As amazing and multi-faceted as we humans are, and for as much as we see ourselves as the most intelligent of species on the planet, one of the good parts about studying or appreciating the rest of nature may be that those species that exist in nature are, at times, still capable of eliciting some sense of wonder from us, some way of showing us that they have something to offer and to be worthy of paying attention to. Cicadas, which the developer focuses on for this Meditation Games entry, are perhaps one of the most prominent of these curiosities.
Some of the games in this series are games that don’t have a straightforward or apparent message to them, instead relying on the player to try to figure things out for themselves as far as what might be said. At times, this message or conclusion might be different than what might be the intent of the developer, but in some sense, that might be part of the point, as one of the goals of the project seeks to create game experiences through self-driven interpretation.
There’s a kind of contentment that comes with being together with someone that you truly connect with. When that happens, it feels like you’re almost always on the same page, that hardships, as inevitable as they are are able to be overcome, and that you’re in sync with what goals you truly want to achieve. It’s something that can sometimes seem out of reach for people sometimes, as we search for that someone who helps to complete us, and who we can rely upon.
Depression and other mental health issues are difficult for people to both describe and deal with. The experience is distinct for each person and while there are consistencies, there’s always a sense in which some of what happens is unique to the individual, both in circumstances and in coping. Part of this might be why the developer was uneasy about presenting their portrayal – they didn’t want to make their own experience the experience that everyone appears to be having.
I’ve fallen a bit behind in my blog posts for Meditation Games, so here’s a summary of the posts I’ve done recently! Note that some numbers were skipped due to development files not being available for that day, which is being worked on for 2020.
Summer, for me and for a lot of other people, is filled with memories when it comes to our youth. Not only is it for most of us a time when we’re away from the busyness of school, and the humdrum of everyday life, it’s also got a way of creating memories through time spent in other places besides indoors. Whether it’s with family, or on an annual trip someplace, or even in a place where you work for the summer or otherwise change up the routine with the weather change, summer is a bit of a memorable time in many peoples’ formative years.
Life tends to throw obstacles in your way, and everyone goes through this at some point or another. The difficulty of these depends on perhaps the complexity and significance of the event. You have to pass that exam. You have to try to finish your work by a deadline. You have to figure out what you’re having for dinner. These are simple decisions. Others are a little bit more difficult – making choices for a career, deciding on how and when to plan a vacation, trying to find out how to meet that special someone. But yet others, ones which present a variety of cultural, logistical, and personal barriers and obstacles, are so complex as to warrant a presentation that shows them as such.
In an interesting way, the developer for this Meditation Games entry talks about the idea of choice as if it is something of a realization, something that occurs to them as they begin to mature and as they look to try to explain how they got to where they’re at as far as different areas of their life. The realization, to them, is seen as a revelation of sorts, a kind of epiphany that possesses a sort of wonder about the inevitable onset of adulthood, and all that it entails.
One of the worst things that could happen amongst all the undesirable ways of having a loved one lose their life, is to watch them do it gradually, over the years, as a means of deconstructing everything that they are and want to be, in favor of being kept in a prison of their own mind. Alzheimer’s, one of the worst diseases to do this, is something that some suffer through – not just on the part of the patient but also those that surround them and love them. It’s a topic that struggles to depict with any kind of meaningful clarity what it’s like, but this sober Meditation Games entry comes pretty close to it if it doesn’t just hit the mark.
There are a few insects out there that don’t make us recoil or have us try to want to swat them with a rolled up newspaper, and most of these insects are the ones that provide something of value to us when finding out more about them, or those that are interesting visually and which are a part of some very nice memories involving nature. Fireflies are the latter, and their pulsing lights have been the subject of many a missive, a nature show, or in this case, a Meditation Games entry.