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May 17, 2012

Tag: Warhammer Online

October 19, 2008

24 Hours of WAR – Update 4, 9:00pm – 1:00am

What a difference a group makes.

At the 12 hour mark, I managed to hook up with a group of people. Blazing through PQs and scenarios, I managed to gain a number of ranks and basically tear through a bunch of content.

WAR’s group dynamics make things pretty easy – you can find open parties, look for guilds that are recruiting, use the search option to find friends, and more. even though communication is sorely lacking, it seems that in many cases, you don’t really need to communicate to get the point across.

This is especially good for me, considering after 16 hours of continuous playtime, the caffeine needed to keep me awake is starting to increase. After a bunch of healthy pasta, oatmeal, and other various foods designed to give me the energy needed to continue, I’m starting to feel a bit loopy. I honestly don’t see how some people do it regularly.

Still, for a good cause, nothing is too troubling.

Two more updates to go!

October 18, 2008

24 Hours of WAR – Update 3, 5:00pm – 9:00pm

So on a look and feel note I will try to put some screenshots in here to pretty things up. Sadly, I’m really typing off the top of my head and in addition to that, I’m obviously going to be working off of zero sleep, so these thoughts are going to be jumbled, tired, and certainly even worse than my usual subpar humor.

Right now, I’m still crawling along. Seems that When Mythic said the best way was to level with a blend of PvE and RvR, they weren’t kidding. Opting to have a fun experience if it’s going to be a grind, I have basically been levelling exclusive through scenarios the whole day, with a few quests sprinked in for a few k worth of experience. The experience is nice, but ultimately it’s still slow going after about rank 7 or so. It’s possible some of this may be due to the fact that the server isn’t a high pop server. Gorfang is med to high at best, and even prime time sees the open world a little bit barren.

This is probably one of Mythic’s biggest issues as the campaign and fun factor really depends on the population mass. If it’s high, there’s plenty of fun to go around, but if it’s not, well, then, things can get a little bit harder. Even a simple attempt to find a group can take hours.

Still, the Disciple is an interesting class, and while it does have its moments whenit just isn’t that great to play, there are times when it is completely and uttelry fun.

October 18, 2008

24 Hours of WAR – Update 2, 1:00pm – 5:00pm

A little bit of a delay here just to get something to eat and drink, and here I am with update 2 of my 24-hour WAR marathon for Children’s Cancer Research for the Extra Life program.

With my guildies signing offline, I was left on my own for the most part. As a result, I am only rank 10. It’s safe to say that with a lot of people now rerollign alts, that actual communication is starting to happen in scenarios, something that just didn’t before due to a lot of reasons. The recent healing renown change, however, has left people short on healers. I can count at least 3 scenarios where I was the only healer, and we aren’t built for sustained healing.

I’m noticing as I level the amount of potential DPS that a Disciple can put out. It’s not a small amount, and if I managed to dump my points accordingly, it actually could be pretty formidable. But this is the classic pitfall of the hybrid healer – doing the role they aren’t at the expense of the role that they are. Disciples put out the DPS they do so they can generate the healing needed for friends. 

It’s a bit appalling, to say the least, to see some of the healers that just don’t bother healing anyone but themselves. It doesn’t take that much to target your tank or that melee in troule and start using abilities that benefit them. Thankfully, even with being a healer that is always the first target, my generosity has paid off, as there are a ton of tanks and melee classes willing to protect the person that keeps them up and running.

After 8 hours of this, I am actually not quite bored yet. Part of this, aside from the charity benefit, is to see how good and tough of a game WAr is – can it be beaten up, played til it’s dog-eared, and still be fun? That remains to be seen. Tiers1 and 2 of the game seem to be, for many people, the most fun they’ve had. Whether or not I can actually get to tier 3 in one day remains to be seen – but I do know that right now, WAR isn’t boring – even though this is clearly not the first time I have leveled a character through all of this.

Back at 9:00pm!

October 18, 2008

24 Hours of WAR – Update 1, 9:00am – 1:00pm

Current rank: 7

4 hours in for 24 hours right now, putting me a 6th of the way though. I have had some normal game sessons go this long, so this really isn’t an issue for me.

For this effort, I wanted to play a support class in honor of the fact that we’re trying to heal kids, and on Destruction I chose the Disciple. I hadn’t touched the Disciple since close dbeta, back when Disciples had a 1 second big heal and no real ability per hit to heal their group. After hearing about how the class had changed I decided to give it another whirl.

