Here with another catch-up post for the rest of October!
Puzzle/Adventure hybrids, of the type that Myst offers, had rarely back in the day followed on negative themes. You basically solved the puzzle and finished the adventure, and you were very much clearly the hero fighting evil and you got a reward in the end of doing everything successful to do good in the game setting. That’s all well and good, but some of the contemporary games in this genre have taken a darker, more sinister turn, with no straightforward answers as to the morality or ethics of your actions, and that’s the kind of eerie vibe I got looking at this entry.
There’s an old saying about being able to help others, which is one that I’ve struggled personally with sticking to, and that’s “put on your own oxygen mask/fill your own gas tank before helping others do the same”. It’s an adage that originates a bit in part from flight safety procedure, and the point is that you’re not going to be able to help with other people unless you’re operating at 100%.
Seasonal entries in the Meditation Games series always remind me of the time of year that it is, and are interesting because the day sthemselves are at times connected to experiences that the developers happened to be having in the past, that serve as the inspiration for their projects. Such as it is with this entry, a depiction of an activity that serves multiple purposes in terms of being able to relieve stress and enjoy oneself, even for a short amount of time – leaf stomping and crunching.
Meeting someone who you become close to, or even best friends with, as the developers in this entry show you, can sometimes be a matter of random consequence, something as trivial as being put on a bus next to one another, in the same class, or a chance meeting at a place neither of you planned to be at. Like romance, but in an entirely different and platonic context, it can sometimes feel a little like destiny in retrospect, but it doesn’t make the memory of meeting any less significant.
In life, unless in a situation to display otherwise, we’re usually taught or shown the culture we grow up in, and that’s what usually, at first, becomes our default perception of how things work. We get to know our history, our customs, and our occasions, and become comfortable with them as norms. In school, we’re typically shown about different things in other cultures in specific situations, either in history, or part of sociology, or part of any other class that might teach something about another culture different than our own. Among other, more obvious things, these are the times in school that should be remembered and appreciated, because they show us something different.