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May 23, 2012

Tag: guild wars 2

March 9, 2011

The New Hotness In New MMO Classes

Today I woke up to a rather distressed post by Syp, who is confuzzled about the recent Thief class in Guild Wars 2 being not the class he was expecting when invoking the iconic master of stealing and stabbity goodness. He admits a bit of difficulty in reconciling the two, seemingly clashing images.

I too was a bit surprised at the idea that Guild Wars 2′s Thief would be a dual pistol wielding bunch of blammity goodness, but then again, I have to applaud folks for coming up with classes that are new, interesting, or even an alternative look at a traditional class. We’re quite far from the old days of warriors, clerics, mages, and thieves, so I’d say anything that takes a different tack on things is definitely a refresher for the class itself. If there wasn’t a modern sort of take on these classes, pigeon-holing would be more of a problem than it is today. While deviating from the norm is a calculated risk, sometimes you end up with a couple of new hotness classes that people tend to love.

There’s a couple of outcomes from thinking of the box when it comes to your MMO classes. One is the hybrid. We’ve seen these applied to varying degrees of success in other MMOs (WoW’s multipurpose Druid, WAR’s melee healing Disciple, Guild Wars’ buffing, attacking Paragon) but the more than people have to play with in a hybrid, the more interesting the traditional class roles become in terms of dimensions. Sure, there’s a lot to balance when it comes to a class with a dual role and at times, you might even see it as a bit overpowered, but when it works, it works extremely well as a new choice for prospective players. The other is brand new classes – RIFT is perhaps the most recent example of people taking a class system and running with it to create different, interesting, and innovative builds that can work for what’s needed. Anything new and interesting that works, is discovered by the players, and is used to great effect is a potential template for a new class in another game down the line. It’s definitely something that lends itself towards taking a fresh look at what people want to play.

Still, I do think Syp does not need to worry as much – despite hybridization and the creation of new classes that seem to be a departure, most of the classes made do tend to have a core and archetype in the expected, traditional roles that people tend to put themselves in. There are elements of warriors, thieves, mages, and clerics in tons of other classes, and looking hard enough you can see the influence those archetypes have on the class that comes out. I think that we are all going to be understandably jarred at times like Syp has been, but I think once we’ve seen what’s fleshed out in a “new hotness” class, we’ll be believers, too.

August 11, 2010

Cojones-Powered Manifestos From Guild Wars 2

So if you haven’t seen the very verbal, yet visually stunning “Manifesto” trailer for Guild Wars 2, go check this little bit out, and come back when you’re done feasting your eyes on it:

Not surprisingly, I like stuff like this. Trailers are always fun to watch, but they are even more fun when little nuances are done that make them unique. In this case, the trick is to include developer philosophy and humanism into the mix. Developers appear in all their excited, slightly haggard-with-little-sleep glory, putting out notions like a card shark deals to his marks. The other interesting thing is that they plainly speak about their notions.  Guild Wars 2 is not a grind. People hate grind. People want to be heroes; MMOs have failed to make people heroic. Bosses aren’t epic because they respawn, and everyone is the same.

And Guild Wars 2 aims to change all of that, for the better.

Really, the reason why I’m so happy and excited for this trailer is not because of all that, but for the simple idea that it takes cojones, nuts, guts, testicular fortitude, whatever you want to call it, to make such bold, straight statements. This is different than the “bold” statements MMO devs make about subscriber numbers, or how they plan on torching the competition, or all that. It doesn’t take a sack to say those things, because that’s just bravado. No, laying out the design philosophy and saying not just “we hope to” but that “we will” makes all the more difference.

There are people out there who continue to be cynical about the idea of trailers, visual aids, and even the most plain of ideas communicated through media. It’s too bad that they are, because it’s rare to see developers with a willingness to put themselves out there, this early, and try to declare their own identity. In an online world where MMOs have higher failure rates than first-year restaurants, to be so bitter about them to the point of picking apart even a bold trailer like this one is a little sad, yes? No matter what the message is, the modern MMO trailer is meant to be taken in, enjoyed, and watched over and over again. GW2′s developers simply made sure that you heard their message loud and clear – and out there for all to see. Happy cojones to you.

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