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May 23, 2012

Tag: Nintendo

November 5, 2009

Overly Positive Thoughts – Wii Still Got Game

wii2So it seems that the love affair with the Wii might be coming to a bit of a close. According to the NY Daily News, it seems that sales for the Wii are down, as are profits for Nintendo. In fact, of all consoles, the perpetually third Sony has leapfrogged into first with their lower price and PS3 Slim console.

Those of you who are clutching your cute little motion controllers close to you might seem to think that dark days are ahead for Nintendo, but that’s where I come in. I think the Wii is going to be around for a long time to come, and here’s why.

It looks good: Do you guys keep wondering why Paris Hilton and Kim Kardashian keep getting shows and CD’s and all that good stuff? Let me tell you, kiddos, it isn’t because they provide intellectual discourse on a variety of meaningful topics. Admit it, folks – the Wii is just as hot-looking-but-you-feel-dirty-afterwards as ever, mostly because everyone knows about it and how “cute” it looks in your house. Sure, it ranks somewhere below your toaster for useful appliances, but that’s not the point. The Wii is your trophy-wife status symbol, your way to get hot people who wouldn’t normally play games back to your place, so you’d better feel good about having one.

Anyone can play it: Sure, the most epic feeling you might get from playing a Wii game is from using a disjointed Fisher-Price avatar to win dumbed-down sports games, but at least you won’t be looked at as a weirdo when doing it. The Wii’s gateway appeal means anyone can give it a whirl, and that honestly means that your gaming hobby will be looked at as a significantly worthwhile pasttime. This is tons better than having it seen as your strange and disturbing obsession with shooting things in the face with a shotgun. Go go social acceptance!

Cool new thingees: Ok, so maybe no one has any clue what the Wii Vitality Sensor will do other than create unfortunate potential lawsuits from electric malfunctions, but hey – who else is innovating like that? When you can design a remote that you can attach crazy things to, you can design anything. You guys might be laughing now, sure, but when Nintendo comes out with addon peripherals that allow you to monitor when you need to drink more beer, chastise you about your lack of doing laundry, and give you the ability to order pizza at the touch of a button, you’ll be sorry. Nintendo’s not done creating wild and crazy ways to play the same titles and characters over and over again, so you’d better get used to it!

See that? I’m always here to make you feel better, even if you do favor a console that is designed in a way that your grandparents can pwn you with. It’s all good.

June 3, 2009

At E3 2009, All is Forgiven (Almost)

“Can You Forgive Her?” cover
Image via Wikipedia

Thanks to Kelly of Unenlightened English (go there now to get rid of those “l33t word tendenciez” you have in your writing) for the link to today’s Penny Arcade comic about E3 2009, which provides me with a good jumping off point for today’s awesomely positive pick-me-up for all you geeky cynics out there.

It’s no surprise that the big 3 developers all had some “mea culpa” to own up to with regards to their presentations last year. While to be sure you had some groan-inducing moments from this year’s offerings, you can’t help but be glad that everyone managed to come back at us with something that was an improvement. Let’s take a look at how the big boys took it a step up:

Microsoft was criticized last year for a completely unnecessary portion of their presentation where they had a random C-list pop star no one had heard of, and a “You’re in the Movies” segment that appealed to perhaps people that had not hit puberty or were beyond menopause, with no inbetween love to be seen.

This year, the media offerings were kept brief, and they were presented by a familiar face to many love-struck male geeks out there, Felicia Day. Aside from that, Microsoft eschewed trailers for actual gameplay, which was a great boon to those hungry for details and not for CGI. Microsoft also built on a discovered strength of their presentations, yoinking the carpet out from under its competition. With the first gameplay of Final Fantasy XIII and Hideo Kojima coming out for them first to talk about his new projects, not to mention all of Project Natal, Microsoft thumbed their noses at the competition in the most classiest way possible (although I bet even if it was wrong, you laughed at the “this isn’t some pre-programmed waggle controls” comment).

Sony anchored last year’s E3 with a performance that could only be described as a near-beggar’s plea. Reeling from Microsoft’s coup of Final Fantasy to the XBox, Sony could only offer a teaser for God of War III, a mild hardware presentation with a price point on a new PS3 model with no backwards compatibility, and no actual displays of exclusives which pushed the hardware. 

Sony’s last man out performance this year was a huge improvement. Not only was there a trailer for God of War III, it had in-game footage, and stabbing a chimera with its own horn never looked so cool. There was Uncharted 2 as well, and a live demo of MAG, teased last year but shown this year in all its 256-player glory. Sony’s counterargument was “we can deliver the future of games now”, and they did that in spades, showing off things with the hardware the other systems could only dream of achieving. Speaking of hardware, as opposed to last year’s “we have more bundles” yawner, we got great (and badly kept secret) news about the PSP – Hannah Montana bundles were coming. Oh, and they have a brand new model that is smaller, sleeker, has more space, has more features, and will be getting huge franchises (GT and MGS) to boost its appeal. 

