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May 23, 2012

Tag: wii

November 8, 2009

A Dark Rebirth For An Epic Character

504x_sea_transportUsually around a blog that is sunshine and optimism, “dark” characters probably would have a bit of trouble being written in. After all, antiheroes and darkness seem at odds with someone like me who is dead set on writing about nothing but flowers and bunnies, right?

Well, the exception to the rule is when dark characterization finds a home in what you normally would consider light-hearted and innocent – a goal that the developers behind the Disney game reboot Epic Mickey plan to achieve.

For those living under a video game rock lately, Epic Mickey is a “return to the roots” for the titular character in a story that exudes a seriousness and dark flavor to the Disney world not seen since its early days. Game Informer has a really neato webpage covering the title, though the November issue has tons of detail within that you should definitely check out. In summary, Junction Point and Warren Spector plan to put Mickey back into the skin of the character created for him back before he got big, a mischevious, sometimes-not-so-sweet troublemaker whose inadvertent tampering causes a world of hurt. Combine that with some adversaries with a chip on their shoulder for Mickey’s success and you have an interesting recipe for an old favorite.

While this being a Wii-exclusive might seem to some to be a not ideal prospect I can say that the platform does lend itself to the actions that Mickey will be taking as he travels through a world very much an evil mirror of his own. Mickey’s main weaponry will consist of a paintbrush which he will use to erase, color, and create things to proceed. For the Wii, this is a good thing, because the marriage of a tradtionally innocent character with darker, more serious overtones may go a ways towards reminding players that a “waggle” console can house deeper gameplay and story.

But console wars aside, this is a great thing for the Mickey Mouse character. Not only will we see him in a role that is not one that he is used to, but we’ll also be treated to a story that we haven’t really seen since Kingdom Hearts showed up. This time, however, Mickey doesn’t need a crossover – he can stand on his own, and he plans on doing it in some cases by any means necessary. I can’t really hide a bit of curiosity and excitement, and look forward to what Epic Mickey will bring to the gaming world.

November 5, 2009

Overly Positive Thoughts – Wii Still Got Game

wii2So it seems that the love affair with the Wii might be coming to a bit of a close. According to the NY Daily News, it seems that sales for the Wii are down, as are profits for Nintendo. In fact, of all consoles, the perpetually third Sony has leapfrogged into first with their lower price and PS3 Slim console.

Those of you who are clutching your cute little motion controllers close to you might seem to think that dark days are ahead for Nintendo, but that’s where I come in. I think the Wii is going to be around for a long time to come, and here’s why.

It looks good: Do you guys keep wondering why Paris Hilton and Kim Kardashian keep getting shows and CD’s and all that good stuff? Let me tell you, kiddos, it isn’t because they provide intellectual discourse on a variety of meaningful topics. Admit it, folks – the Wii is just as hot-looking-but-you-feel-dirty-afterwards as ever, mostly because everyone knows about it and how “cute” it looks in your house. Sure, it ranks somewhere below your toaster for useful appliances, but that’s not the point. The Wii is your trophy-wife status symbol, your way to get hot people who wouldn’t normally play games back to your place, so you’d better feel good about having one.

Anyone can play it: Sure, the most epic feeling you might get from playing a Wii game is from using a disjointed Fisher-Price avatar to win dumbed-down sports games, but at least you won’t be looked at as a weirdo when doing it. The Wii’s gateway appeal means anyone can give it a whirl, and that honestly means that your gaming hobby will be looked at as a significantly worthwhile pasttime. This is tons better than having it seen as your strange and disturbing obsession with shooting things in the face with a shotgun. Go go social acceptance!

Cool new thingees: Ok, so maybe no one has any clue what the Wii Vitality Sensor will do other than create unfortunate potential lawsuits from electric malfunctions, but hey – who else is innovating like that? When you can design a remote that you can attach crazy things to, you can design anything. You guys might be laughing now, sure, but when Nintendo comes out with addon peripherals that allow you to monitor when you need to drink more beer, chastise you about your lack of doing laundry, and give you the ability to order pizza at the touch of a button, you’ll be sorry. Nintendo’s not done creating wild and crazy ways to play the same titles and characters over and over again, so you’d better get used to it!

