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Tag: Microsoft

August 9, 2009

The New OS Hotness

windows 7 in VirtualBox on windows xp
Image by nick see via Flickr

So yesterday my usual multiple updates to the blog were interrupted by a desire to be adventurous and spend the last day of my wisdom tooth extraction recovery wiping and re-installing my main machine. Geeks will typically get the itch to do this every few months or so. The wiping and re-installing of a box is somewhat of a religious obligation of sorts, with old cached and forgotten files and downloads being shuffled off in favor of a brand new clean slate. Trust me- if you used the internet as much as we did, you’d definitely agree with me.

But I decided to do a double whammy and not just clean off my system, but put a new coat of paint on it as well. There’ve been a lot of comparisons of Windows Vista to Windows 7 being like Windows Me to Windows XP, and with the final version before publishing recently released, I had to  see what all the insanity was about. Released a mere couple of years after Vista, Windows 7 hits stores and machines this fall and promises greater stability and fixes, along with a sleek look and feel that looks decidedly more current.

I do have to say, that even though my machine does chug along sometimes (especially on startup) that so far, I am liking Windows 7, especially since my TechNet subscription gives me a peek at any of the new versions that are slated to come out. The installation was easy and straightforward, the configuration doesn’t seem so cryptic to non-tech users, and improvements in the Aero desktop suite mean that taskbar previews and neat things like seeing behind to the desktop at a glance look good and work well. Moving to the 64-bit architecture didn’t hurt either, so now my machine can take full advantage of the 4 GB of RAM I’ve got going inside of it. While Vista gave me a bit of driver grief, Windows 7 was totally fine, except for a couple of minor updates to get the vendor’s latest drivers instead of the built-in Microsoft ones.  Most of my applications, even if they usually run in 32-bit environments, run just fine in Windows 7. Considering my space is at a premium with such a small hard drive, the fact that I don’t have to install anything extra or bloated is a godsend.

Sure, wiping your machine and installing a brand new OS may not be for the faint of heart. But trust me – it’s as liberating as a spring cleaning and just as fun – especially when there’s new hotness to try out. If you ever get the urge, don’t be afraid to take the plunge – just make sure you have the geek friends on hand just in case things don’t quite go your way.

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July 29, 2009

The War on Search Just Got Interesting

Image representing Yahoo! as depicted in Crunc...
Image via CrunchBase

Well, Yahoo has a lot to be all smiles about today.

In a bold move aimed at taking on Google,  the clear leader in search right now, Yahoo has decided to abandon its own search efforts and instead form an alliance with who else but Microsoft and their new engine, Bing.

The end of Yahoo search hits a particular pang with anyone who was online during the Internet’s infancy, like I was. Yahoo search used to be the defacto 500-lb gorilla of search engines. When there weren’t really any pages that heard of anything like Flash, PHP, or dynamic web content, Yahoo was there to index them all. With a comprehensive categorizing of popular genres, Yahoo search dominated the beginnings of what would become the World Wide Web.

But as the 21st century came and progressed, a simple little search engine with none of the bells and whistles of Yahoo’s offerings began to chink away at Yahoo’s armor, until it eventually dealt a near-fatal blow. Google’s simplicity, high relevance rating, and growing set of tools made it the search engine of choice for many a browser, and Yahoo retreated into its other multimedia offerings – messaging, email, and websites – all of which Google has also invaded.

So to stop the bleeding, Yahoo has decided to partner with the only other entity capable of taking on Google’s “Don’t Be Evil” love-fest, and that’s its antithesis, Microsoft. While this means that Yahoo search finally goes the way of the dodo, this creates a ton of other possibilities for Microsoft, whose release of the Bing engine has been met with skepticism and caution. Leveraging the Yahoo partnership will pay dividends, and Yahoo will benefit from juggernaut backup and ad sales that should keep it afloat.

A lot of people might be worried about an unholy matrimony of Yahoo and Microsoft creating an evil empire to take on Google’s free-wheeling thinktank, but honestly, the end user ultimately wins. There’s nothing like a little competition – legitimate, threatworthy competition – for creating some innovation and oneupsmanship in a bid to snag us, the customers. With all the offers, contests, advertising, and ideas that will be tossed between Micro-Yahoo and Google, we’ll ultimately see some return on whichever side we choose. Of course, you never know – you might see someone else step up to the plate and undercut both search engines in an amazing coup of innovation.

Good times are afoot for searching for your favorite things on the internet, folks. Hold on – it’s gonna be a wild ride.