Nintendo probably had the absolute most ragged-on E3 presentation ever coming out of last year. From unnecessarily peppy and irrelevant Cammie Dunaway’s mood in the presentation, to Reggie Fils-Aime’s arrogantly presented sales charts and numbers, the response to critics appeared to be “the sales show we’re doing something right, screw you core gamers”. The worst of the criticism came from the end, an awful “last but not least” presentation of Wii Music, featuring a drummer with a fake name who couldn’t drum and a Miyamoto-led band that stumbled through campy waggle-playing of the Mario tune.

That being said, Nintendo could have gone nowhere but up, and go up they did. You notice that the stats were kept simple, and a new, “just the facts, ma’am”, “serious business” Cammie Dunaway came out swinging (maybe she read all the feedback she got last year just before walking out, just to fire herself up).  Though still sticking to their guns about their direction towards casual gamers, they weren’t nearly as condescending about it as last year. And as for core gamers? Well, who better to trot out to give them some love than the iconic Mario, who is now coming to not one, not two, but three new games for the Wii and DS. Wii Sports Resort was relegated to the middle of the pack to help pace things, the Wii Vitality Sensor oddity was kept brief, and the anchor of the presentation was miles better than last year. Ending your presentation via a surprise collaboration with a proven success (in Team Ninja) on one of your most storied and loved core franchises (Metroid)? Well played, Nintendo, well played.

So no matter what negative press you see about this year’s pressers, there’s always a silver lining, and looking back at last year’s offerings, let’s be honest – it could have been just as bad, if not worse. Count your E3 blessings.

For all the dirty details, you can certainly drop off to our posts on Sony, Nintendo, and Microsoft, with all the half-glass full commentary on the upcoming gaming goodness for the next year.

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June 2, 2009

The Overly Positive E3 2009 Commentary: Nintendo

Here ( Wii ) Go
Image by el3enawe ( ????? ???? ?????? ) via Flickr

Overly Positive’s perpetually optimistic commentary on all things E3 continues with a look at what Nintendo and the hottest-selling console on the market, the Wii, had to offer, courtesy of Gamespot,KotakuSarcastic Gamer, and Destructoid

-Wii Vitality Sensor Revealed as new Innovation: Not to be outdone by Microsoft’s reveal of Project Natal, their first foray into motion control, Nintendo introduced the Wii Vitality Sensor, which will sense a player’s pulse, state of mind, and probably what you had for breakfast, and respond to that. No applications of this sensor were actually shown, but Nintendo has put itself out in the front of the “active” gamer experience once again. Practical applications probably include responses in survival horror games, accuracy in FPS’s, and telling you that you haven’t showered, need some sun, or have to go to the bathroom. It was a tease, but one that hopefully we’ll see applied in the future.

-Itsa’ Mario Times Two on the Wii – Mario is iconic in the gaming world, and to try to draw the core gamers back to their fold, Nintendo announced two new Mario titles for the Wii – Super Mario Bros.Wii, featuring 4-player co-op, and Super Mario Bros. Galaxy 2. And for those of you who hadn’t gotten enough Mario and wondered where they could possibly go, Nintendo has gone so far as to explore Bowser in great, perhaps disgusting detail in Bowser’s Inside Story for the DS, where you’ll actually go into Bowser himself to see all his bodily functions at work. Ever curious about whether or not Bowser gets enough fiber? Maybe you’ll find out. Anyway, Mario’s dropping in on the Wii, so the platform-y goodness might just be enough to dust off those Wiimotes.

-Metroid Game Forges Unholy, Breast-Enhancing Alliance With Team Ninja – The anchor of Nintendo’s presentation was the surprise announcement that the next Metroid game, Metroid Other M, would be a partnership between Nintendo and the remnants of Team Ninja, famous for creating Dead or Alive and the Ninja Gaiden series. First and Third-person action highlighted the brief trailer, which seems to make Samus a more agile, active character. Here’s to hoping that we get more Ninja Gaiden in the form of difficult/innovative battle sequences and less Dead or Alive bouncy chests and paper-thin volleyball T&A simulations.

-Nintendo Reads the Gaming Blogs, too – Twice in their presentation, Nintendo referred to the perception foisted upon them by the gaming industry of giving the middle finger to its core gaming audience in favor of the far more profitable casual one. Reggie Fils-Aime talked about having “read the blogs” before introducing the last of the core game lineup while Satoru Iwata launched into a 5 – 10 minute response to why Nintendo’s strategy is justified (the answer – “someone has to do it for the good of the industry, because more gamers is a good thing”). Whether or not you buy the argument from Nintendo, it takes cajones to come out and respond directly to the browbeating you’re getting into the gaming world. If the new “serious business” mode of Cammie Dunaway (as opposed to “annoying soccer mom” mode) didn’t give off this vibe, the rest of the Nintendo heavyweight presenters certainly did.

Surely there was plenty of other offerings, such as the in-game demo of Wii Motion Plus through Wii Sports Resort, the announcement of Wii Fit Plus, Golden Sun, Final Fantasy, and Kingdom Hearts for the DS,  and the gaggle of what us geeks would file under “Miscellaneous”, including a fashion game, a murder book club game, and whatever else they could throw at the audience. But Nintendo, threatened for sure by the encroaching presence of the 360 and the PS3 into their motion control territory and trying to weather criticism of running to the casual moneybags, had to come out with a balanced, serious showing, and they performed fairly well in many good spots.

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