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May 23, 2012

Tag: Video game

July 27, 2009

The Zipping of Bioware Lips for TOR

Mute Records
Image via Wikipedia

Today as I was browsing along in the Star Wars: The Old republic official forums I came upon a post by SpockO in page 9 of a TOR interview questions thread that talked about Bioware‘s communication with its potential players:

Too many games have been ruined before they were even completed by early open betas, unkept promises from early interviews (even if they say “this may change before release”) and other forms of early leaked information. Just watch the swtor.com forums…There can be 100 page threads about 2 sentences of an interview. People way, way overreact to *everything*.

In the past, games didn’t take 5 years to make. But MMOs do. So there is all this build up time to fill. Bioware does a really professional job of keeping their mouth shut, while still giving out info they can talk about because they are sure it will go in.”

Even though Bioware is taking a lot of heat right now for not revealing the nitty-gritty details of the game, you have to wonder if their reticence is due to the fact that they are strategically withholding details to prevent the blender of the community from getting at things that aren’t final. This seems to be supported from the PCGamer UK interview a while back, where it was stated that they wouldn’t have been this confident to roll out a demo to the press if they weren’t absolutely sure it was polished and ready.

I think this same strategy applies to what they’ve got planned for the meat of the game. I think it’s no secret that beta is going to bring with it a variety of leaks, bugs, and impressions about TOR that could dictate player opinion. If by the time closed beta hits and these things come out that Bioware has a product they are confident can be leaked with impunity, they’ll have a good strategy of approaching things. This is, by the way, a familiar strategy – one that a certain company named after a winter storm employs – when it comes to communicating about what they are doing.

So while people fret about Bioware not revealing too much information about TOR, just consider what we already know, and how interesting and intriguing that is. How much more interesting will the real juicy info and mechanics be? Time will tell.

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July 27, 2009

Case of the Mondays Cure – DJ’s, Obama, and Neon

scared of the thunder
Image by jypsygen via Flickr

Dog days of summer getting you down? Feeling like this is the start to another brutal week of the work grind? Not to worry, folks, because we’re here to give you a pick-me-up with some neato geekery news articles:

DJ Jazzy Jeff Joins Up With DJ Hero Cast (via Destructoid): With Guitar Hero and Rock Band currently on top of the rhythm game genre, you’d think there wasn’t room for anything more. But new entry DJ Hero is poised to carve its own niche into people burned out over being in a band with Fisher-Price instruments. The latest has Will Smith sidekick DJ Jazzy Jeff joining up with the list of contributors – so hey, it’s nice to see the guy can find more work and not feel like Alex Winter to Will Smith’s Keanu Reeves.

TOR’s Official Event Schedule Released (via the TOR Official site): Everyone out there looking forward to Bioware‘s new MMO would do well to check the schedule of where you can stalk meet the folks behind Star Wars: The Old Republic. From all impressions, the game appears to be progressing fairly well, so be sure to check out where they’ll be at and roll on over.

The ECA Wants You To Educate the President on Video Games (via Game Politics): US President Barack Obama has been known to offhand refer to games as a pasttime that is not particularly worthwhile. Well, the Entertainment Consumers Association is looking to change that impression by lobbying for a movement to tell the president about the value of gaming. This will be great for an industry much maligned for the worst of addiction and violence stories, and it’s nice to have such an organized effort behind it.

Tron Teaser Hits Comic-Con (via The Escapist): Yep, even though there are some franchises some people look upon with dread when it comes to getting to the big screen (they’re looking at you, GIJoe), Tron is one of those nuggets from the 80′s that people look at with fondness. The remake is apparently in the works, and a teaser hit Comic-Con this weekend. Break out the Neon, folks – it’s gonna be a wild ride.

That’s if for this Monday – enjoy!

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July 22, 2009

You Know Geekery is Mainstream When…

…comedians are joking about it in their routines. Conan O’Brien says:

“Experts say the video game industry has been dramatically hurt by the economic downturn. Which explains the popularity of the new Nintendo game, ‘Wii Job Interview.’”

(from Political Irony, via GamePolitics)

Hey, mainstream coverage is mainstream coverage, folks!

