I’ve been told before that I’m a bit of a neatfreak and organizer-obsessor. I try to have everything in the place that I expect it to be, and I also have a sense that I should know what projects I’m working on at all times and know what the next steps are to finish said projects. It’s entirely possible I’m looking at the to-do list for this particular project of writing on every Meditation Games entry, for example, so I’m totally on board and admit that I can be that way sometimes. But the reason I do have this level of organization and cleanliness is not just because I desire everything to be organized, but that it’s a bit therapeutic to do so, which is part of the point of this particular entry.
We’ve sometimes seen a a theme in some games of the Meditation Games project where self-destructive behavior and its perils are pretty clearly laid out and shown to us in game form. The idea that we can destroy ourselves simply by behaving in a way that we think at the time might be in our best interest (or at the very least, removes some of the issues preventing us from coping with not being at our best) is a cautionary tale in quite a few of the games from this year. But I hadn’t seen something so inextricably tied to actual game mechanics until this entry.
A global record-breaking journey is one of those things that you would think only happens in cinema, in a movie theater where someone’s cooked up this wild concept of a race around the world and a thought toward breaking a record that has stood the test of time. But like anything with history, there are gems and ideas just waiting to be found that are actually reality – and those that are a testament to humankind’s ability to break out of its seeming limitations and achieve great things.
For a few years now, I’ve taken up a baking hobby, and one of the reasons for this is because of the fact that it’s by its very nature, a giving hobby. I kinda think that most people don’t tend to bake for themselves (though if your thing is baking and devouring a whole tin of cookies for yourself, then more power to you). The idea is to give the goods to others and have them enjoy the fruits of your labor, and perhaps have the side benefit of tempting people into breaking diets and calorie limits with tasty treats.
One of the things that I think is important to realize as we grow up and mature is the fact that our circumstances growing up are not always the same circumstances as someone else who you might think is going through the same things as you. While the life events that you can generally attribute to everyone are somewhat similar, there’s always a sense of context that you tend to not realize until you’ve gotten older and had a chance to compare experiences with other people. One of these becomes starkly apparent in our modern culture as it relates to romance.
Here’s some posts for the Meditation Games project from Early November (looks like there were some problems with games in the launcher, though)!
If there’s one thing that living where I’ve lived has taught me, it’s that I’m probably better suited to being in a place where I experience all four seasons, in all their best and their worst of times. Even though there are times when it seems like a big mistake has been made when it comes to how much the weather batters me on my morning commute or when I’m running errands, there’s rarely, if ever, a sign of regret from me for doing so – and part of the reason why that is, is perhaps the joy that I experience trying to share the changing nuances of the seasons with people who don’t get to deal with it year-round.
Re-inventing yourself in the course of your life is something that happens from an early age. If you don’t believe me, take a look through your old photos when you were young, then watch your progression as you not only grow naturally, but look and seem to act differently with what you have. You may change hairstyles, fashion, color preferences, or hobbies. You may appear differently as a result, and in the various stages of your life, you may make decisions that influence changes in you and set of a chain reaction of identity change.
This Meditation Games entry reminds me of one not a couple weeks ago that sort of used nothingness and emptyness as well as plain coloring as a bit of a negative – that the very idea of being on your own and in a place where there was not much of anything might have a negative effect on you, or which causes you in your isolation to not be able to deal with all that nothing. It’s an interesting idea, but there’s a subtle difference that I observed here that does make it as ok as the developer states, and that’s the subtle presentation of its plain, whitebread structure.
Everyone knows about the normal major holidays of the year – Christmas, New Year’s, and the like – with some of the country-specific holidays following close behind. Interestingly enough, it’s the non-US specific holidays and customs that get a bit of the short shrift, and today’s entry reminded me of one of the ones mostly celebrated in the UK, Guy Fawkes Day. You’d think that a presentation of a customary holiday or day would be accompanied by more fanfare, but as this entry in the Meditation Games project shows, the celebration or day is not always the most memorable thing about experiencing it.