One thing that I totally missed during my time away from blogging was the latest expansion of Blizzard’s online drug of choice, World of Warcraft. This little number is titled Cataclysm, and for the two of you who have been living under a rock or trapped in inconvenient cryo-stasis the last couple years, the expansion re-works the original WoW content, creating new challenges and opportunities for players old and new looking to capture the nostalgia of early WoW.
As those who read me know, I too am a former WoW-er. But I left the game shortly before Burning Crusade after realizing that it might be better for me to spend my 20 hours a week raiding doing something else and perhaps getting paid for it, preferably not in the currency of headaches and drama. Since then, I’ve heard the game has gotten much more casual-friendly and easily able to be enjoyed among those who don’t have much time. It hasn’t been enough to entice me back, but I still have to give the proverbial “what’s up” head nod for Blizzard having such a successful and long-lived game.
But my sordid history of WoW-play isn’t the subject of today’s post. Today I’m talking about how there’s a tendency in the online gaming community to trash WoW and Cataclysm (or whatever latest expansion is out there) as short-lived, guaranteed failures that will bore people to death after a month. Comprised of the disgruntled or shafted from a mailbox dance in epics, this group of folks can’t wait for WoW to take its inevitable dive. Seeking to point out every flaw in the system, they take great pleasure in the inevitable mistakes that have been made with Cataclysm and cling to every bug and bad balancing decision as if it were the beginning of the end.
This kind of schadenfreude, the taking pleasure in the suffering of others (or in this case, other games) is present in many places where current and former WoW players congregate. To be honest, I don’t really know why people get happiness out of this stuff. You all know that I’m an optimist, and I like it when people are happy – but being happy about things that go wrong for others sort of has a limit. I’ve talked before about how the hate on WoW seems to be a bit pointless, but it gets worse with every expansion, and Cataclysm is no different.
The reason I do find it silly is mostly because it’s ultimately tiring. There’s a reason why they tell you it takes more muscles to frown than to smile. To translate it into online terms, it probably takes more finger-stress from typing to post a hateful rant than it does a nice, positive post (I blame it on the all-caps words and the need to reach over to bold and underline and re-size key points like “WoW sucks!!!111″). To maintain that level of hate or dislike for something over time is something only Darth Vader could do, and we all know what eventually happened to him, yes?
The fact is, the energy spent worrying about something you dislike enough to post about how you want it fail could be better spent talking about what you really like out of a game. There are people out there who shun the WoW game but are exceptionally happy to play things like, say, old school Ultima Online, Minecraft, and Left 4 Dead. Some play WAR or Aion, or Guild Wars, and are perfectly content with that experience without having to Halo-style teabag on others’ with WoW. They’re much happier than the haters, trust me.
For my part, I know that WoW isn’t really my kind of game, despite the temptations of a more casual pace and grind. But you won’t catch me saying a bad thing about it here, or anywhere else. It has its place in the MMO world, just like every other current and upcoming release, and like I said – the more that people play and accept it, the better it will be for us overall. Like the old saying goes, “haters gonna hate”, but you don’t have to be among them, right?







