave – they just shutter themselves indoors to roll up their sleeves and get to work. That can’t be a bad thing.

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The End of The Pirate Bay “T” Party

The Pirate Bay logo
Image via Wikipedia

And by “T” I mean “Torrent” of course…see what I did there? That’s the quality of writing you can expect from a reputable, single-digit reader blog like this one.

Anyway, it seems to be the end of a lot of services today, so in addition to the end of Chinese gold-selling, we’ve got Destructoid and others reporting a purchase of swedish torrent-sharing site The Pirate Bay for $7.8 million buckeroos to Swedish company Global Gaming Factory X AB (clearly one of the worst companies to try to make a cool-sounding shorthand title out of its letters).

The acquisition comes on the heels of The Pirate Bay having its owners be sentenced to a 1 year prison term and levied some heavy copyright infringement fines, all while flaunting their mission of anti-copyright. Plans for The Pirate Bay include a model that will somehow legitimize the site’s rather approprately named purpose of sharing files, programs, and other media illegally.

Now some of you may be trying to dry your eyes at the death of these online corsairs, who no doubt provided many users with copies of things they’d probably never be able to afford or be willing to purchase. But that’s where Overly Positive comes in.

The easy comparison to this is Napster, which during the turn of the century was the best place to acquire mp3 file downloads for nothing more than the time it took for you to search for them. When Napster took a hard fall from the RIAA and other copyright organizations attempting to shut it down, it didn’t die. In fact, it was acquired and turned into a legitimate business whereupon you could receive mp3 files at what was at the time a premium price. The test of time hasn’t been really as kind to Napster, but the business “going legit” paved the way for a viable business model to sell mp3s to people willing to pay for them at the right price. If you don’t believe me, just take a peek at iTunes, which has flourished despite initial skepticism.

So if this new company is going to legitimize media and program downloads somehow, it’s not unheard of that we might somehow see a digital distribution model that is cost effective and fair for users who want to take advantage of it. It may not be The Pirate Bay making the parlay for this (wow, lookit that – I’m on fire. On fire I tell you!) but certainly the potential will be there.

Of course, for those of you who sit in the morally grey area of traveling to the seedy underbelly of the interwebz to get what you want for free, you should take heart that pirates always have a place on the Internet, somewhere. When Napster went down, like that one scene in Spartacus a ton of services popped up to take its place, learning from Napster’s mistake of centralizing service and creating methods by which to escape legal prosecution. Just like in Animal House, the college dean of Copyright may have won this round, but there’s always going to be a Delta Tau Chi out there just waiting to thumb their noses at him and drive giant black Deathmobiles through online parades…just in a more subtle manner.

So while you take your buccaneer’s hat off to The Pirate Bay as its illegal roots go to the gallows, don’t worry – life, and online media distribution, will go on.

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The End of The Chinese Gold-Selling Party

Cash is King!
Image by drinksmachine via Flickr

The Escapist, among other sources yesterday, reported that China has banned the practice of gold-selling or Real Money Transfer services from the country.

For those not in the know, the businesses in question employ workers who play MMOs all day, farming in-game cash, and then turn around and have that cash delivered to players who pay real money via a website or other method. Players get saved the excruciating effort of farming gold for all their MMO related purchasing and the gold farming businesses make actual money. Sounds good, right? Well it was so good that 80-85 percent of gold farming business was located in China and that last year, the businesses drummed up a cool $146 million in American cashola.

But now, the party seems to be over for RMT services. Because of its blatantly illegal violation of many MMOs’ Terms of Service, which prohibit selling virtual items for real cash, the government is looking to “nip illegal online activities” while it’s still practical to create legislation to do so, according to a Chinese online industry expert.

Lots of people can rejoice over this, despite some folks losing a service that they’ve certainly come to take advantage of over the years. For one thing the constant aggressive marketing of gold-selling spam, taking the insidious form of advertising banners, in-game tells, and even in-game mail, will probably cease to exist. Players will now no longer have to clean out inboxes full of spam or fill ignore lists with gold sellers intent or bartering their illegal wares. In addition to that, areas normally frequented by gold farmers will clear up, allowing players to hunt their mobs in peace once more. Annoyance levels will be down, freeing up players to once again focus their nerd rage on something proper, like how they can’t kill that one raid boss, or that they’re getting screwed on gear because the officers in their guild who regularly cyber with each other are being biased. It’s all good.

From the developers’ side, things are looking up as well, from a variety of perspectives. For one thing, they no longer have to spend as much resources aggressively finding and banning gold sellers from their games. Players who would normally login for 5 minutes to get their 1000 or so gold will now have to earn their cash “the hard way”, leading to greater login sessions and higher traffic. Last but not least, the market now opens for developers to create legitimate versions of real-money transfer services if they so chose. The resources used to focus on purging the gold-selling disease can now be freely spent reading their forums about how this one class is “totally OP” and “needs to be nerfed” else “the game is going to die”. I bet they’re looking forward to that!