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July 14, 2009

The Escapist Goes Old School

Old School Is The New School album cover
Image via Wikipedia

I know, I know – I’ve probably given way too much love to The Escapist already, but hey, what’s a little bit more of a boost for something you honestly like?

Today’s weekly issue of the Escapist has come out “old school” style – as a downloadable pdf with full color designs, articles, and all the good stuff you’d come to miss in print video game mags.

It’s kind of odd to see that downloadable pdfs is considered “old school” in a way, but it’s accurate considering how video game journalism has progressed. Back when The Escapist launched in 2005, video game magazines that were in print were still enjoying a moderate to dominant force in terms of internet presence. Blogging was in its infancy, and the major game sites were just getting going with the kinds of things that you could find sitting on a magazine rack. In this respect, The Escapist’s style and approach fit the times. A designed approach meant to draw the eye and a magazine that took advantage of the instantaneous nature of the Web seemed to be a marriage worth having.

The evolution of reporting on interactive media such as games has changed as the times have changed for seeking news. These days, the near-real time nature of news and the ability to report on it from anywhere means that print media and designs take a back seat to raw information, and the tidbits of data that fans ravenously seek for their favorite titles. In that respect, the Escapist changed too, moving to not just textual presentation in a fairly visual but simple shell but also in other forms of media, from videos to browser games, and more.

It’s hard to tell where the reporting and news is going to go today. I personally think that the future lies in blogging type sites, even if they are as minimally visited as mine. Blogging and opinion writing has gained a certain kind of steam in the past couple years, mostly because of the rather unfettered nature of posting (most bloggers wouldn’t consider themselves journalists and therefore are not bound by their coda) and the immense gateway it provides the common man. Writing about your thoughts, and your feelings about various subjects, whether it’s being bright and sunny about geekery like me or raving in the darkest corners of the ‘Net like others, there is always the potential for a built-in audience that will understand and appreciate what you write. It’s a good time for the industries like gaming that ultimately benefit from the free press.

Go get that PDF, folks – it’s definitely a good read, as is many of the things on The Escapist website.

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July 9, 2009

Overly Positive Thoughts: More For The Science of Gaming

Laboratory simulation of a chip-pan fire: a st...
Image via Wikipedia

If there’s one thing that the video game industry might just be lacking today, it’s probably allies in other circles. Seems that every time they turn around, the video game industry is under fire, whether it’s from particularly zealous individuals like a Jack Thompson, activist groups like PETA whose latest target was the sugary sweet Cooking Mama, or the media for causing “yet another videogame-related injury/death/natural disaster”.

So I’m really glad to see that at least the realm of science and scientific study is coming out to say meaningful things about the video game industry. Most of my science and gaming articles are read on The Escapist, and the latest gem is the study of one Loyola professor who revealed that players in MMOs are real jerks.

Now, I have to say this is great, because this isn’t the first time in recent history that we’ve had such riveting and useful studies about us gaming folk. Take, for example, the study that says most male nerds are virgins. Shocking! Or what about the science experiment that revealed that gamers get less sleep than others. Hold onto your hats, folks, because there’s a blockbuster of an article that says geeks that spend a lot of time at their computers might lack social skills.

Guys and gals, this is earth-shattering stuff – stuff that I certainly wouldn’t have found out if I had used that part of my brain that touted that “common sense” crap. No, we need the proven scientific method and the people who do a better job surveying guinea pigs – er, I mean,  test subjects – than I did when I was pre-med in college. Besides, what’s a few thousand anecdotal discussions and direct experience in the face of some percentages, statistics, and months of crucial rat maze test runs?

Still, I’m not satisfied. Hell, i want to know if there are less female gamers than male gamers. I want to know if it’s really, really true that if I stare at a computer screen playing games that my eyesight might deteriorate. I want to have some guy or gal in a lab coat tell me that maybe, just maybe gamers might be a bit more out of shape if they don’t play sports or go outside. This is the kind of unanswered enigma about our industry that people should be pounding on the doors of MIT and Harvard and all those other high-end think tanks to work out.

