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May 23, 2012

Tag: god of war

January 14, 2011

The Cheerful Appeal of Campy Gaming

It almost has nothing to do with today’s topic, but c’mon – you know I can’t use the adjective “campy” without going back to old school Adam West Batman. Sure, the connection to geek is pretty tenuous (thank you, comic books) but you have to admit, it definitely established the genre of the “camp cult classic”.

Anyway, today’s rather late post is sort of about the campy and cheesy in games. Part of this is inspired by the fact that recently I’ve gotten my hands on the Command and Conquer series’ latest bunch of games, and am busy happily trundling my way through B-actor cutscenes and barely authentic accents in an effort to prove I can still play an RTS with the best of them. No AI opponent stands a chance, I say!

But as I was playing, I started wondering about the appeal of having such campy nonsense like terrible puns, awful stereotypes, and over the top craziness in games. Normally, were we to have something like that elsewhere, we’d be the subject of ridicule, not of respect. If you don’t believe me, try ordering at your next restaurant using nothing but bad movie quotes, wearing an insanely loud-colored outfit, and speaking in a voice that would make Solid Snake proud. I think you’d probably get more funny looks than nods of respect. The funny thing is that the camp and cheese of some of the worst video game tropes are the things that people remember, whether it is Snake in a Box, the punny and sometimes sarcastic humor of clicking a unit too many times in Warcraft, or God of War’s Kratos and his ridiculously violent methods of murder.

Some of the most iconic characters in games are filled with so much camp-age that you could pitch a tent or ten around them. Mario (who made stereotypical fat plumbers famous), Leisure Suit Larry (giving hope to skinny geekery everywhere), even a serious business character like legendary ninja and lackey-decapitating Ryu Hayabusa has some level of campy that makes them memorable. Sure, some of us gamers want to deride and make fun of the camp in games, but to be perfectly honest, campy is only really – well – actually campy in the bad sense if it’s trying too hard. Rare is the game that does that, I’d say.

I think maybe some people are afraid that if they’re known to like something that is cheesy or campy in games that it somehow makes them lame. To that, I say that I think people don’t have to worry too much when so many folks find the camp to be not that bad at all. When thousands of people don’t mind the fact that the cake is a lie, or that the Master Chief has a voice like an amalgamation of all the action heroes you grew up with, it’s actually not that hard to accept the fact that campy is not only a part of the appeal of gaming, it’s part of some of the most popular bits of it. I suppose that’s why I can look at an actor in a Command and Conquer cutscene, listen as they very seriously explain about new battlefield units that could never exist in the real world, and grin impishly, because I know that out there there are a plethora more people who love it just as much as I do.

February 24, 2010

Game Violence’s Absurdity Appeal

Recently I began playing the God of War series for the first time (yes, yes, I know, years behind and all that) thanks to the God of War Collection game released for the PS3. I have to say, the game’s got a kind of charm that keeps me playing, even though I’m not typically the action or hack-and-slash type gamer.

Playing as Kratos and doing the things he does to keep going in the game got me thinking about the whole violence and video games argument that you see floating around the Internet every so often. Typically this tends to surface when you see some incident related to someone taking a game just a bit too seriously and carrying it over into their real lives. It’s certainly a debate that gamers like myself might sometimes tire of having with those who believe that there is some kind of correlation between the depiction of video game violence and real acts of a similar vein in reality.

Aside from the normal arguments that apply against any notion that violence in video games translates over into real violence, I think that the mere fact that violence is presented, at times, in a completely crazy and absurd manner helps the gamers’ side of the argument. When you watch Kratos, for example, as he rips bodies in half, yanks enemies off of rope ladders after slamming them, and uses heads for weaponry, you can’t help but feel the sense that this is just a bit absurd. No real person actually has the strength to impale giant sea monsters or slice a person to bits just by swinging. No person actually would come to work as Kratos either (though I suppose I wouldn’t put it past some people in the right circumstances). The point is, Kratos and what he does, while ultra-violent, is also ultra-unrealistic and sensationalist as well. Knowing that, it’s difficult to really take it seriously enough to say it influences people it shouldn’t.

As if to prove my point, I seem to recall that last year at E3 we were treated to some gameplay footage for God of War III, which was what actually piqued my interest in the series as a whole. In it, among other things,  I believe I recall one particular monster, the Chimera, suffering an unfortunate fate by getting dismembered and stabbed in the eye with its own ripped off horn. I honestly had to laugh and cringe at the same time at the insanity of that violent act – and I think others had a similar reaction to watching the footage. None of us, I think, felt the need to go out of our way to do the same to a fellow human. Instead, I might have gotten more popcorn. The point is – if violence in video games can actually have value as absurd entertainment and crazy visuals, then I have a feeling most gamers wouldn’t have a problem understanding that it stays exactly like that after they turn off the console. It’s probably one of, if not the, only good things about seeing (virtual) violence done at all.

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