One of the worst things that could happen amongst all the undesirable ways of having a loved one lose their life, is to watch them do it gradually, over the years, as a means of deconstructing everything that they are and want to be, in favor of being kept in a prison of their own mind. Alzheimer’s, one of the worst diseases to do this, is something that some suffer through – not just on the part of the patient but also those that surround them and love them. It’s a topic that struggles to depict with any kind of meaningful clarity what it’s like, but this sober Meditation Games entry comes pretty close to it if it doesn’t just hit the mark.
There are a few insects out there that don’t make us recoil or have us try to want to swat them with a rolled up newspaper, and most of these insects are the ones that provide something of value to us when finding out more about them, or those that are interesting visually and which are a part of some very nice memories involving nature. Fireflies are the latter, and their pulsing lights have been the subject of many a missive, a nature show, or in this case, a Meditation Games entry.
In life, there are multiple forks where things can turn out in different ways depending on the decisions we make. We decide to attend that certain college, or go to another. We think about whether or not we want to pursue one career or the other. We make a choice about who to have in our lives and who to leave behind. Lots of these decisions might seem trivial, but when compared to someone else, especially someone that’s your family, they can become stark and painfully obvious as to their divergence.
There once was an old school toy called a Lite-Brite, which allowed you to create different things and pieces of art just by plugging colored pegs into a board to make something interesting and visually appealing. Sure, the complexity was a bit limited, especially for the time and day that it existed, but it was for many kids, including myself, a staple of their childhood in terms of being able to encourage and nurture creativity.
Way back in the day, I used to be a Magic: The Gathering player. Because the internet was a twinkle in someone’s eye as far as content goes back in those days, the sense of community that I found with playing the game, which of course required that we have more than one person interested in it, was found in local events at places like comic book places and bookstores where you got to sit around and talk with and commiserate with others who played the game – and of course, spend a few hours beating the tar out of one another good-naturedly at Magic. Sure, we were all summoners who were in competition with one another, but through regular interaction and play you really got the sense that a community was being formed just for the basis of shared interest in a suddenly popular card game.
One way that people have been able to deal with the fact that they struggle with things like depression, anxiety, and the like is to envision those feelings and those difficulties as something tangible or visual, to give it form so that it isn’t something nebulous and invisible, and so that it doesn’t have as much power as it normally does over those that have to cope with it every day. It’s a technique that allows for people to be able to take action, to mentally be able to compartmentalize that vagueness of negativity into a single entity, so as to be able to symbolize what they try to ultimately do with it.
The creative process is rife with peaks and valleys of inspiration, and as someone who has been blogging on and off for the better part of a decade, I am intimately familiar with that kind of roller coaster ride. Sometimes you’re hit with a huge bit of motivation and sage understanding, and you begin writing words that basically just spill out of your mouth, and other times you’re just utterly spent and can’t come up with anything beyond a couple of words here or there. It’s the great dilemma of the creative process – no one’s going to be completely inspired 100% of the time, but you need to work your brain to try to get past when it isn’t in some form or fashion.
Platformers have always intrigued me on some level because of the fact that the character onscreen is someone who in all likelihood you wouldn’t be able to duplicate in real life as far as what they’re capable of in the game. Unless you’re conditioned and impressive physically (in which case, kudos to you), players wouldn’t really be able to do the ninja flips, wall jumps, and top-down enemy evasion that many platformer characters are able to do. In this sense, they’re all about transcending limits by a simple ability to jump further and farther and higher than you could normally.
Creation is probably one of the main motivating factors behind anyone who gets into cooking or baking, as I have. There’s a certain sense of satisfaction in being able to put together something from nothing, and not only that, to have others enjoy what you’ve made. A lot of why I continue to do more with baking is for that look that people get on their faces when they eat something that I made and they are always wanting to come back for more.