For this time period I had the support of my guild on Gorfang, Out of Order, a bunch of IRL friends that decided to play WAR together. with anotehr Disciple and surprisingly, two Squig Herders, we went an astonishing 12-1 in all scenarios. The game definitely rewards team play with victory. How do I know this? Two clear cut victories against what many people call an “overpowered” class at the moment, the Bright Wizard. 5 Bright Wizards couldn’t stop the organization of our little, merry band of warriors, adn those that were in the scenario with us communicated and chatted, something that has been sorely lacking during the first portion of release.

These days, the Disciple is an interesting animal. They aren’t your normal MMO healers, because they have to be at the front lines in order to actually do healing. As a result, they aren’t really the healbot juggernauts of prior MMos, and their mechanic relies on taking from your enemies and making it for your own.

Quick and fast damage mitigation is the Disciple’s forte. By attacking the generate the essence needed to heal, I was able to  delay and even prevent death on the front line classes, frustrating my opponents into backing up so we could accomplish objectives. This was the key reason for a Khaine’s Embrace scenario going 500 – 16.

In beta, I played the Disciple as an assisting DPSer, watching who the melee has targeted and helping out rather than charging in on my own. People respect the Disciple as a class, but not for their damage. They are a support class, and they are always the first target. This was the same way I played the Disciple and did so to great benefit. it’s really come into its own as a unique support class.

At rank 7, and RvR’ing more than PvE’ing, I outstrip many of my PvE quests. Hopefully by the next update I’ll be in tier 2, where we can really see how the Disciple does.

October 17, 2008

24 Hours of WAR

Tomorrow is the big day. I’ve been scaling back on my activities in order ot get enough rest to play WAR for 24 hours for the Extra Life program put up by Sarcastic Gamer. You can still donate – I’ve sent off a number of offline donations as the onlien system has been on the fritz – but is now fixed. Just follow the link to the left.

I’ll be on the Gorfang server, Destruction side, playing a Disciple of Khaine named Liferxtra. I’ll also be blogging, once every four hours, about my experiences, starting from 9:00am CST on the 18th and going to 9:00am CST on the 19th.

Wish me luck! And thanks to those who’ve supported me and promoted this effort, including Syp from WAAAGH! and River from WAY OF THE CHOSEN, among others.

October 6, 2008

The Pain of the Soft Nerf Bat

Original NERF Ball

Image via Wikipedia

So now that WAR has been out the requisite time it takes to start asking for those wonderful “class balancing” threads (and by my time it seems the appropriate time to wait is “3 hours or so”), we’re starting to see them all over the place. I know that during my daily travels through the land of moderation there are a lot of these wonderful little gems of productive contribution, which basically have a requirement of having at least one capital lettered word (if you’re lucky it isn’t a swear word), the word “Nerf” in it, and at least one statement that threatens something worse than if a kid decided to hold their breath til they got what they wanted.

Now, aside from Nerf missing a great opportunity to actually make money off of every time someone uses teh word Nerf in an MMO forum, there are some real, actual positives to these posts. Sure, they talk like the apocalypse is coming if the fact that they lost to a class 1v1 isn’t fixed. And yes, there are so many nerf threads sometimes that you would think you were drowning in a sea of Nerf balls like the one on the right.

But c’mon – they’re great entertainment. I mean, where else are you going to find a thread that has the best and most creative way to say “I lost badly, sometimes multiple times, and I need to make myself feel better?”. I’ve seen some real imaginative people, and I’m not talking about the ones who use genetalia to describe how badly they feel about dying over and over again. No, I’m talking about the people who like to compare Shadow Warriors to McDonald’s employees, Chosen to a fat 5 year old that holds a crayon, or Squig Herders to pretty much every single synonym you could use for the word “broken”. I’m talking about the people that want to downgrade a class so badly that they decide to use big words (and by big I mean 64pt font) and thread titles like “My face was burnt through the monitor by OP Bright Wizards, NERF NOW”. I’m sure if we allowed pictures we’d have webcam captures of people’s junk actually being abused by a “powerful” class.

