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May 23, 2012

Tag: other blogs

December 3, 2009

[Lagwar] Gaming Is Serious Business – The Angry End

Over at Lagwar, I’ve got a column up about finishing games, and what that means sometimes to players when a game doesn’t meet expectations for an “epic” ending. What’s my advice on keeping your cool and understanding that the end of the game is not really as important or worthwhile to your overall enjoyment? Be sure to check out the column below and find out!

http://lagwar.com/home/archives/8929

December 2, 2009

[Darth Hater] Jumping to Inquisitive Consular-clusions

Over at Darth Hater, I’ve got a column up about the reaction to the reveal of the last two classes for Star Wars: The Old Republic. Is the mass hysteria and crazy reaction to Bioware’s decision to include two more Force classes justified? What about the fact that the forums have all sorts of threads hotly discussing the news? You’ll have to check out the article to find out:

http://darthhater.com/2009/12/01/a-jump-to-inquisitive-consular-clusions/

November 16, 2009

[Lagwar] Gaming Is Serious Business – The Real Team Player

Man, it’s just a day of me writing stuff that’s not here at this site, isn’t it? Not to worry though – OP homegrown content is sure to appear once again.

For now, over at Lagwar I’ve got a new column up and team-based gaming. What’s with all the people who treat team-based games like they were a competition over real lives rather than digital ones? How do you avoid being in the line of fire of these warriors of the Internet? Why is it that I am unsusprisingly not ruffled by someone posting pics of me dead next to the flag with a big “NOOB” photoshopped over it? Find out more over at this here URL:

http://lagwar.com/home/archives/8703

November 16, 2009

[Curse] Interview With Runic Games On Torchlight

Lately, the Runic Games crew have been busy around the blogosphere with promoting Torchlight. At Curse, I do a bit more work on the side other than my work with Warhammer Alliance, and last week I sat down with them to talk with them about how they’re feeling about the game and where they are going from here. Here’s an excerpt from the interview:

Curse: I’m asking the obligatory “sell your game to our readers” question, but I’d like to hear your reasons from a more personal perspective as developers, rather than just the marketspeak we’ve already seen. That being said, answer the simple question, “What’s the big deal about Torchlight?”

Travis: It’s a game that we really enjoyed making, so we put a lot of love into it – and we hope the people see that that comes through and that they just have a good time playing it.

Max: Yeah, I think that’s the main motivation for us was to make something that we enjoyed playing and again, not aimed at some sort of “marketing target” or another game out there – just make something that we wanted to play that we didn’t think was well-represented in the marketplace…and I guess other people were looking for that too.

You can check out the rest here:

http://www.curse.com/articles/torchlight/607113.aspx

November 10, 2009

[Lagwar] Gaming is Serious Business – The Three D’s Of Gaming Talk

Over at Lagwar I’ve got a new article up in my column about how gaming is SO serious business. This week I tackle something I’ve been exposed to in gaming discussion – something I call the three “D’s” of gaming talk. What are the D’s? You’ll have to roll over to my column and check it out to know for sure – be sure to leave comments there!

http://lagwar.com/home/archives/8618

October 27, 2009

[Lagwar] Gaming Is Serious Business – First In, First Out

lagwargradientred_blackbg-200x120Over at Lagwar, I’ve got a new column on being first in games, whether that is to defeat a brand new title or kill the latest dungeon boss. Is being first all it’s cracked up to be? Why do people feel the need to speed through content to be the first to be done with it? Find out over here:

http://lagwar.com/home/archives/8260

October 17, 2009

[Lagwar] Gaming Is Serious Business – The Real Online Fighting Game

At Lagwar I’ve got my latest weekly column for Gaming Is Serious Business up. This time around, I talk about the best fighting game that any geek participates in online – and I’m not talking about Street Fighter, either. No, I’m talking about arguing over the internet – a grudge match that ends in blood, sweat, tears, and lolz for all those involved. Why do people involve themselves over an internet fight when it comes to games, and what’s my opinion on the whole mess? Be sure to click through and check out my thoughts below!

http://lagwar.com/home/archives/8066

October 13, 2009

[Darth Hater] The Massive World Of The Old Republic

Over at Darth Hater I have a brand new article up about the issue of SW:TOR’s massive world in light of the new Coruscant Developer Dispatch. I talk about how Bioware’s reveal details a lot of good things, but uncovers a possible issue with making the setting a bit too large and segmenting the population as a result. Be sure to check it out!

http://darthhater.com/2009/10/13/the-massive-world-of-the-old-republic/

October 11, 2009

[Lagwar] Gaming Is Serious Business – Pew Pewing The Reviewing

Over at Lagwar.com, you can read about how my latest column discusses the serious business that is game reviews and how the community reacts to them. Is it really a big deal when the Ebert equivalent of the gaming world gives your favorite game a 2/10? How should game reviews impact the decisions you make as a customer about what titles to try or purchase? I take a look at the possibilities here:

http://lagwar.com/home/archives/7752

October 4, 2009

[Lagwar] Gaming Is Serious Business – Life Is A Game

Over at Lagwar I’ve got a new column up about how we treat games in general. What happens when you can’t keep up with people who are hellbent on playing a game hardcore? As someone who does other things with your life, how do you cope with someone whose life is the games they play? Check out the full column here for my encouraging thoughts on the issue:

http://lagwar.com/home/archives/7550

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