See that? I’m always here to make you feel better, even if you do favor a console that is designed in a way that your grandparents can pwn you with. It’s all good.

July 25, 2009

You Know Games Are Mainstream Part 3….

Wii Sports Resort - E3 2009
Image by Tanzen80 via Flickr

When you’re willing to fill sand and create a beach in the middle of a major city landmark (thanks Destructoid).

I mean, sure, this is the Wii, so I know that it might not actually count, but regardless of the company, who’s willing to do that these days?

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June 3, 2009

At E3 2009, All is Forgiven (Almost)

“Can You Forgive Her?” cover
Image via Wikipedia

Thanks to Kelly of Unenlightened English (go there now to get rid of those “l33t word tendenciez” you have in your writing) for the link to today’s Penny Arcade comic about E3 2009, which provides me with a good jumping off point for today’s awesomely positive pick-me-up for all you geeky cynics out there.

It’s no surprise that the big 3 developers all had some “mea culpa” to own up to with regards to their presentations last year. While to be sure you had some groan-inducing moments from this year’s offerings, you can’t help but be glad that everyone managed to come back at us with something that was an improvement. Let’s take a look at how the big boys took it a step up:

Microsoft was criticized last year for a completely unnecessary portion of their presentation where they had a random C-list pop star no one had heard of, and a “You’re in the Movies” segment that appealed to perhaps people that had not hit puberty or were beyond menopause, with no inbetween love to be seen.

This year, the media offerings were kept brief, and they were presented by a familiar face to many love-struck male geeks out there, Felicia Day. Aside from that, Microsoft eschewed trailers for actual gameplay, which was a great boon to those hungry for details and not for CGI. Microsoft also built on a discovered strength of their presentations, yoinking the carpet out from under its competition. With the first gameplay of Final Fantasy XIII and Hideo Kojima coming out for them first to talk about his new projects, not to mention all of Project Natal, Microsoft thumbed their noses at the competition in the most classiest way possible (although I bet even if it was wrong, you laughed at the “this isn’t some pre-programmed waggle controls” comment).

Sony anchored last year’s E3 with a performance that could only be described as a near-beggar’s plea. Reeling from Microsoft’s coup of Final Fantasy to the XBox, Sony could only offer a teaser for God of War III, a mild hardware presentation with a price point on a new PS3 model with no backwards compatibility, and no actual displays of exclusives which pushed the hardware. 

Sony’s last man out performance this year was a huge improvement. Not only was there a trailer for God of War III, it had in-game footage, and stabbing a chimera with its own horn never looked so cool. There was Uncharted 2 as well, and a live demo of MAG, teased last year but shown this year in all its 256-player glory. Sony’s counterargument was “we can deliver the future of games now”, and they did that in spades, showing off things with the hardware the other systems could only dream of achieving. Speaking of hardware, as opposed to last year’s “we have more bundles” yawner, we got great (and badly kept secret) news about the PSP – Hannah Montana bundles were coming. Oh, and they have a brand new model that is smaller, sleeker, has more space, has more features, and will be getting huge franchises (GT and MGS) to boost its appeal. 

Nintendo probably had the absolute most ragged-on E3 presentation ever coming out of last year. From unnecessarily peppy and irrelevant Cammie Dunaway’s mood in the presentation, to Reggie Fils-Aime’s arrogantly presented sales charts and numbers, the response to critics appeared to be “the sales show we’re doing something right, screw you core gamers”. The worst of the criticism came from the end, an awful “last but not least” presentation of Wii Music, featuring a drummer with a fake name who couldn’t drum and a Miyamoto-led band that stumbled through campy waggle-playing of the Mario tune.