And the entertainment doesn’t stop there. Let’s not forget all the wildly imaginative and productive replies to any nerf thread. I especially like the ones that claim they can see the tears rolling down the thread starter’s face, or the ones that say the thread starter somehow is devoid of playing a game, typing a post, or possibly, being birthed by someone who cares about them. In the midst of so many threads that try to explain their points in great and agonizing detail, nothing brings a little smile to someone’s face than a thread in which someone says they actually felt like they were slapped in the face (and probably slapped themselves for effect) by a class that they feel needs “balancing”. I know it makes my job more exciting.

And let’s not forget the fact that Nerf threads are the gift that keeps on giving. After all, they make more of themselves, especially the people who decide they want to nerf the nerf threads and make a nerf the nerfers post of their own. If we could somehow find a way to funnel the endless circle of hate, tears, and hurt on the forums over Destruction classes being too overpowered, Order having an unfair advantage in scenarios, and the game in general needing complete re-designs (or it’s going to “fail”) into a consumable energy source, we would be in the oil and gas problem we’re facing right now in America. Scientists, get on those forums, because have I got something that just keeps going, and going, and going, better than the Energizer Bunny.

So the next time you see a nerf thread, take a pause from your normal, rational posting, and be sure to stop by and take a look. After all, it’s not often that you see the perfect comparison of a bunch of monkeys flinging poo at one another. Just be sure to stay out of the cage and out of the line of fire.

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October 2, 2008

Patching up the WAR

Close-up of Crazy 9 Patch Quilt

Image by heidielliott via Flickr

So today was the first patch for EA Mythic’s Warhammer Online, patch 1.01. Today’s patch was all about bug fixes, from tab-targetting annoyances to UI tweaks to make the experience a little smoother.

Now, I’d say that unlike the hordes and masses of people that might think that a bugfix patch is a bad thing and not a good thing, I’m pretty satisfied. I mean, let’s not worry about the fact that there were absolutely no class balance fixes or changes, save for one that suddenly made one class just a little less intimidating. I’m sure that they are sure to get on the nerf, buff, and overpowering train sure enough. C’mon now – I think we’re so used to being nerfed and buffed to death that we probably think it’s weird when it doesn’t happen.

And what about all the people who’ve said “they didn’t fix my problem!”. Not to worry – the internal testers are most definitely hard at work fixing your specific thing that makes your Commodore 64 machine that “plays WoW just fine” screw up in WAR. I’m sure that the developers will take into careful consideration that the 5 deaths you got in RvR, which were 4 deaths too many even though you got 32 kills, were totally a bug and not intended at all. And I’m almost positive that they’re going to buff you so you can powerlevel yourself in 2 days of 12 hour gametime through caffeine and drug induced marathons. Your time is coming – keep your chin up!

There’s all this talk about “misguided priorities”. Really, I see it more of a way to separate the wheat from the chaff. MMOs are supposed to be perfect, after all, and  never have any bugs that need to be squashed right way. Certainly all the other people who believe this to be true must be correct at holding WAR to a standard so high they can’t see it from the top of the Ivory Tower. I mean, realism in a fantasy game? Understanding that some problems take time to fix? Clearly they are issues that can be fixed by walking to the server and hitting it with a hammer several times. Because servers have elves that run them, after all (dark and high elves, in case you were wondering).

So don’t worry that this patch seems underwhelming to some of you. I’m sure that many people will be more than happy to post with great productivity and with not at all the kind of livejournal-esque ranting you see on blogs for the next content patch, which is supposed to be “major”. So sit back, grab anotehr red bull, and level grind another alt to 40 through excruciating quests. You’ll be patched again before you know it.

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September 17, 2008

A Worthy WAR Cause

So with all the release posts for WAR coming out, and with even the Developers getting excited about the inevitable release, I thought I would set aside the normal character of my posts to promote what is truly a “positive” cause. And WAR is going to be the vehicle for that cause. 

So before all the WAR launch craziness starts, I thought I’d talk a little about what I’m participating in on October 18th.

Overly Positve is participating in the Extra Life charity event on October 18th, organized in part by gaming site Sarcastic Gamer:

http://extralife.sarcasticgamer.com (if the page does not load right away, reload)

The event is a 24-hour gaming marathon, where the participants get sponsors and play the game of their choice. Overly Positive plans to play – what else - Warhammer Online - for 24 hours straight, with real-time updates on the OP blog on just how far we can get in 24 hours of WAR goodness, all for a good cause.

