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February 7, 2012

Tag: lotro

February 22, 2011

Bardic Coolness: The Literal MMO Rockstar

I’m totally convinced that the Bard-like classes in an MMO, that base attacks and magic around playing music, are the middle child of MMO class-dom. Sometimes completely ignored in the midst of the traditional “trinity” of healer-dps-tank classes or otherwise of low standing for their odd, non-traditional role, Bards have never probably received the love that they so richly deserved. How do I know this? History is one teacher. When I ask people, for example, who they feel their favorite character from the Final Fantasy series is, people would be hard pressed to say “Edward”, the famous harpist who used singing skills and flashy music to help defeat enemies. Nobody talks about Edward unless it’s in the context of a badly translated quote for which he’s being made fun of.

Bards in general may have been doomed in MMOs to live a stereotypical connotation of dressing in clothing way too flamboyant. If not that, they are alternatively a Monty-Pythonesque annoyance to other players. After all, Bards have traditionally played a sort of odd hybrid support role, providing mild healing and a secondary support while occasionally doing damage.  This, combined by the fact that primary weaponry consists of a lute, a song, and a distinct lack of a tour bus makes the Bard a seemingly silly role to play.

But Bards are seeing a bit of  a resurgence, most recently in games such as RIFT and LOTRO, where the musically inclined can not only serve a helpful support role but one that is essential. Healing is a bit better, the options for damage are greater, and the appeal of the class as one that isn’t expected and a potential refreshing change for people like me who tire of the “green bars go up” support role and want to try something different.

That’s not to say that playing Bard is not a spam button class either. Like their precursors from EQ and DAoC, Bards today are a study in why gamers can get carpal tunnel. Keeping songs up that buff the party and provide a little more punch to a raid or group means being able to continuously refresh them, a sequential process called “twisting” in MMO terms. I forget where the term “twisting” came from, but considering as a Bard class I juggle as many as 5 things at once, I can see how I could literally twist myself into not being able to type for a couple weeks. And that’s just talking about one element of a class that can potentially heal and do damage, as well.

All the recent hubbub about Bard classes in recent MMOs gives me hope that the class itself will not be ignored for future game releases. I personally like the Bard, stereotypical feathered cap and all, for a change from my normal protective roles, but more than anything, being a Bard for PvP is great. Not for the damage, and not really even for the support in groups – but mostly because dying to anything that uses a lute as a weapon must seem to be particularly embarrassing. So bring on the opponents – because unlike my singing and playing ability in real life, I’m sure to belt out a tune that will knock your socks off.

June 4, 2010

LOTRO’s New Free Reign

Today comes the news from Turbine that like its other product, Dungeons and Dragons Online, Lord of the Rings Online will be going free to play in the autumn. LOTRO’s enjoyed a particular brand of success in a rather hostile MMO-verse, avoiding server merges, decreasing population, and lessening appeal to carve out its own niche in the market. Part of this might be atttributed to the fact that Tolkien’s universe, where hairy feet are the norm and wizards are, well….everything wizards should be (old, powerful, and occasionally hilarious) is appealing to its subscribers, but I’d like to think that a strong system of classes and encounters on par with those read about in the books kind of help.

I can’t say this is a bad thing. There’s a lot of apprehension over the microtransaction model, mostly surrounding the fact that it is somewhat viewed to be a system in which the financially richest will create a gap insurmountable by those less inclined or able to pay. The way I look at it, the creation of alternative subscription models should be a welcome change. I think we all know that lack of competitive models means, ultimately, complacency, something I can’t blame. After all, if it ain’t broke, don’t fix it. The relative success of DDO’s model of microtransactions means that there is a way for the model to exist in today’s market, so why not try it with another title? The conversion to the F2P-with-optional-purchases model creates player volume and the option for people to enhance characters at their own whim rather than at the whim of the subscription fee.

Not that traditional subscription fees are going anywhere. There are plenty of games out there for which they make a bit more sense for, World of Warcraft and its store notwithstanding. But LOTRO’s move to the F2P model means that subscription-based models will have to think a bit harder about the benefits they offer for a flat fee versus one that offers fees as an optional idea. Could the players benefit from such response to competition? I’d like to think so.

Anyway, you really can’t beat free, and lots of players on the fence about trying the game will flock to LOTRO to give it a whirl. Sadly, my skills as a Minstrel probably reflect how good I’d be at playing the lute in real life (that is to say, playing it much like the sound a dying whale might make), so I won’t be one of them – but I look forward to the faithful who’ve subbed, who’ll receive a bit of benefit from the new model (like a monthly credit of points to buy shinies with), and who will make some new friends. Good work, Turbine, I say.

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