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February 4, 2012

Tag: Star Wars

January 1, 2011

New Year Means New Fresh Posting Start

Boy, it’s been a while. But happy new year, right?

The problem with having things be sunny side up a lot of the time is the fact that for some reason or another, you just get busy, busy, and more busy. Whether people want to hear your opinion of something in order to reassure themselves that the cynical masses are not right, or you get pulled in to do things with a smile on your face, or you just have to use your skills for the good of geekdom, being an optimist sure takes up a lot of time. Makes me wish I got to be pessimistic just so I could free up my schedule!

At any rate, with 2011 comes a new year of geek media and that means more posting from me – for real this time. I don’t make many resolutions, mostly because the practice is certainly never done, despite putting it into your favorite geek tools like Remember the Milk or Evernote. I also feel pretty silly about the whole thing – since I’ve not been posting, there have been a ton of opportunities for me to bring up an issue that’s had people wailing and gnashing their teeth and show them the bright side. We can’t have that happening, now can we?

I’m planning on making it at least 365 posts this year, with a post every day. That’s a lot to do, but I’d like to think my small audience has sort of missed the notion that they can come here and read a nice opinion once in a while – or at least one that will make them laugh a little. So 2011, here I come!

This morning in true geek fashion, I kicked off my day watching clips from the hilariously funny Robot Chcken Episode III. You can check one of them out below. Considering who I work with these days, and considering my Star Wars geekdom, I find the clips hilarious, and so should you – one of the trailers is right here.

Have a happy new year folks! Hope you stick around to see if I stick to my resolution!

January 25, 2010

Case of the Mondays Cure – Star Wars, the Summary (Remastered Edition)

We near the end of the month of January, and going to work or school might seem like it’s the total dumps. When you’re freezing your ass off, finding out there’s no parking, and figuring out how to make it through the day without becoming a total zombie, it’s hard to think of things that are fun and entertaining.

Not to worry, folks, because College Humor decides to soothe your Monday blahs with a little original vid paying homage to Star Wars, an IP guaranteed to bring you into the theaters and make you smile. Still, with all the re-re-re-edited and re-re-re-re-…er, redone stuff, you might seem lost about what has changed. Don’t worry though – the below video will be your beacon of light in your darkened re-edited Star Wars ignorance. Have a good one, folks!

See more funny videos and funny pictures at CollegeHumor.

December 10, 2009

Star Wars Catches Up With Social Networking

Wow – that cold, cold weather is really doing a number on my updates. You see, my computer is right next to one of our windows, and while the insulation is passable it’s not as good as it could be. I love being happy, but it’s hard to type that out when your fingers threaten to fall off.

Anyway, this one’s going to be a bit short as a result, but I think it honestly says it all for a service you provide when pop culture is catching up to you, just like Star Wars is with Facebook. This comes courtesy of CollegeHumor, who has emerged lately for me as a constant stream of lol-worthy nonsense to help get me through the day. For the rest, you can check out 5 Star Wars Status Updates for yourself, but this one, by far is the best:

lollswfacebook

lollswfacebook2

November 4, 2009

Drunk Ewoks Are Happy Ewoks

So this is a bit old since Halloween is past, but there’s nothing like live TV, a national audience, and the fact that you probably haven’t gotten work in years to make you a little ecstatic.

Oh – that, and the liquid courage probably doesn’t hurt either.

Check this video from the Today show on Halloween. It was a very geeky Star Wars theme, but I’m betting Al Roker is regretting playing Han Solo and attracting the wrong kind of love and attention…

August 7, 2009

Smuggling Smartass

In a memorable scene from The Empire Strikes B...
Image via Wikipedia

Smugglers – the only folks who could probably get away with romancing a Jedi without getting their hands (or worse) cut off for it.

That’s what today’s developer blog for TOR talks about when it tries to typify the Smuggler class and how it is conceptually tied to the game as a whole. The Smuggler, apparently, is a class that makes their own choices, is agile enough mentally and physically to survive in a world full of dangerous (and more powerful) figures, and is out to make a buck and have fun doing it.

I find smartass behavior and mischevious scoundrels terribly attractive, which may explain the people I hang around and the women I’ve dated. So it is that the Smuggler’s description, which borrows a lot from Han Solo and Lando Calrissian but adds some flavor of its own, is certainly a tempting class to play, if not to group with.

Details are a bit sparse – from the blog article, some of the specifics are things which we know about already – you’ll have the element of surprise, you’ll be able to use cover in order to heighten your effectiveness in battle, and the best of your companions will probably be a bit of muscle to help you out of the worst of the worst smuggling situations. There is, however, a few other nuggets to glean – the fact that the amoral nature of the Smuggler class means you can be a heartless, cunning mercenary or a whipsmart, kindly profiteer, for example, plays directly into TOR’s moral choice system. There’s also the passage about “unorthodox combat moves”, which makes you wonder that to eliminate the vast advantage a Jedi or Sith might have, you’ll be able to pull off certain tricks that’ll confuse even the best of Force users, exclusive to the Smuggler class.