So pour your Red Bulls on the floor to recognize the death of gold-selling, folks, because as much as you might have loved to kill the Chinese gold farmers, their mismatched gear and terrible tactics did, after all, serve to make you think you were decent in PvP. Respect, yo.

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“Case of the Mondays” Cure – A Good Day for 2’s and More

It’s the start of another week, and for those of you down in the dumps, don’t despair that the weekend is far, far away. For Americans, July 4th makes this week a short week, but aside from that, there’s tons going on in the world to bring a smile to your face:

Preview – Starcraft 2 Multiplayer (Destructoid): Be jealous of Destructoid’s Jonathan Ross, because he got an invite to Blizzard’s studios to check out the first hands-on demo of Starcraft 2’s Multiplayer. Apparently, there is much in the way of sexy in Blizzard’s upcoming hotly anticipated sequel. If the press is starting to get their hands on this stuff, it definitely means that release is definitely looking to be set in stone.

SEGA Comments on Michael Jackson (Kotaku): Unless you’ve been living under a rock the last few days, then you obviously know Michael Jackson died of a heart attack, leading to a broad range of speculation from everyone from no-name bloggers to major news media outlets. Sega joins the commenting circus in the linked article, so with the developer of the only Michael Jackson game in the books, perhaps we’ll see less of Michael and more talk about actual games. Take heart!

Loyalty to Google Keeps Users From Bing (Digg): If you’ve been freaking out over the advertising blitz that new search engine Bing has been doing, don’t worry – people are attached to the “Don’t Be Evil” appeal of Google and its growing empire of open source applications. No one’s going to be uprooted any time soon for new hotness, so Bing’s got a lot to prove.

Despite Terrible Reviews, Transformers 2 Makes $200 Million (The Escapist): So if you despaired at some of the worst reviews given to a movie ever, then you haven’t looked at the numbers for Transformers 2, the Michael Bay sequel featuring more robot fights upstaged by more tiny humans. Even though the movie was set to flop worse than a politician running for office, the movie made back its costs and more in 5 days, pulling in a cool $200 million. Guess that goes to show that reviewers sometimes don’t know everything about a title – or that giant fucking robots sell seats.

There you go – feel better? I know you would.

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The Geek Attraction to Cultural Difference

Nigiri Sushi
Image by Eric Setiawan via Flickr

Today I had a social outing with co-workers. Now, very rarely will I talk about personal or work details on this blog, if I do at all. This is mostly because I do not want to blend personal and work affairs with the internet. There are, after all, more and more people who do background checks by using online search tools. To have someone I potentially need to network with find out that I totally meant to stuff a server with cream cheese and turn it on as a joke, well – I just can’t have that (hey, that too is a joke, by the way – stop backing away slowly).

But this is one of those rare occurrences, because it’s a general topic that bears some thought. Today’s social outing was an attempt to get people to experience something different that the rest of us had, and that was the nuances of another culture. Japanese was the flavor of the day, as we went to a Japanese style food court and grocery store, attempted to travel to a Japanese toy store, and eventually ended up at a Japanese sushi restaurant, server “kaiten” style where sushi comes around on a conveyor belt and you pay by the plate.

Even though my entire department are all healthy geeks, only a few of us had really experienced, were familiar with, and enjoyed Japanese culture. It got me to thinking why some geeks are attracted to something like Japanese culture. It seems obvious that those geeks out there who like Japanese animation and comics would eventually become curious about the cultural influence behind them.  I think, however, that there are reasons why geeks are so keen on something different from their own stuff.

By nature, geeks are obsessives, but they are also dreamers. They use interest in things the mainstream is not to build their own identity, provide a level of escapism, or simply look for something that is perhaps better than being all about their own native culture’s leanings. It can be computers, anime and manga, games, and much more. To be honest, it doesn’t matter what it is, as long as it is something that a geek can claim as different than the social norm. For example, if you asked most if not all geeks whether or not they thought Perez Hilton should have been struck by Will.I.Am’s manager for calling Will a “f***ot”, they’d react in one of two ways – A)Who cares about a celebrity trash blogger like Perez Hilton or B)He had it coming. There’s also always the possibility of C)Who? as well. But tell them that their favorite anime series is being cancelled, or that a vendor won’t support drivers for their OS anymore, or that a major content patch is going to ruin their game, and they’ll be all up in arms.

I’d say we geeks shun pop culture because there isn’t much depth or ability to pick it apart due to everyone making it, well, popular. Everyone’s talking about it, you eitther agree or disagree, and you move on. But something like foreign culture, the nuances of a roleplaying game, or other such things aren’t norms. They require thought and the kind of mind that appreciates taking something apart and putting it back together. They require a sort of agility to understand and accept things that are not their own and also to be a bit adventurous.

Putting aside all of these things, however, geeks like different cultures and norms because they are not what you’d normally experience in everyday life. The Japanese culture in particular has many things that are different about it that are completely foreign to those outside of it, which is an attraction to many budding geeks looking for a new fix of something they haven’t experienced before. That being said – there’s a difference between liking something because it’s different and appreciating it for being different. The former makes you a trend whore, and the latter makes you an open-minded person. I’d like to think that most geeks pursue the “different” for the second of the two reasons, and even if it may sometimes cost them mainstream friends and opportunities, most of us don’t seem to mind that at all.

