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May 23, 2012

Tag: mmorpg

February 10, 2011

The Value Of An MMO Leader’s Masochism

Recently, one of my readers (I do have them!) turned me onto this little gem of a book called “The Guild Leader’s Handbook” on Amazon, which is this little compendium if tips and tricks about being a leader in a group of people towards a mutual digital goal. I have to say, it’s about time that something like this came out in actual print, mostly because I think there are always some tried and true facts about being a guild leader in an MMO that frankly needed to be committed to the written word. I haven’t cracked the book at all, but I do hope that one vital and salient point about what is needed to be a guild leader isn’t missed.

To be a guild leader, you have to be a masochist. And people have to appreciate the positive value of that level of self-punishment.

I was never really a guild leader, but I did climb as high as to be suckered into being a sort of senior officer and a raid leader, which meant such fun tasks as posting raid strategies, using my barely coherent mathematics skills to determine points for our raid/loot system, and listening to people talk my ear off about how the purples needed to be on their toon instead of another’s. The thing is, someone has to do the job, and the job of a leader’s, especially in an MMO’s, is just sometimes as painful as sticking a pair of scissors in your hand and twisting.

Perhaps the worst day I ever had involved:

-Me somehow finding a bug in the raid point software that gave someone hundreds of points and minused a ton of random points from others

-Listening for two hours to 3 people involved in a crazy online love triangle that was affecting our ability to raid

-Having to sit in vent and hearing the unfortunate sound of someone on the raid that had the stomach flu, and

-Misassigning the best warrior weapon in the entire dungeon to a gnome mage.

…but on that day, we killed a raid boss we’d been working on for weeks. Somehow, it made the masochism all worth it. I’d say that the next time you see your guild leader or raid leader, or if you ever pop open the book I linked, make sure you give them a virtual hug and perhaps even some cookies. Trust me – they’ll need them.

August 13, 2010

Easymode MMO Grouchiness

In my last post I talked a little bit about MMO cynics and how they do tend to feel about the latest and greatest to come through the online RPG-verse. This wasn’t entirely an accident, you see – during my time not writing, I still managed to read quite a few blogs and feeds from my handy-dandy Google Reader. Aside from figuring out that if I have over 1000 posts unread I should probably delete the feed, I learned one thing:

Is there a lot of grouchiness on the internet regarding MMOs or what?

Maybe it’s just me, but perhaps it’s just easier to be grumpy or frumpy or otherwise grouchy about the state of MMOs today. If you think about it, cynicism is easier to argue from if your goal is to actually be correct or viable. Hedge your bets or even fall into the negative on a response to the best MMO trailers, gameplay demos, or reveals, and you’re vindicated when things inevitably aren’t exactly as explained. Refuse to let yourself get excited over the goals that developers want to accomplish, and not get disappointed later. Maybe it’s easier to type “this sucks” rather than “this is awesome”. Regardless of the reasons, it doesn’t seem to be that difficult to be underwhelmed.

Speaking of which, I think I have a new nemesis and opposite, since I suspect  Hardcore Casual’s Syncaine has had the rough edges softened slightly by marriage (don’t worry, it happened to me too). Not to be picking on him, but Keen from Keen and Graev’s blog appears to be my new mirror opposite, and a writer I like to keep reading, partially just to see what not being optimistic looks like. Keen has a few posts where he is genuinely excited about something, but many of the posts fall back on a bit of a negative slant on MMO development in general, how the latest companies to try their hand at something are doing it wrong, and how they might fail or fall short of expectations. Even though he’s very well-written and I respect him, it seems that the posts with which he writes come from an ease of a position wrought with broken hearts, expectations, and promises, making every post in response to MMO news almost automatic in their negativity.

Optimism and idealism, which it seems gets me less readership, is a bit more difficult to deal with and have. If I’m excited about something, see the good in it, want to prod it into a decent light, in today’s MMO community I have to work hard to put it on a pedestal. The empirical evidence for an optimist in the MMO industry is certainly in the “against” column, as the titles since WoW have struggled to maintain some kind of viable market and subscriber base despite lofty missions and ideas (though there are exceptions). And a positive person puts themselves out more for being the target of ridicule and being wrong – because things rarely turn out exactly how they think.

But I’d rather take positive over negative any day. Why? Well, I think that even though it’s more difficult and disappointment can abound, I’d rather be happy about something some of the time than not be happy about anything any of the time. As adults, I think we tend more towards the jaded portion of the scale mostly because our experiences, good and bad, teach us to properly manage our expectations, or even shield ourselves from them to avoid being hurt. This is especially true in the geek world, where the new shiny sometimes has issues that tend to crush hopes and dreams. But the stuff of geekery, especially when it comes to the MMO world, has the potential to be a really fun and exciting experience. Being pleased at having your negative expectations exceeded is nice and all, but the reward for having faith, love, and happiness regarding an MMO title be validated is just that much sweeter.

