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May 23, 2012

Tag: NCsoft

January 20, 2010

NCSoft’s Positively Cautionary Tale

If you’re a player of an NCSoft MMO, you might be feeling a bit nervous lately, because recent concerns and hacks on account security have raised some definite red flags with the distributor. Some of the victims were compromised using the traditional methods of unsafe websites and phishing scams, but others have apparently been found to have their characters stripped and exploited without having done anything at all. The supposed core of the problem may lie in a vulnerability somewhere within NCSoft’s authentication system of sites, and the latest security statement by the Game Surveillance Unit’s Scott Jennings (a person whose word I respect in the industry due in part to Broken Toys) is an acknowledgment and a reminder of the dangers of such things.

The playerbase for NCSoft games such as Aion and Guild Wars has been understandably upset over security holes that could end up with months of work undone in only a few short clicks. Stories vary in threads like the “Account Stripped…so what happens now?” thread on Aion fansite Aionsource. Sadly, through no fault of ours, my legion recently suffered a devastating loss of legion warehouse mats and supplies – hundreds and in some cases thousands of items taken from the warehouse and sold by an account with access to the warehouse that had been compromised. We’re still working to get the items back.

During times like this, it’s hard to be positive, but as always I like to find the silver lining in the black-clouded storm. If anything, the whole situation with NCSoft with regards to the integrity of their security is a cautionary tale. It’s a signpost in the road that shows how high of a priority account security should be when it comes to MMOs. With technology advancing at a crazy rate these days, the good that potentially could be done with it is only overshadowed by the potential evils. With the convenience of having a single account tie to multiple items comes the risk of having them all hacked. With the ease of clicking links to get on-demand delivery of content comes the equal ease of mining information from the computer through malicious code on sites. The list goes on, but the point is that in the grand scheme of things, protecting users’ characters, accounts, and most importantly, credit card info is of paramount importance and security holes need to be found, fixed, and dealt with.

It’s also a cautionary tale developers can learn from when it comes to quelling, communicating, or otherwise reassuring the angry mob with pitchforks, too. Community tends to be overlooked or pushed to a lower priority when it comes to developer teams. The community folks I know seem like they are underpaid, overworked, yet passionate about the ideals of a game design supported in part by player feedback. It’s still important, however, to make sure you are communicating properly and frequently  in times of widespread problems, something that NCSoft and other developers should be taking very seriously. Scott Jennings’ statement is a good start, and at least an official communique from someone investigating the problem. While it isn’t a solution, it’s at least the beginning of what will hopefully be a speedy fix to NCSoft’s account woes

September 20, 2009

Head Start Heads Up

BEIJING - AUGUST 09:  Craig Fallon of Great Br...
Image by Getty Images via Daylife

Ahhh head start. An MMO developer’s way of incentivizing that little pre-order you put in to purchase a game. Head start for Aion starts today, 2 days before the anticipated release of the fantasy MMO community’s current darling baby.

On a day as auspicious as this one, I thought it would be prudent to throw in a few nice little notes that will prevent you from throwing your keyboard through your monitor in frustration. Because we know that you’ll be tempted to do it when you can’t login.

One thing to note is that launches always lag. It’s a clever alliteration, sure, but in addition to that, it’s a sobering reality of any MMO launch. As an IT professional, I’m all too familiar with how networks can get saturated rather easily no matter how much you prepare for the inevitable bandiwdth. 400,000 people have been estimated to have preordered Aion. That’s a whole ton of people for the number of servers that they’ve opened in North America and Europe. Expect not to be able to login, and you’ll be pleasantly surprised when you are presented with your character screen of tiny pink-haired female characters.

Another is that updates come as fast as they can be released. There’s a notion that instant updates are waiting in the wings for any MMO that experiences stability or bugs prior to the release of a game, but until we have SkyNet coding bugfixes, we’re not going to get them any faster than someone can code them up. I always tend to be the one on the forums sitting back, relaxing, and having a bit of microwave popcorn while the angst of not being able to login or having to deal with a fundamental bug is discussed. They don’t say “good things will come to those who wait” for nothing, you know. If NCSoft is worth any salt, they’re already anticipating the deluge of activity and will be dealing with it as they can.

And finally, and most telling, is that something always gets overlooked. No matter how prepared any MMO developer is for the launch of their game, there’s always something that requires a hotfix, something that needs downtime to deal with, and something that otherwise is unforeseen. Don’t get mad, get glad, as the commercial says, because every release, even Aion, is going to deal with this. Thankfully, despite Aion’s stability being vastly tested these last couple of weeks, the response from the developers has been fairly rapid, so hopefully things will settle down. Save your nerd rage for something that’s important – like that pizza you ordered for today’s play session not being delivered on time.

I’ll be seeing all of my friends and everyone else in Aion in all its lag-filled, crashy, buggy glory! Remember – misery loves company.

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