Clearly, subjects such as the continued study of correlation of video games to violence, analysis on the success of the ESRB ratings, and whether or not kids who play games are smarter than those who don’t pale in comparison to these mammoth insights that science can provide us. Where would we be without the scientific confirmation that sports fans buy Madden? Why, we’d be rudderless and directionless, forced to try to perceive the way of the world through these very unscientific brains of ours.

So the next time that something comes out that answers gaming’s most sought after mystery and says that a study reveals that Rock Band or Guitar Hero does not make you an expert guitarist, you’d better be appreciative of that, people, because someone worked very hard to bring you that bit of prize-winning info.

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July 6, 2009

Case of the Mondays Cure – Zombie Crossplay, Twitter Givers, and Game Politics

Perhaps you’re looking to get a pick-me-up after that long holiday weekend, or you drank too much and have to deal with a hangover at work. Maybe you just had to see what would happen if you put your hand around that bottle rocket, and you’re paying for it.

Well, Overly Positive is here to cure your Monday blues with another set of sunny goodness and a cup of coffee to jolt you into awareness. Let’s see what’s going on today:

Valve Trying to Allow for L4D1 and 2 Crossplay (via Destructoid): In spite of online revolutionaries still looking to storm the Valve castle over the announcement of Left 4 Dead 2, Valve continues to release tiny details about the game that show the players they get it. Today has a report that crossplay between the first and second Left 4 Dead is trying to be enabled, perhaps allowing everything from choosing from a bigger pool of survivors and sharing maps and sweet melee weaponry. A merging of this nature might take the sting off of those who are feeling a little put off by Valve’s uncharacteristic quick turnaround on a sequel, so keep an eye out, folks.

Twitter Potential for Charities (via TechCrunch): Twitter has become the darling for social media enthusiasts everywhere this past year, but practical use has always been a point of skepticism for some. Reports of non-profits using Twitter for fundraising purposes, however, show that the viral microblogging service might be getting an increase in usefulness. With amounts of $250,000, $10,000, and more being credited to initiatives started on Twitter, the future can only get brighter for everyone’s favorite blue birds.

Sesame Street Thinks Games are Good (via The Escapist): Sure, we’ve heard the video gaming industry take hits from some pretty visible and popular figures, but once in a while, they get some back. A report released by the Joan Ganz Clooney center, the minds behind Sesame Street, shows that video games can be “a force for good”, and that games such as Dance Dance Revolution promote valuable ideas such as physical fitness and perceptive understanding. Who knew that watching all those arrows would be Big Bird‘s cup of tea? Anyway, the full report, detailing several examples of games as well as a call to parents to play with their children, is in the link, but it’s good news for the industry when friends can be found in interesting places.

And finally, speaking of the perception of the video games industry…

Jack Thompson Puts Best Foot Forward at SGC09 (via Game Politics): Even if I weren’t giving my thimble-full of regular readers a shout-out to Game Politics for linking Overly Positive in their article (thanks to reader and friend Slurm for pointing it out to me), the Jack Thompson show rolling onward in a constructive direction is worthy news. Thompson has been no friend to the games industry these past couple of years, but even if this was only for a day, we had a meaningful, rational debate on violence in video games at a gaming convention. If that isn’t progress, I don’t know what is.

Have a good one folks – and remember – Mondays are just a reminder that the weekend will eventually come by to rescue you.

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July 5, 2009

The Cooling of Jack Thompson

Grand Theft Auto IV
Image by Silvio Sousa Cabral via Flickr

Among Jim Sterling of Destructoid‘s reports on the ScrewAttack Gaming Convention this weekend is a curious piece on a debate on video games, violence, and their influence on players (especially children) that involved the controversial Jack Thompson. Those of you not in the know would do well to see that Jack Thompson has probably been one of the more polarizing forces of the debate on video game violence, leaning extremely anti-video game at times. Thompson’s fiery, at times vitriolic attacks on the gaming industry for games such as Grand Theft Auto IV have been the subject of much debate, discussion, and outright ridicule by those who play games. A while back, Thompson was disbarred as a lawyer for the acidic comments he gave on 60 Minutes on this subject, and as such, he’s been a favorite chewtoy and burning effigy for game players outraged at Thompson’s highly conservative, stereotypical attacks.