Maybe it’s easier to walk around with lemons all the time, but I’d rather be doing that with a glass of lemonade and a healthy dose of sugar. Wouldn’t you?

October 2, 2008

Patching up the WAR

Close-up of Crazy 9 Patch Quilt

Image by heidielliott via Flickr

So today was the first patch for EA Mythic’s Warhammer Online, patch 1.01. Today’s patch was all about bug fixes, from tab-targetting annoyances to UI tweaks to make the experience a little smoother.

Now, I’d say that unlike the hordes and masses of people that might think that a bugfix patch is a bad thing and not a good thing, I’m pretty satisfied. I mean, let’s not worry about the fact that there were absolutely no class balance fixes or changes, save for one that suddenly made one class just a little less intimidating. I’m sure that they are sure to get on the nerf, buff, and overpowering train sure enough. C’mon now – I think we’re so used to being nerfed and buffed to death that we probably think it’s weird when it doesn’t happen.

And what about all the people who’ve said “they didn’t fix my problem!”. Not to worry – the internal testers are most definitely hard at work fixing your specific thing that makes your Commodore 64 machine that “plays WoW just fine” screw up in WAR. I’m sure that the developers will take into careful consideration that the 5 deaths you got in RvR, which were 4 deaths too many even though you got 32 kills, were totally a bug and not intended at all. And I’m almost positive that they’re going to buff you so you can powerlevel yourself in 2 days of 12 hour gametime through caffeine and drug induced marathons. Your time is coming – keep your chin up!

There’s all this talk about “misguided priorities”. Really, I see it more of a way to separate the wheat from the chaff. MMOs are supposed to be perfect, after all, and  never have any bugs that need to be squashed right way. Certainly all the other people who believe this to be true must be correct at holding WAR to a standard so high they can’t see it from the top of the Ivory Tower. I mean, realism in a fantasy game? Understanding that some problems take time to fix? Clearly they are issues that can be fixed by walking to the server and hitting it with a hammer several times. Because servers have elves that run them, after all (dark and high elves, in case you were wondering).

So don’t worry that this patch seems underwhelming to some of you. I’m sure that many people will be more than happy to post with great productivity and with not at all the kind of livejournal-esque ranting you see on blogs for the next content patch, which is supposed to be “major”. So sit back, grab anotehr red bull, and level grind another alt to 40 through excruciating quests. You’ll be patched again before you know it.

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July 22, 2008

Gank-O-Meter

Those of you who have had the joy and somewhat disturbing feeling of playing one of those MMORPG games for 12 hours or more of your day have certainly come upon some PvP, or “Player vs. Player” combat. PvP, in its purest, ideal form, is a spirited competition of skills, teamwork, and good clean fun. The combatants have a nice little match and message each other with such attaboy comments as “that was a splendid match, my good chap and rival, let us meet again on the field of battle once more”.

But much like the disturbing memory of catching your parents having sex or walking in on your roommate’s unfortunate obsession with brooms, you find that actual PvP dashes your hopes and dreams. That’s because actual PvP is all about how badly you can simulate tebagging your dead opponent after mashing buttons randomly, while screaming sentences that contain any combination of the words “shit”, “cockowned”, and “donkey”. Hey – I said we were positive, but that doesn’t mean we aren’t “real”, right?

Yes, PvP’s reality is harsh. But buck up, young Jedis, because it’s not that hard to succeed at a PvP game. All you have to do is not suck. Obviously, the fact that your opponent can go on the nearest forum and post a love note at you that thanks you for being the stupidest PvP’er ever means you need to bulk up. You need to build those geek muscles of yours and go kick some sand in that online bully’s face, especially since that’ll impress that female elf player that you might soon discover has more in common with you than you know. You need to go look up the best button-mashing combinations and you need to play a class that clearly is good at running away but equally as good at killing your enemy at the most opportune time possible – when he’s got 10hp left. Rogues, those stereotypical sneaky classes that somehow have the ability to bend light and space and be completely invisible, work just fine.

Clearly the fact that your wonderfully grammatically gifted opponent bested you is not a clear indication of how obsessive they are with the game. They might be a person who finds a sad, pathetic existence destroying others online since they’re actually a fat slob barely holding a McDonald’s job, but that doesn’t mean you have to tell them the truth about it, right? You just have to be competitive. Start playing 15 hours a day to their 12. Practice your board grammar skills by calling someone a cock every 2 sentences. Make yourself into something you’re not. Because damn, you need to prove yourself on the Internet so that hoards of people you don’t even know won’t point and laugh at you. Of course, this means foregoing all those actual relationships you’ve got – but what’s 5 or 6 real life friends to the adoring, faceless masses of online gameplay?

Inspired? Great. Now go out there and start practicing your teabagging. You’ll need it.

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