That being said, Nintendo could have gone nowhere but up, and go up they did. You notice that the stats were kept simple, and a new, “just the facts, ma’am”, “serious business” Cammie Dunaway came out swinging (maybe she read all the feedback she got last year just before walking out, just to fire herself up).  Though still sticking to their guns about their direction towards casual gamers, they weren’t nearly as condescending about it as last year. And as for core gamers? Well, who better to trot out to give them some love than the iconic Mario, who is now coming to not one, not two, but three new games for the Wii and DS. Wii Sports Resort was relegated to the middle of the pack to help pace things, the Wii Vitality Sensor oddity was kept brief, and the anchor of the presentation was miles better than last year. Ending your presentation via a surprise collaboration with a proven success (in Team Ninja) on one of your most storied and loved core franchises (Metroid)? Well played, Nintendo, well played.

So no matter what negative press you see about this year’s pressers, there’s always a silver lining, and looking back at last year’s offerings, let’s be honest – it could have been just as bad, if not worse. Count your E3 blessings.

For all the dirty details, you can certainly drop off to our posts on Sony, Nintendo, and Microsoft, with all the half-glass full commentary on the upcoming gaming goodness for the next year.

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June 2, 2009

The Overly Positive E3 2009 Commentary: Nintendo

Here ( Wii ) Go
Image by el3enawe ( ????? ???? ?????? ) via Flickr

Overly Positive’s perpetually optimistic commentary on all things E3 continues with a look at what Nintendo and the hottest-selling console on the market, the Wii, had to offer, courtesy of Gamespot,KotakuSarcastic Gamer, and Destructoid

-Wii Vitality Sensor Revealed as new Innovation: Not to be outdone by Microsoft’s reveal of Project Natal, their first foray into motion control, Nintendo introduced the Wii Vitality Sensor, which will sense a player’s pulse, state of mind, and probably what you had for breakfast, and respond to that. No applications of this sensor were actually shown, but Nintendo has put itself out in the front of the “active” gamer experience once again. Practical applications probably include responses in survival horror games, accuracy in FPS’s, and telling you that you haven’t showered, need some sun, or have to go to the bathroom. It was a tease, but one that hopefully we’ll see applied in the future.

-Itsa’ Mario Times Two on the Wii – Mario is iconic in the gaming world, and to try to draw the core gamers back to their fold, Nintendo announced two new Mario titles for the Wii – Super Mario Bros.Wii, featuring 4-player co-op, and Super Mario Bros. Galaxy 2. And for those of you who hadn’t gotten enough Mario and wondered where they could possibly go, Nintendo has gone so far as to explore Bowser in great, perhaps disgusting detail in Bowser’s Inside Story for the DS, where you’ll actually go into Bowser himself to see all his bodily functions at work. Ever curious about whether or not Bowser gets enough fiber? Maybe you’ll find out. Anyway, Mario’s dropping in on the Wii, so the platform-y goodness might just be enough to dust off those Wiimotes.

-Metroid Game Forges Unholy, Breast-Enhancing Alliance With Team Ninja – The anchor of Nintendo’s presentation was the surprise announcement that the next Metroid game, Metroid Other M, would be a partnership between Nintendo and the remnants of Team Ninja, famous for creating Dead or Alive and the Ninja Gaiden series. First and Third-person action highlighted the brief trailer, which seems to make Samus a more agile, active character. Here’s to hoping that we get more Ninja Gaiden in the form of difficult/innovative battle sequences and less Dead or Alive bouncy chests and paper-thin volleyball T&A simulations.

-Nintendo Reads the Gaming Blogs, too – Twice in their presentation, Nintendo referred to the perception foisted upon them by the gaming industry of giving the middle finger to its core gaming audience in favor of the far more profitable casual one. Reggie Fils-Aime talked about having “read the blogs” before introducing the last of the core game lineup while Satoru Iwata launched into a 5 – 10 minute response to why Nintendo’s strategy is justified (the answer – “someone has to do it for the good of the industry, because more gamers is a good thing”). Whether or not you buy the argument from Nintendo, it takes cajones to come out and respond directly to the browbeating you’re getting into the gaming world. If the new “serious business” mode of Cammie Dunaway (as opposed to “annoying soccer mom” mode) didn’t give off this vibe, the rest of the Nintendo heavyweight presenters certainly did.