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June 11, 2009

Overly Positive Thoughts: Milo Marketing

LOS ANGELES, CA - JUNE 01:  President, Lionhea...
Image by Getty Images via Daylife

Those of you who’ve been keeping up with the E3 news know that one of the highlights of Microsoft‘s Project Natal motion control was a demonstration by Peter Molyneux, now the director of Microsoft’s EU studios. In this demo, we got to meet Milo, a representation of a digital AI which could interpret facial expressions and answer questions. Milo, in the form of a young boy, apparently hates doing homework, likes fishing, and thinks you need a pair of goggles to make sure your eyes don’t get wet while staring into a lake.

Now, as much as there has been buzz about this new and exciting development in not only motion control but also in game interaction, there’ve been a lot of people that have been cynical. This is partly due to the fact that the immediate thought behind many a gamer’s “between the ages of 17  and 34″ brain is how to ultimately make him into the most mentally deranged digital child on XBox Live. On this front, Molyneux has given us reassurances that when Milo is released , he will have limitations put into place to stop you from living out deep-seeded, id-motivated evil scenarios.

That’s too bad, Peter. Surely this is contradictory to your Fable series, where you could screw with villagers, your significant other(s), and just about anything else. Denying gamers the ability to transform Milo into a twisted little hellion is denying them an outlet for the unbridled rage that they must feel for being made fun of for having pictures of FFVII‘s Aeris all over their locker. The emotional scarring of repeated dunking into a toilet or of being brutally rejected by countless objects of their affection would have nowhere to go, resulting in the decline of civilization ™. I hope Molyneux comes to his senses in time to prevent the downfall of man by limiting it to only destroying Milos all over the world. Choice is a good thing!

Really though, most of the negativity comes from Milo’s relevance in the game world. Lots of naysayers have the audacity to say that Milo won’t have a place in the gaming world and that the whole exercise is a waste of time. Poppycock I say! Clearly a company like Microsoft wouldn’t spend millions and millions on a product that was either not ready to ship or would ultimately cause more harm than good in the world. 

Besides, there are tons of relevant ways in which this little Milo kid could be put to good use:

-Milo Security System: ADT better watch out, because alarms with simply annoying audio are so 1990′s. With Milo projected on screens and shrieking in an 8 year old English boy’s voice for their mummy, no thief will come close to robbing your house. And with default alert set to “I’m being molested!!!!”, you’ll have multiple authorities descending to your place of residence to stop the threat.

-Milo Parental Training: Once in a blue moon, geeks and gamers reproduce. If you have no idea what it means to be a parent, look no further than Milo, who you can raise and interact with from birth! Women can simulate breast feeding on the screen, men can be shown how not to be clueless when changing diapers, and as Milo grows, he becomes more and more petulant about getting his way, giving you the opportunity to mete out simulated discipline with the requisite save points. That way if you meant to choose a menu item and instead happen to accidentally backhand poor little misbehaving Milo, you can go back and try again. And they say the Sims are immersive. Ha!

-Milo Friend Simulator - For the lonely gamer or the programmer who locks themselves into their room to develop the next big thing, Milo is there to rescue you from your minimalist social needs. Milo will try to pat you on the back, console you when you weep endlessly about how no one will read your Kirk and Spock slash fanfiction, and administer “tough love” with a modified infrared-based electric shock peripheral. If you ever craved the company of people without the hugely inconvenient tasks of “phone calls”, “having tact”, and “direct eye contact”, then you have a friend in Milo.

So you see, all the negative people need to just get another perspective. Milo’s just another step in the inevitable march towards everything we’ve ever hoped and wanted for, and that smart people have already realized, and that is a real life Skynet. I’ve always wanted to live out a post-apocalyptic sci-fi future with a contrived story!

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June 3, 2009

At E3 2009, All is Forgiven (Almost)

“Can You Forgive Her?” cover
Image via Wikipedia

Thanks to Kelly of Unenlightened English (go there now to get rid of those “l33t word tendenciez” you have in your writing) for the link to today’s Penny Arcade comic about E3 2009, which provides me with a good jumping off point for today’s awesomely positive pick-me-up for all you geeky cynics out there.

It’s no surprise that the big 3 developers all had some “mea culpa” to own up to with regards to their presentations last year. While to be sure you had some groan-inducing moments from this year’s offerings, you can’t help but be glad that everyone managed to come back at us with something that was an improvement. Let’s take a look at how the big boys took it a step up:

Microsoft was criticized last year for a completely unnecessary portion of their presentation where they had a random C-list pop star no one had heard of, and a “You’re in the Movies” segment that appealed to perhaps people that had not hit puberty or were beyond menopause, with no inbetween love to be seen.