The appeal of Smugglers “shooting first” aside, the article itself reveals a curious way of marketing the class on the part of Bioware. They’re clearly aware that the Jedi and Sith classes, using “the best conversation-stoppers in the galaxy”, are going to be extremely popular. The article was a way to create appeal for standing out among those who might for the most part be drawn to being Luke Skywalker or Darth Vader, instead showing how even someone who uses the Force might have trouble against a well-trained Smuggler. Jedi romancing aside, the text has a ton of other examples about how Smugglers are not just able to deal with and come out on top of their more powerful foes, but also be unique, flashy, and most of all, be a sarcastic scoundrel about it. I have to say, knowing and understanding that Jedi and Sith are going to be hugely popular, and writing your article to subtly address those things, is a good move by Bioware. This, of course, wrapping everything in with the immersion and story factor of the character that is the Smuggler.

If you haven’t checked out the dev blog post yet, be sure to give a read, because even if you don’t want to be Han Solo, being able to crack a joke even as an Imperial Star Destroyer is about to ram your ship does have its good side.

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July 3, 2009

Mandalorians Return in The Old Republic

Mandalorian Motto
Image by hunterseakerhk via Flickr

Bioware‘s Community guy, Sean Dahlberg, promised Star Wars: The Old Republic followers like myself a brand new “Galactic Timeline” video today, and they delivered, with an account of the return of the Mandalorians, allied with the Sith to battle the Galactic Republic and the Jedi. For those who don’t know, the Galactic Timeline videos are historical lore teasers about the setting of Star Wars: The Old Republic, voiced by a Jedi master tasked with tracing the roots of the conflict between the Sith and Jedi.

This video talked about the rise of the Mandalorians, a race with a philosophy steeped in conflict, and now it serves to nurture and bring out stronger traits. This, combined witha  healthy thirst for conquest and war, make the Mandalorians both tough and dangerous.

Videos like these don’t really shed any light on gameplay, specifics, or mechanics. In some respects, they might lack value to those following the game. But I think they’re great, for a variety of reasons. First, they generate fodder for discussions and speculation about aforementioned specifics and mechanics. From the Mandalorian video, for example, we can see that we obviously have a new people that will probably occupy at least one class on the side of the Sith, more than likely a warrior-like archetype. Even if this isn’t the case, if Mandalorians are able to be chosen as a race with the appropriate bonuses, that might be interesting as well.

Another reason why the Timeline videos are a good thing is because of the overall philosophy and vision of the game, of one that focuses on story as an equally important pillar in an MMO. By having a history and a story behind each race, the game itself becomes more rich, more alive, and for those among you who are role-players, more expansive to draw upon. As much as people who are gearheads like to talk about how the skills and specs and balance are most important, atmosphere still factors into their choices somewhat. Anyone who chooses a character to play inevitably imagines themselves in the role of that player, and understanding their tendancies makes it easier to understand how skills and tactics were developed.

Lastly, what Star Wars: The Old Republic seems to be trying to do here is to generate more factors for players to choose a certain race. All too often, MMO players choose a race because of the type of class that you can be with that race, or how they look, or how many others they think will pick them. Background, or lore, or story doesn’t figure much into it. Even in the most populated MMO right now, World of Warcraft, there is somewhat of a story behind each of the races, but it is mostly fleshed out in the RTS Warcraft series and not really in the MMO itself. Bioware has the opportunity to make players choose a race not because the min-maxing works out for them to be the best race to pick, but because they want people to have a greater investment in their character through their race choice. If the blend of Spartan and Klingon that the Mandalorians occupy is appealing to some people, Bioware wants to make sure that when you are stepping into a character and logging them in, that you understand the embodiment of what the Mandalorians are. The result, ideally, would be a greater appreciation of the story-based quests that you, as a Mandalorian, would go through. In the midst of getting that quest xp or gaining that new skill, if Bioware can make the quest journey that much more enjoyable to make the inevitable grind better, why wouldn’t they?

I would probably never play a Mandalorian – but seeing the video makes me want to see the world that Bioware has created that has these people and more making their way in it.

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June 8, 2009

The Star Wars: The Old Republic Class Experience

Han Solo
Image via Wikipedia

SW: TOR Blog Moon over Endor put up an article about a few Bioware updates about the MMO, and one of them caught my eye. Ayane talks a bit about the developer blog update where Bioware devs talk about creating and conceptualizing the Trooper class.