One would think that at a gaming convention of all places, Jack Thompson would, under normal circumstances, be eaten alive by the audience or his debate opponent, going down in a blaze of glory and ardor as video gaming’s greatest enemy. But surprisingly, all reports from this debate show Thompson as rational and calm, rarely interrupting, making points respectfully and in a knowledgeable manner, and taking questions from a crowd that was equally as tame, perhaps even taken aback by Thompson’s pleasant candor.

Even as someone who might hate Thompson for his comments of the past, the points he makes during the debate aren’t really that worthy of the zealotry of his previous diatribes. He argues for more stringent enforcement of ESRB, or to have it abolished altogether if it can’t be. He thinks that parents are ultimately responsible for putting a game in a kid’s hands that isn’t appropriate for them. He wants vendors to take more responsibility by screening for age in better ways. He asks for organizations and developers to see that studies show causation, not correlation of video games to violence, and that while video games don’t share the whole blame (amazing considering previous commentary) that they are ultimately part of an outlet of violent entertainment that needs to be dealt with as a whole, to educate children against being desensitized to it.

There are many other points Thompson makes that are more controversial – for example, the frequent use of Columbine as the “9/11″ of the games industry and taking partial credit for ESRB improvements because they were “afraid” of him. But it seems the audience left the presentation and Q&A with at least a small amount of respect for Jack Thompson, not just for making his points in a rational manner, but for showing up at all. It seems that even if this is to some cynics a desperate grab for relevance, that Thompson honestly believes that presenting his side of the video games violence debate is worthwhile.

Honestly, this is great to hear for many reasons, but most of all, for the fact that the debate can be had at all without flaming, hate-filled ranting, and comments that would make your grandmother blush. The fact that Thompson performed well under fire, argued with calm, even joking demeanor, and that he and his debate opponent shook hands to respectful applause, means that there’s hope for not just Thompson but a meaningful approach to violence in video games. Regardless of the motivation or the means that led to this outcome, if a firebrand like Jack Thompson can be cooled off, then there’s not just hope for video games, but for us humans as well.

Check the link in the first paragraph for the full details. Thanks Jim!

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June 1, 2009

“Case of the Mondays” Cure – E3 is Upon Us

e3-logo
Image by Colony of Gamers via Flickr

We geeks all know that after a weekend filled with either gameplaying, roleplaying, techplaying, or any other playing, that going back to work or school on Mondays is just the dumps. When the HR lady in “Office Space” talks about a “case of the Mondays“, it is just one truism in a bunch of generally crappy things that happen as the result of starting the week off.

Well here are Overly Positive, we are all about giving you your week a sunny-side up boost, so here’s this week’s “Case of the Mondays” cure.

E3 is here, folks. Yep, the annual electronics and gaming show, sometimes maligned for its lack of fire and/or content for developers, is back in force, and today is day one.

We’re bound to see some interesting things out of the show, and some stuff has already emerged, from Square’s announcement about its new bloody hack-em-up Neir, to a Fat Princess and Ghostbusters demo on the horizon, to a Left 4 Dead 2 achievement page leak, and Cooking Mama coming back for Christmas (C’mon, even the Wii has stuff going on, see?). And of course, there are big reveals like Kojima’s new maybe-metal-gear-possibly game as well.

G4 of course has live coverage and all your favorite sites are no doubt out there getting the info on everything gaming. It’ll be a 3 day extravaganza of new and interesting things on the horizon, so set your DVRs, fire up your Google Readers, and be glad this week is starting, not sad. By the end of the week, I’ll bet you’ll find something to be excited about.

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March 29, 2009

Scary Silent Hill

Silent Hill 4
Lesson: Being a Shut-in Is Bad.
Image via Wikipedia

 In the midst of all my Gamefly rentals was a set of games I hadn’t really touched in a while, and the other day, just as I was scratching my head about why Resident Evil 5 hadn’t arrived yet, I received Silent Hill 4 in the mail.

Those of you in the know, know that Silent Hill is the quiet, twisted sister to Resident Evil’s violent, outspoken presentation. There are a lot of people that I know who shy away from Silent Hill, mostly for the fact that action isn’t as high or as visceral, or that the puzzles and running around are really more Myst than they are for a game that supposedly involves “survival horror”.

