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Tag: Peter Molyneux

June 11, 2009

Overly Positive Thoughts: Milo Marketing

LOS ANGELES, CA - JUNE 01:  President, Lionhea...
Image by Getty Images via Daylife

Those of you who’ve been keeping up with the E3 news know that one of the highlights of Microsoft‘s Project Natal motion control was a demonstration by Peter Molyneux, now the director of Microsoft’s EU studios. In this demo, we got to meet Milo, a representation of a digital AI which could interpret facial expressions and answer questions. Milo, in the form of a young boy, apparently hates doing homework, likes fishing, and thinks you need a pair of goggles to make sure your eyes don’t get wet while staring into a lake.

Now, as much as there has been buzz about this new and exciting development in not only motion control but also in game interaction, there’ve been a lot of people that have been cynical. This is partly due to the fact that the immediate thought behind many a gamer’s “between the ages of 17  and 34″ brain is how to ultimately make him into the most mentally deranged digital child on XBox Live. On this front, Molyneux has given us reassurances that when Milo is released , he will have limitations put into place to stop you from living out deep-seeded, id-motivated evil scenarios.

That’s too bad, Peter. Surely this is contradictory to your Fable series, where you could screw with villagers, your significant other(s), and just about anything else. Denying gamers the ability to transform Milo into a twisted little hellion is denying them an outlet for the unbridled rage that they must feel for being made fun of for having pictures of FFVII‘s Aeris all over their locker. The emotional scarring of repeated dunking into a toilet or of being brutally rejected by countless objects of their affection would have nowhere to go, resulting in the decline of civilization ™. I hope Molyneux comes to his senses in time to prevent the downfall of man by limiting it to only destroying Milos all over the world. Choice is a good thing!

Really though, most of the negativity comes from Milo’s relevance in the game world. Lots of naysayers have the audacity to say that Milo won’t have a place in the gaming world and that the whole exercise is a waste of time. Poppycock I say! Clearly a company like Microsoft wouldn’t spend millions and millions on a product that was either not ready to ship or would ultimately cause more harm than good in the world. 

Besides, there are tons of relevant ways in which this little Milo kid could be put to good use:

-Milo Security System: ADT better watch out, because alarms with simply annoying audio are so 1990′s. With Milo projected on screens and shrieking in an 8 year old English boy’s voice for their mummy, no thief will come close to robbing your house. And with default alert set to “I’m being molested!!!!”, you’ll have multiple authorities descending to your place of residence to stop the threat.

-Milo Parental Training: Once in a blue moon, geeks and gamers reproduce. If you have no idea what it means to be a parent, look no further than Milo, who you can raise and interact with from birth! Women can simulate breast feeding on the screen, men can be shown how not to be clueless when changing diapers, and as Milo grows, he becomes more and more petulant about getting his way, giving you the opportunity to mete out simulated discipline with the requisite save points. That way if you meant to choose a menu item and instead happen to accidentally backhand poor little misbehaving Milo, you can go back and try again. And they say the Sims are immersive. Ha!

-Milo Friend Simulator - For the lonely gamer or the programmer who locks themselves into their room to develop the next big thing, Milo is there to rescue you from your minimalist social needs. Milo will try to pat you on the back, console you when you weep endlessly about how no one will read your Kirk and Spock slash fanfiction, and administer “tough love” with a modified infrared-based electric shock peripheral. If you ever craved the company of people without the hugely inconvenient tasks of “phone calls”, “having tact”, and “direct eye contact”, then you have a friend in Milo.

So you see, all the negative people need to just get another perspective. Milo’s just another step in the inevitable march towards everything we’ve ever hoped and wanted for, and that smart people have already realized, and that is a real life Skynet. I’ve always wanted to live out a post-apocalyptic sci-fi future with a contrived story!

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October 13, 2008

The Evil Geek

Darth Vader Christmas

Image by Thomas Hawk via Flickr

Recently, I happened to be at a friend’s house as he struggled through a session of that old classic, Knights of the Old Republic.  As I tried to pat him on the back and explain that his skills at gaming were really not as bad considering most children actually don’t learn how to destroy you at Counterstrike until at least 7, I took the controller from him and proceeded to take the shortest path to success – that being lightsabering the cowardly lazy person who sent you on the quest, taking what you were going to give to him, and force choking people on my merry way. Imagine his surprise at my sudden turn for the worse – because I’m as sunny a person offline as I am in this blog, you know.

Why is the evil side of “choice” games more appealing? Simple – becasue geeks like us are so bored of playing the hero, the good guy, or the slightly-bad-ass-anti-hero-yet-still-goody-goody guy. Being evil is simply more fun.

Why do you think Peter Molyneux, creator of such gems as Populous (Evil Gods), Fable (Evil Child to Evil Adults) and Black and White (Evil Pet Owner) is so rich? It’s pretty easy – evil is just more exciting. Maybe some people out there who play a Wii more like a status symbol than an actual game system are more content with saving a princess over and over again, but some of us just want to experience the siren call of world domination and shaky morals.

I mean, without evil choices in video games, what excitement would there be, anyway? Knights of the Old Republic is, after all, our fantasy into becoming more than just Luke Skywalker minus the bad haircut and terrible wardrobe choices. Want to know why the largest Star Wars costuming organization is an Imperial Army? It’s because geeks like evil. Heck, some of us even turn it into a living by becoming supreme evil overlords of our websites, our forums, and even our jobs, where people’s dependence on techmnology makes them slaves to our Jabba the Hutt (bring me the Cookies!).

Don’t worry though – there’s nothing wrong with geeks who do this. After all, we’re just making up for the fact that our meaningless lives are filled with solitary moments of loneliness, inability to get laid, or silent weeping. We’re just ensuring that the bully who put our head in the toilet in high school gets theirs back because the only time they play a Halo game is at a frat party. And we’re just making sure that at least in a fantasy world, geeks are the ruling force behind every single guillotining of nubbish players around the world.

Aren’t you glad these skills aren’t used for evil in the real world? One could only imagine.

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