The thing that caught my eye was one particular quote that Ayane decided to call out:

“When we start designing classes, we want to start with the experience–what should it feel like to play– what should it feel like to play as a Jedi or a Bounty Hunter? When doing so, we often touch upon character archetypes seen in the films: what would it be like to play the Han Solo experience, the Boba Fett experience or the Darth Vader experience?”

If there’s one thing that Bioware has going for them when it comes to making the classes authentic, it’s this point right here. I’ve talked about how the Star Wars IP, one of the most loved and familiar to many a geek like myself, is ready-made for success. But I think in careers, where the feel of a career is paramount to the success of it as meaningful and enjoyable to the player, this advantage truly shines.

Let’s be honest, true believers – playing an MMO career, no matter if you are a healer, damage-dealer, or tank, has moments where it’s frustrating. Whether it is dying constantly to players or to creatures due to being so fragile, to feeling like you don’t have a defined role, to dealing with potentially game-breaking bugs, there are bad moments where you feel like the MMO is out to get you. In times like these, it’s the feel and experience of the character, and the connection you feel to it in terms of your desired portrayal or experiences that keep your head above water. Bioware has the advantage of not having to “sell” you on the character career that you have chosen. In the player’s mind, when they select a given career, they’ve already created an image and experience they want to have with the character based on the vast lore and mythology of Star Wars. People envision themselves to be Han Solo, or Boba Fett, or even Stormtroopers. Of course, we can’t forget the Jedi, either, perhaps the coolest looking sword-wielders in geekdom.

It’s obvious this might be a double-edged sword – after all, if someone is feeling like they want to be Obi-Wan Kenobi and they end up being like the Star Wars kid, the backlash could be devastating for the game experience overall. SOE had their turn at this and major adjustments in Star Wars Galaxies proved to be partially responsible for the decrease in the game’s popularity. But Bioware has a knack for producing story experiences that draw upon a complex setting while still making that story the players’ own, so if they succeed in making their Smuggler class feel like the sardonic, blaster-wielding, street smart captain Solo, they’ll have a lot of satisfied customers, or at the very least – a shield behind which to hide while they fix the inevitable broken things their classes will inevitably suffer through.

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June 3, 2009

Hands-On With the Lore of The Old Republic

Star Wars Republic Commando - Vode An, Brother...
Image by Thorsten Becker via Flickr

Destructoid‘s well-muscled Brad Nicholson has some on-the-E3-show-floor impressions of Star Wars: The Old Republic’s demo that Bioware‘s been touting. Some of the highlights:

-Bioware’s traditional moral choices dialogue screens will be present with NPC interaction – but they’ll also be shared among a party if you’re in it so everyone can partake.

-Familiarized UI was present with numerals and icons below, at least for the Bounty Hunter class.

-Recently announced Smuggler class mechanics were shown – apparently, there will be a unique duck and cover system exclusive to the Smuggler class, along with helpful coloring for objects and buildings you can cover in

And the most important newsbit of all…

-The Smuggler can kick enemies in the family jewels. Can’t complain there.

Be sure to check the link for the full details from Brad.

All that being said, one thing that you have to at least put some faith in Bioware in is presenting a good story. Tons of people have played through the story of Revan in the first KOTOR and of the consequences therein in KOTOR: 2. Bioware’s videos tout a story-based MMO – one that makes you the hero – and one that is driven by your choices online. How this will blend with the multiplayer MMO experience remains to be seen – after all – even in games that make you the main character, skill and time spent will separate players into the time-worn hardcores and casuals.

It’s easy to be pessimistic considering that the series’ creator himself arguably messed up his own lore with the Star Wars prequels. But you know Overly Positive – we’re far from glass half empty, and for this topic, here’s why. Aside from Bioware’s immense pedigree for making good stories, you have to see that unlike the Star Wars movies, the time period of Star Wars: The Old Republic is a wide tapestry of history just waiting to be tapped. We’re talking about before the fall of the Jedi and right at the beginning of the rise of the Sith as a true faction and power in the universe. It’s a place where not only are Jedi and Sith commonplace, but also for players who want to style themselves Boba Fett or Han Solo (without, let’s hope, the messy creature-digesting death or the Harrison Ford penchant for getting into serious, life-threatening trouble), and not just be a trendy old-school knight with a laser sword. There are endless possibilities and stories to be told, and a proven IP with a setting in history that can allow for everyone and their mother to live out their geekiest Star Wars fantasies on the computer.

Unlike Star Wars Galaxies, the story has far greater capacity to have the wiggle room for many a tale – and one that players will help shape and share. If anyone can pull it off, it’s Bioware, and while the success of the game remains to be seen for quite some time, having a nice jumping point like the story of The Old Republic is a good place to start.

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