To those people, I have to say, you’re missing something.

Silent Hill is a game that took a hardware limitation and turned it into the kind of fear that you felt before Blair Witch Project was hyped into oblivion and you saw it in the theater. For those who don’t know, the PS1, the original format for the Silent Hill games, had a distance draw limitation that threatened to screw with Silent Hill’s large, expansive town and building maps. To compensate for this, Silent Hill’s designers decided to insert a pervasive fog and/or darkness to the design of the game, forcing the player to only be able to see a short distance in front of them. In addition to this, they gave the player a radio, which, when squawking static, indicated when an enemy was nearby.

The result was a rather fearful experience based upon your own imagination. I remember playing Silent Hill in college, and during the summer when I served as a freshman orientation leader, on off-nights we would gather in the dark lounge and take turns running through Silent Hill’s fog-filled streets. Not knowing what was in front of you, but yet knowing something with some nasty, bloody deformity was out to eat you alive made things a heck of a lot exciting, and I’m not even counting after we had a few drinks and began wondering what noises the empty dorm hall could have been some forgotten, vengeful ghost.

It seems odd that I’d get excited about being scared about a game, but to this day, I play Silent Hill with the lights off in a dark room. This doesn’t seem to be very smart, considering my wife has a penchant for scaring me just for the fun of it, but I wouldn’t have it any other way.

All that being said, Silent Hill 4 has neither the fog, nor the radio, which makes the whole experience just a little less scary than it should be. But being forced to fight off an army of demon dogs and patient ghouls wielding knives, with nothing more than a steel pipe, is still exciting, still a bit scary, and definitely a lot of fun.

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October 7, 2008

Wii are Gathering Dust

Wii vs Tv 1:0

Image by _dominic via Flickr

So let’s say that you are one of those people who, in an effort to keep up with your obsessive need to have every game console, picked up one of those cute little Wii consoles on the day they came out. Sure, you were the talk of the town as you swung your Wiimotes at the TV, narrowly missing the screen itself as it flew off your wrist. And you might have been the cool kid on the block because you actually had something that got your fellow unathletic, anti-social geeks out of their chairs and swinging.

But then something happened.

Wii’s became mainstream.

Normal people, who would sooner try to use an XBox controller as a TV remote, began buying up all the Wiis in force. A whole bunch of folks who would rather take a nap than take a swing at a video game were busy happily punishing each other in Wii Tennis or in Wii Play. Wiis became scarce, and the Nintendo, being the business that they are, seemed to turn its back on its core base. It wasn’t cool to have a Wii anymore – in fact, it was downright, well, normal.

Geeks can’t have that, right? So in a protest of perhaps epic proportions, a huge number of geek users have basically stopped playing their Wiis. Aside from busting them out to entertain “normal” friends while they sit on the computer and check email, forums, and Twitter, you don’t see anyone really talking about playing Wii all day.

Don’t woryr though – your Wii can still be a useful and practical piece of your geek collection. I mean, think about it – it’s a trendy icon, a way of showing the popular people that you’re cool and hip. Bust out a Wii during a get together and you’re immediately gone from being that nerdy weird kid with the nasally voice to being the life of the party. Obviously, beating up on them with clearly superior skills born from 20 years of unforgiving platformers and FPSs is not recommended.

What about as a show piece? No one has any clue about what the hecka  PS3 is and someone could look at that monster rig of yours and start wondering if toast is going to come out of it. But everyone knows what a Wii is. With a Wii as a social, decorative piece for your house, you can watch with mildly hidden amusement as people haltingly explain how they like to play with their Wii at home and how “it’s so cute”.

And let’s not forget the obvious social benefit of getting you closer to that person you’d like to spend more time with that doesn’t play games but who might enjoy a round of Wii Boxing. Why just the other day, people at a bar were talking about going back to someone’s place to play a little Wii action. Sure, someone is probaly not going to talk with you because your sense of fashion comes from your parents and you speak in terms that make them think you’re from another planet entirely, but get a Wii into the equation and maybe, just maybe you’ll be playing with more than just single-player.

So get that Wii out, dust off the cobwebs, and set it out proudly on display for all those people visiting. Trendy status awaits you.

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