This year, the media offerings were kept brief, and they were presented by a familiar face to many love-struck male geeks out there, Felicia Day. Aside from that, Microsoft eschewed trailers for actual gameplay, which was a great boon to those hungry for details and not for CGI. Microsoft also built on a discovered strength of their presentations, yoinking the carpet out from under its competition. With the first gameplay of Final Fantasy XIII and Hideo Kojima coming out for them first to talk about his new projects, not to mention all of Project Natal, Microsoft thumbed their noses at the competition in the most classiest way possible (although I bet even if it was wrong, you laughed at the “this isn’t some pre-programmed waggle controls” comment).

Sony anchored last year’s E3 with a performance that could only be described as a near-beggar’s plea. Reeling from Microsoft’s coup of Final Fantasy to the XBox, Sony could only offer a teaser for God of War III, a mild hardware presentation with a price point on a new PS3 model with no backwards compatibility, and no actual displays of exclusives which pushed the hardware. 

Sony’s last man out performance this year was a huge improvement. Not only was there a trailer for God of War III, it had in-game footage, and stabbing a chimera with its own horn never looked so cool. There was Uncharted 2 as well, and a live demo of MAG, teased last year but shown this year in all its 256-player glory. Sony’s counterargument was “we can deliver the future of games now”, and they did that in spades, showing off things with the hardware the other systems could only dream of achieving. Speaking of hardware, as opposed to last year’s “we have more bundles” yawner, we got great (and badly kept secret) news about the PSP – Hannah Montana bundles were coming. Oh, and they have a brand new model that is smaller, sleeker, has more space, has more features, and will be getting huge franchises (GT and MGS) to boost its appeal. 

Nintendo probably had the absolute most ragged-on E3 presentation ever coming out of last year. From unnecessarily peppy and irrelevant Cammie Dunaway’s mood in the presentation, to Reggie Fils-Aime’s arrogantly presented sales charts and numbers, the response to critics appeared to be “the sales show we’re doing something right, screw you core gamers”. The worst of the criticism came from the end, an awful “last but not least” presentation of Wii Music, featuring a drummer with a fake name who couldn’t drum and a Miyamoto-led band that stumbled through campy waggle-playing of the Mario tune.

That being said, Nintendo could have gone nowhere but up, and go up they did. You notice that the stats were kept simple, and a new, “just the facts, ma’am”, “serious business” Cammie Dunaway came out swinging (maybe she read all the feedback she got last year just before walking out, just to fire herself up).  Though still sticking to their guns about their direction towards casual gamers, they weren’t nearly as condescending about it as last year. And as for core gamers? Well, who better to trot out to give them some love than the iconic Mario, who is now coming to not one, not two, but three new games for the Wii and DS. Wii Sports Resort was relegated to the middle of the pack to help pace things, the Wii Vitality Sensor oddity was kept brief, and the anchor of the presentation was miles better than last year. Ending your presentation via a surprise collaboration with a proven success (in Team Ninja) on one of your most storied and loved core franchises (Metroid)? Well played, Nintendo, well played.

So no matter what negative press you see about this year’s pressers, there’s always a silver lining, and looking back at last year’s offerings, let’s be honest – it could have been just as bad, if not worse. Count your E3 blessings.

For all the dirty details, you can certainly drop off to our posts on Sony, Nintendo, and Microsoft, with all the half-glass full commentary on the upcoming gaming goodness for the next year.

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June 1, 2009

The Overly Positive E3 2009 Commentary: Microsoft

Apparently somebody thought that this Xbox was...
Image via Wikipedia

Well, Day 1 of E3 has come and gone, but the fun is just getting started at this year’s PR fest – and by PR, I mean Peen Rating – between many of the big developers and console makers out there.

Like last year, Microsoft was first out of the gate for the consoles out there, and they certainly had an avalanche of information for us geeky types to digest. Now, we all know that there are a ton of cynics out there who have no doubt been burned by the bright light of marketing hype. These folks cling to the security blanket of low expectations and constantly have something detrimental to say about even the most awe-inspiring announcements. Well, not here at Overly Positive, no sir/ma’am!