Surely there was plenty of other offerings, such as the in-game demo of Wii Motion Plus through Wii Sports Resort, the announcement of Wii Fit Plus, Golden Sun, Final Fantasy, and Kingdom Hearts for the DS,  and the gaggle of what us geeks would file under “Miscellaneous”, including a fashion game, a murder book club game, and whatever else they could throw at the audience. But Nintendo, threatened for sure by the encroaching presence of the 360 and the PS3 into their motion control territory and trying to weather criticism of running to the casual moneybags, had to come out with a balanced, serious showing, and they performed fairly well in many good spots.

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April 7, 2009

Attack of the WiiMower

Wiimote 2 Player Icon
Wiimotes – Powering Investions everywhere
Image via Wikipedia

 

On Kotaku via Gizmodo comes an enterprising Danish guy who’s created a way for a lawnmower to be controlled via the Wiimote. Looks like the little bot uses bluetooth to send the signals and turning and moving the lawnmower is as simple as moving the Wiimote forward or side to side. Looks like this tops the guy who made a Wiimote control a multi-touch screen.

So you see, there’s hope for all of you people out there who have bought a Wii so that you could feel that your parents or granparents orother non-gamer people could understand your “weird” gaming habit. If your Wii sits abandoned like a lost puppy on the mean streets of the city because you don’t feel like waggling a remote on the screen for 4 hours at a time you might just get some use out of it.

Just imagine using your Wiimote to control your toaster, your coffeemaker, you refrigerator door, or for all you college kids, your local keg. The possibilities are endless. Of course, this means possibly dissecting the Wii and its parts like some science lab in high school, but hey, you can’t make an omelette without breaking some eggs, right?

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November 20, 2008

Because Punching is the New WiiFit

Looks like Kotaku has a brief article about the new Wii Punch-Out game, which will have an interesting new peripheral – boxing gloves.

There’s nothing like actually feeling like you’re a little scrawny geek taking on huge, overmuscled guys than getting winded trying to punch with these babies. Hey, I’m optimistic as always. You never know – if this stuff takes off it might be marginally more successful than the the last time Nintendo put out a Power Glove controller type. I never got one, but I’m sure others did.

It’s nice to know a whole new generation will experience the kind of head-scratching idea of punching the screen, only to have it register a punch so weak that it couldn’t kill time.  Go go!

October 7, 2008

Wii are Gathering Dust

Wii vs Tv 1:0

Image by _dominic via Flickr

So let’s say that you are one of those people who, in an effort to keep up with your obsessive need to have every game console, picked up one of those cute little Wii consoles on the day they came out. Sure, you were the talk of the town as you swung your Wiimotes at the TV, narrowly missing the screen itself as it flew off your wrist. And you might have been the cool kid on the block because you actually had something that got your fellow unathletic, anti-social geeks out of their chairs and swinging.

But then something happened.

Wii’s became mainstream.

Normal people, who would sooner try to use an XBox controller as a TV remote, began buying up all the Wiis in force. A whole bunch of folks who would rather take a nap than take a swing at a video game were busy happily punishing each other in Wii Tennis or in Wii Play. Wiis became scarce, and the Nintendo, being the business that they are, seemed to turn its back on its core base. It wasn’t cool to have a Wii anymore – in fact, it was downright, well, normal.

Geeks can’t have that, right? So in a protest of perhaps epic proportions, a huge number of geek users have basically stopped playing their Wiis. Aside from busting them out to entertain “normal” friends while they sit on the computer and check email, forums, and Twitter, you don’t see anyone really talking about playing Wii all day.

Don’t woryr though – your Wii can still be a useful and practical piece of your geek collection. I mean, think about it – it’s a trendy icon, a way of showing the popular people that you’re cool and hip. Bust out a Wii during a get together and you’re immediately gone from being that nerdy weird kid with the nasally voice to being the life of the party. Obviously, beating up on them with clearly superior skills born from 20 years of unforgiving platformers and FPSs is not recommended.