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Meanwhile, in Another Star Wars Galaxy Far, Far Away…

Star Wars Galaxies box art.
Image via Wikipedia

Moon Over Endor has a little sidepost on Star Wars Galaxies (you know, that OTHER Star Wars MMO) and, via Massively, what one of the developers has in mind for the game in the face of the Bioware hype machine that is Star Wars: The Old Republic. According to this SWG producer, plans to support Galaxies are in the works, although there was a curious deflection about commentary on SW:TOR.

Star Wars Galaxies turned six, according to the article, which, despite everything it’s gone through, is pretty impressive as far as MMOs go. Sony Online Entertainment has been known to keep MMOs going for quite some time, so obviously, there must be some money-making opportunity here. Considering that there is currently zero competition for Star Wars-based online RPG play, it’s no surprise Galaxies is still around and kicking.

My memories of Star Wars: Galaxies are a bit middling these days, but what I do remember, I remember with fondness. Being in an actual cantina and being able to entertain players, blasting things with my trusty rifle, traveling planets with my own ship, trying, and ultimately deciding to not bother with, becoming a Jedi, and more. One particular story of note was being around for an in-game wedding, filled with as much touchy-feely fuzzy as you could get for an Internet ceremony, only to have chaos and drama ensue as one Imperial decided to torch the Jedi presider in question when he PvP-flagged. Talk about “all those opposed” needing to “speak now”, right?

Anyway, Galaxies changed core design at least 2 or 3 times that I can count over the years, and the move towards making becoming a Jedi easier, and not harder, led to me eventually seeking new opportunities elsewhere. Re-learning skills and tactics in an MMORPG is definitely something that could grate on players, but those who have stuck with it in Star Wars Galaxies are probably among those I’d say are even more optimistic than me (an that’s saying something) about the long-term viability of SWG

Galaxies being around is a good thing, ultimately, for Star Wars: The Old Republic and Bioware. It’s clear that MMO developers look to the past to see how best to approach the future, and Bioware’s association with anything regarding the Star Wars IP (and LucasArts in particular) guarantee information sharing. Ultimately, when SW:TOR comes out, it will ship keeping in mind the mistakes of the past. We wouldn’t really be in that kind of position without Star Wars Galaxies taking that first bold move “a long time ago” to make a Star Wars MMO. I agree with Moon Over Endor’s Ayane – it is likely that many will flock to the banner of SW:TOR from Galaxies, but even if SWG ends up closing shop, it will have had nothing to be ashamed of due to how far it’s come already.

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Street Fighter Fashion

Street Fighter IV Advertising
Image by Orobi via Flickr

Via Destructoid, I’ve found out that some fancy British fashion place has decided to use an interesting marketing campaign to sell its high-priced clothes. Seems that they’ve taken a page out of Street Fighter and Mortal Kombat, mocking up fake 2-D fighting graphics of models looking quite snappy in clothes that cost more than a month of my salary. Be sure to click over to Destructoid to check the images.

Now, on the one hand, if they’re trying to attract those who play video games to step into their hallowed halls, this might seem like it’ll backfire. Silly fashion retail outlets – don’t you know that we’ve already spent all of our cash on motion controllers, the latest game in a hit franchise, or cases upon cases of Bawls? Considering gaming is an indoor hobby, wherein you are not required to look good, just talk like you look good, my first thought is not to wear an Armani while killing other players in Left 4 Dead.

Still, let’s put all that aside and think about this for a second. If a high class place like Harvey Nichols can see the value in creating marketing using video games, perhaps there’s hope for their perception yet. It’s clear that most times you hear about video games in a news outlet that doesn’t have a cool-sounding brand name (ala Kotaku, Joystiq, and the like) it’s normally to say that games caused something bad, whether it’s violence, death, or or puppy dogs to keel over and die. The fact that we rarely see games or gaming in a positive light means that people are sometimes predisposed to the whole video games = the devil argument, even before they open a piece of news about it.

Finding practical applications for games and video gaming in general is probably not the thing that will necessary attract your normal Halo or Madden fanboy, but what it will do is make people look at games twice as a way to market, sell, or otherwise bring value to things. Why wouldn’t you want to see Mario marketing better plumbing tools and utilities? What about Tetris as a viral marketing campaign to sit together pieces to create a logo for a movie? Imagine the possibilities of GTA’s Niko Bellic was selling the best and latest cars.

Ok, well….maybe NOT that last one…but you get my drift. Many times, people forget that while video games are a pasttime and a hobby, they’re also a type of media – media that can be used by anything from a clothier like Harvey Nichols to practical services like grocery stores, banks, and more. The more video games and gaming can break intot hese markets, the more forgiving people will be when they see that a 7 year old injured himself trying to do a Dragon Punch. So buy a pair of socks or something at Harvey Nichols if you can – it’ll show them that displaying Chun-Li and Cammy ripoffs has some market movement, right?

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