The other day I was jawing with a friend about MMO development, how it’s changed over the years, what are the significant changes, and how great Chinese takeout is (hey, why talk all business). The conversation was going pretty normally until he started talking about how bad developers had it, saying, “It must be real stressful dealing with all those players every day. They seem to want everything right away and are quick to complain if they don’t get it. Must suck.”
Why, whatever do you mean? I’m sure that developers have a great time working hours upon hours on their segment of the game, putting in blood, sweat and tears to crank out a good product, only to have it dumped on by RandomForumPoster3424. Mr. or Ms. Random probably plays it a grand total of 15 minutes before declaring abject and total failure. It is certainly not a blow to the morale, but rather, a challenge to improve.
I mean, if an armchair developer basically pees all over your product, it’s a motivator. Even if that motivator is “throttle the player through the monitor” it’s still something that gets the blood boiling, after all. Besides, realistic expectations are boring. Who wants to read pages and pages of mindless praise when you can be challenged by some Nostradamus out there who predicts that your product will fail within the week unless their specific problem is addressed?
The world needs more kindergarten teachers and nursery babysitters, anyway, so if a career as a developer doesn’t work out, there’s always that as a fallback. After all, the experience of dealing with a bunch of yelling, screaming, selfish people is easily transferred to dealing with the same group of people, only 5 times younger.


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