What about as a show piece? No one has any clue about what the hecka  PS3 is and someone could look at that monster rig of yours and start wondering if toast is going to come out of it. But everyone knows what a Wii is. With a Wii as a social, decorative piece for your house, you can watch with mildly hidden amusement as people haltingly explain how they like to play with their Wii at home and how “it’s so cute”.

And let’s not forget the obvious social benefit of getting you closer to that person you’d like to spend more time with that doesn’t play games but who might enjoy a round of Wii Boxing. Why just the other day, people at a bar were talking about going back to someone’s place to play a little Wii action. Sure, someone is probaly not going to talk with you because your sense of fashion comes from your parents and you speak in terms that make them think you’re from another planet entirely, but get a Wii into the equation and maybe, just maybe you’ll be playing with more than just single-player.

So get that Wii out, dust off the cobwebs, and set it out proudly on display for all those people visiting. Trendy status awaits you.

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July 17, 2008

Wii Are The World

So out of E3, among many other marketing shills and other wow things meant to impress the media, there’s a little tidbit from Nintendo that says they have confirmed that WiiMusic, a music simulator, will come to homes this holiday season. WiiMusic was in the original lineup of games but was mysteriously missing from the library – until now.

Apparently with WiiMusic, all you have to do is mimic playing the instrument of choice with the Wiimote while pressing buttons. Unlike other games where you have to follow a rhythm or match notes, all you have to do is be enthusiastic and the music comes out golden, no matter what. This way, anyone can make music, even if they have the musical talent of a dying giraffe on drugs.

This stuff looks great. It won’t be long before we have people waving around their Wiimotes with musical glee – the same people who have problems playing Fisher-Price instruments and strumming in time with colored keys. Finally, the rhythm outcasts get their say, making Guitar Hero and Rock Band enthusiasts turn up their noses and getting actual musicians to see their living get taken down to yet another notch.

But musicians bashing their expensive violins aside, all this Wii stuff with making things realistic got me thinking. We’re really on the edge of something here. A place where Wiimotes take the place of swords and guns. A place where you can supposedly break your wrist snowboarding but somehow, not on a Wii Balance Board. It’s not Wii would like to play. It’s Wii would like to Stay.

Just imagine the possibilities:

WiiEat – Simulate the joy of eating, whether it’s stirring up a plate of spaghetti with the Wiimote or using the nunchuk to scoop up that last bit of pixellated pie. Have a good old fashioned food night by whipping the Wiimote like a crazed monkey at your friends. Best of all – don’t get fat, and in fact lose weight due to the fact that you’re neglecting actual eating for virtual eating. Everyone wins.

WiiWork – Get children oriented to the long, hard grind of reporting to the same job for 20 years and being stuck in the wonderful, perpetually dull Cubicleland. Slack off at your WiiWorkplace, make mistakes with your TPS reports, and use the Wiimote to perform Powerpoint presentations no one can stay awake through for longer than 5 minutes. Take smoke breaks and water cooler trips and simulate taking a drag while complaining pitifully about your miserable worker drone existence with others. Literally flush your paycheck down the Wiitoilet by paying bills you will never see the end of. It’s all about the accurate experience, and WiiWork will bring it.

WiiPost – Point at the forum posts on the screen and come up with a highly original response using a mixture of the words “lol”, “ur”, “noob”, and “learn2″, among others! Start a Wiiforum war with your friends and click incessantly on a thread in a desperate attempt to build up attention whoring points for your virtual forum audience. Complete this online experience by uploading pictures of yourself simulating suicide while posting “tl;dr” to every post over 3 sentences. Complete the forum experience you’re used to, and bring it to the Wii.

and of course…

WiiSuck – bringing the Wii to a broader, older audience for endless enjoyment and surprise.

It’s only a matter of time, folks. The possibilities are endless. Get ready.

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