
- Image via Wikipedia
…now with semi-witty alliteration, even! Aren’t I just clever.
So the big reveal from yesterday’s GamesCom foorage when it came to Star Wars: The Old Republic was Gamespot’s Q&A about the Sith Warrior class, the newest class to be revealed for the game. Modeled after Darth Vader, the Sith Warrior is supposed to be a front line, damage dealing monster, dishing out merciless bits of damage and Force Chokes for all. If you like to hurl yourself into the midst of combat and wave your sword in the air like you just don’t care, Sith Warriors just might be for you.
You’d think people would be heartened by such a description of a class as visceral as this one, but Ayane’s Moon Over Endor isn’t convinced. Knights of the Old Republic had a system in which the same pool of powers was used, but the choices determined a light or dark side character – one that, to Ayane, has been set aside in TOR. There’s also a disparity she points out between the Sith’s description as a brutal murderer and the game’s moral choice system, which will allow you to display mercy and compassion if you so choose. The interview seemed to have the opposite effect of hype on her, dampening her excitement for the game to the point where she’s considering not playing it. Oh noes!
Well, this is what Overly Positive is for, right? I have to say that it’s not like Ayane doesn’t have legitimate points and all. They’re fair considering Bioware‘s choice for the depiction of the Sith Warrior, which seems more like Episode III’s destructive Anakin Skywalker rather than the iconic, yet cold and calculating Darth Vader of Episodes IV – VI. But I do have to say that interviews, any of them, are meant in part to create buzz and excitement, not provide specific details. There are a couple of reveals on the nitty gritty in this interview, including the description of an Impale ability that sounds downright Mortal Kombat in its brutality, but honestly, not much else. This has been Bioware’s MO all along – reveal only a little bit, but only what you are comfortable talking about, saving the details for later. I wouldn’t come to such awful conclusions without at least seeing the Gameplay Demo video later this week.
There’s also a certain sense of needing to have a separation of Force abilities betwen light and dark side, too. If Star Wars showed us anything, it’s that good and evil are iconic, that they occupy specific, compartmentalized spaces. The Force, from a purely lore perspective, is like this – they’re two sides of the same coin, but very different, which means different abilities and style for each side. If the Sith are most certainly brutal, merciless, and evil – something which the trailer shows very well, then having abilities that match that only makes sense. From a practical MMO standpoint, there’s also something to be said about making classes unique and not mirrored (meaning the same abilities under different names for both sides). Considering what’s been shown to us so far, Bioware appears to have gone the “unique” class route, and that creates more diversity and choice. What will perhaps be clearly “you’re a Sith” versus “you’re a Jedi“, as you don’t have any grey area isn’t something that will hurt the game – it’ll probably help it a bit more.
And speaking of that diversity, the inclusion of the degree to which you serve the Empire as a Sith through the moral choice system is an interesting wrinkle in the story of the Sith Warrior. To be perfectly honest, games like The ForceUnleashed and Jedi Outcast have already explored a character who starts out in one area of loyalty but then makes moral choices putting them squarely into another by story’s end. Let’s not also forget the biggest example of a flip-flopper of Force affinity ever – Darth Vader himself. Considering the journey of Vader, giving the Sith a choice of being less brutal or completely merciless is nothing, really, and will only serve to give the player a less linear experience when exploring the Sith Warrior story.
Besides, if we are to assume the worst and that the Sith class is bland in its one-dimensional violence, that can only be a good thing for class diversity in the actual game. We already know that there are going to be a significant number of lightsaber wielders in TOR – and if the straightforward evil of the Sith Warrior seems boring, it’ll only serve to get players to choose another class with less iconic value but with more perceived variety (like the Bounty Hunter and his or her toys, for example).
So don’t be down, Ayane, and others who are feeling a bit put off by this Q&A. There’s method to the madness, reasons why these are good decisions, and most of all, specific detail to look forward to. We’re not there yet – so I hope you stick around a little longer to see where things go.

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