Overly Positive is looking for donations in the form of monetary sponsorship. All of the proceeds and donations will go to funding Pediatric Children’s Cancer Research for Texas Children’s Hospital. Sponsorship is at $1/hour, so to sponsor Overly Positive, $24 would ideally be donated. However, any amount of money you can donate, bigger or smaller than that number, is greatly appreciated. Our goal is $500, but we obviously are fine with exceeding that number.

 As this is a month away, I wanted to get in my post here now and get people thinking about donating to a good cause and also bringing the WAR community up in the eyes of others as one that gives of itself for others.

How you can contribute

Make a Donation

Here’s how you can donate through Overly Positive.

  • Click on the Extra Life banner on the right (not the one in this post, in the right sidebar). You will be taken to the donation page for Overly Positive.
  • Click the Donate Now button
  • Fill the form, and donate online. If you wish to make an offline donation, please PM me so I can send instructions

Advertise

I’m asking the community, if they think this is a worthy cause, to take this post and put it in their blogs, their sites, facebook, myspace, whereever! We’re raising money towards saving children, so I would hope that the WAR community picks this up and runs with it.

Join Team WAR and create a page of your own

I’ve created a team site in addition to my own page for anyone who wants to participate in the Extra Life event on their own. If you decide to create your own page to support this cause, join Team WAR by going to my page via the instructions above and clicking the link to create your page and join Team WAR. Alternatively, if you just want an invitation to the Team so you can create your own sponsorship page, just leave a comment and I will get you set up.

Thank you so much for reading, and hopefully, contributing to what is no doubt something that deserves more attention. Help Overly Positive out, and show everyone that the WAR community can be a positive influence on others.

September 14, 2008

WAR Server Goodness

And so, with the WAR Head Start upon us, I thought it might be good to let my small yet loyal audience where I will be rolling. So to both of you, here goes:

I will be on two servers, come launch time:

For Destruction, Core ruleset, I’ll be on Volkmar. The community appears to be firming up quite nicely and many fond former friends are rolling there.

For Order, Core-RP ruleset, I’ll be on Phoenix Throne. The RP’ers from former MMOs appear to be migrating there, and I want a taste of a bit of a smaller, more community based audience.

See you folks there if you plan on rolling there!

September 11, 2008

T-Minus 7 to WAR

So with the release of Warhammer Online only a week away, I think that at this time at OP it’s a great time to reflect on the upcoming chaos communication that is bound to happen in the community once the game drops into shelves on September 18th. A lot of people have already gotten a quick preview of what’s to come on WAR’s many fansites, blogs, and forums.

I hope you’re all excited and ready for WAR!

I hope you’re ready for that wonderful first post after release about how a class needs to be nerfed even though they’re only level 5 and had their finger up their nose while they were getting killed. Insightful!

I hope you’re ready for the very first post that declares that they are leaving the game one day after launch – although the post is really meant to be a way for people to get attention to themselves. Nothing wrong with that, as the world needs attention whores too. Incredible!

I hope you’re ready for the ridiculously productive post that starts with WAR, includes the words WoW, and ends with the word fail. Oh, how such grandiose statements make my blood boil with excitement. Isn’t it great that we’re going to see so many predictions that we can later point and laugh at? I am.

I hope you’re ready for forum warriors who will do everything they can to toch someone into not posting, when in fact their opponent will be tihnking the exact same thing. Oh, how I relish 56 pages of quality content such as “i pwned you hard 1v1″ and “you are so imba anyway, cowards zerg”. Long-lived – I love it!

I hope you’re ready for the overall decrease in the master of the English language. with people posting as if they were texting with one pinky finger and their tongue on their cellphones. L2P? LOL? WTF? GG? OPP? Yeah You Know Me? It is going to be a veritable acronym alphabet soup out there,a nd you better get your translation books, because there’s going to be more of it, typed by people who can’t bother to type actual words.

I hope you’re ready for the first inevitable server crash and the crying and gnashing of teeth that will ensue, as people rush to forums to declare the broken state of the game, the worst release ever, and the fact that their nuts are bigger than anyone else’s on the server.

Speaking of which, much nut and other sexual organ comparison is incoming. For some, it may be the closest they ever get to talking with someone of their preferred sex about sexual organs at all. Oh, the measuring sticks that will come out in an effort to show that while they are compelte failures in actual life that they are amazing when it comes to mashing random keys on a keyboard.

Me? I’m looking forward to many, many more positive and helpful blog posts such as this. See you out on the battlefield! Aren’t you psyched now?

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