256/365 – Meditation Games #256 – Memory Snow Globe

Developer: Noah Ratcliff

Launcher Quote: “Today is my grandma’s birthday.

When I was very young, I spent summer days at her house in the country. In it, she had a studio, where she would paint beautiful paintings, antiques, clock faces, and anything else. We used to go on walks around her house, where she’d teach me things like waht poison ivy looks like, and how to track a woodpecker. She loved the beauty in everything, and it all made her so happy. I think about those days a lot. Her creativity and passion for life inspires me so much.

I was too young then to know what Alzheimer’s disease was, or what it meant. She passed away when I was still quite young. But, not before I got to learn all too much about the disease that’s hiding in my genes, waiting.

Hopefully I’ll never forget those summers at her house.

Hopefully I’ll never forget that studio.”

Memory is perhaps our most precious resource, as it allows you to recall the things that are most important in your life, and be able to, more importantly, reflect on them and remember what you might have learned by them. Memory allows you to retain the skills you’ve learned as well as be cognizant of how far you’ve come in an effort to be able to better know how far you have to go and what potential you can reach. This is why the destruction of that memory, the eating away of it by disease, is perhaps one of the most terrifying prospects one can face.

Seeing the depiction of the memory of the studio of the grandmother of the developer as a snow globe is all too appropriate for this. It’s a way to show how narrow the scope can get when everything else can get forgotten, either through the natural course of things or from a disease like Alzheimer’s, which claimed the developer’s grandmother. It’s also a way to try to preserve what’s precious and memorable as well. Snow globes by their very nature are microcosms or flashpoints of memory, showing a scene or an event that is supposed to be crystallized in its state, and which allows for people to see with fondness what’s important. In this sense, the presentation is both sad, but hopeful, which is in all likelihood what the developer was going for here.

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