Here at OP we’ve always been a nice little ray of sunshine on a dew-kissed blade of grass, and E3 is no different. So without further ado, let’s look at just some of the great stuff from Microsoft’s lengthy press conference and subsequent demonstrations, courtesy of Gamespot, Kotaku, Sarcastic Gamer, and Destructoid

-Microsoft Announces “Project Natal”, Intros Motion Capture to the 360 – With this announcement, touting full body motion capture and controller-less ability, Microsoft fires an opening salvo at this year’s E3 straight into the heart of Nintendo’s console-selling hotcake, the Wii. The Wii’s innovative motion control and gateway gaming appeal have made it the darling of the NPD numbers since its release, but now, Natal seeks to unseat the Wii’s main advantage. Competition, my friends, can only be a good thing. While I honestly wished Peter Molyneux’s “Milo” interactive child, which used the new tech, would have gone evil in the Fable way and burned down a village, I’ll take that it actually scanned a drawing of a fish and knew it was a fish as decently impressive. The best part about motion capture for the 360? Now when the gamers bust a hole in their flatscreen TV’s, it’ll be because they erroneously thought they could perform a kung fu kick with their out-of-shape frames, only to cause priceless “Natal broke mah TV” Youtube vids to be posted on the Intarwebz. I love online entertainment.

-Metal Gear Solid: Comes to the XBox 360 with new, Raiden-focused action in MGS: Rising – There was some crazy, insane countdown and a bunch of teases on the Kojima Productions website, but now, some of the speculation can come to an end. Microsoft takes another exclusive away from the PS3 with a new, Snake-less Metal Gear Solid game featuring everyone’s favorite “I just wanna be loved” character, Raiden. MGS4 did a number on trying to make Raiden more appealing to gamers, even going so far as to make him kick ass without his arms to try to get people to like him. It sort of worked, so maybe now people are ready for someone to succeed Solid Snake. We’ll see, but for now, 360 owners can rejoice in seeing long-drawn out dialogue scenes in the midst of firefights while PS3 owners can take heart that their precious crown jewel, Metal Gear Solid 4, will stay exclusive to the PS3.

-Left 4 Dead 2 Shows up This November, Promises New Characters, Setting, and Chainsaws – As if Valve was one to rest on their laurels, right? Hot on the heels of everyone’s favorite zombie-killing therapeutic shoot-fest, Left 4 Dead 2 will be hitting shelves this November. This time around, there’s a new cast of characters, a decidedly Southern twang (the stages take place in New Orleans) and most of all, the use of melee weapons that are most certainly NOT the butt end of your gun, from chainsaws, to golf clubs to frying pans. So if you enjoyed stacking yourselves into a corner and frantically spamming your melee button on the undead despite its recent “cooldown” effect, you’ll love to cut them up into zombie sashimi right before Thanksgiving. Yummy.

-Halo: Reach Announced by Bungee, Perfect 10 Scorecards Get Excited – Everyone knew there was another Halo game out there called ODST, which would focus on some decidedly non-Spartan characters. But what almost no one probably expected was yet another Halo game that will probably be mostly Spartan with Halo: Reach, due out Fall of 2010. If you’re getting tired of the same old teabagging you get in Halo multiplayer, or perhaps want to strangle the voice of the haters and the Call of Duty and TF2 fanbois dogging what arguably revitalized the FPS genre of console gaming, then here’s a chance, in a year, to get yours. In recent months, Halo has been the punching bag for a lot of folks to call overhyped and over done, but maybe more of the same, especially if it brings in the moneybags, is just what the Master Chief and Red vs. Blue wannabes ordered.

-Sequel and Series Games Galore – If you like your games with a number in front of them that is greater than or equal to “2″, then you probably had a little geekgasm in your brain (and I don’t want to know where else), because we saw announcements for Crackdown 2, Final Fantasy XIII, the aforementioned Left 4 Dead 2, Assassin’s Creed 2, Modern Warfare 2, Dead Rising 2, Army of Two..err, 2, and much more. Couple these with series continuations like Halo 3 ODST, and of course, the Beatles-endorsed (literally, as Paul and Ringo appeared on stage) Beatles: Rock Band, and you’ll quickly find that if you wanted your games to keep going into new ones, you’re going to get your wish. Just make sure that like with movies, your expectations are realistic, lest you feel like you did on your last “sequel” viewing, where you made faces like someone did something untoward with your theatre popcorn (that’s no butter…).

There was so much more, but that’s the highlights, folks. Stay tuned for our constantly smiling commentary on the next day’s worth of E3 content!

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