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May 23, 2012

Tag: E3

June 8, 2011

A Winner Is E3

With E3 2011 upon us, I’ve noticed after about 3 or so years of blogging about it that there’s always a few posts on the press conferences, with the general idea of who actually “won” in terms of best presentation and all that. Trust me, I’ve been guilty of posting them too – I’ve always been curious to see who puts up a good showing at a conference and who sort of…well…doesn’t do quite that great and could use improvement.

Thing I’ve come to realize is, is it really that important who “won” E3? I think that pressers, while they are supposed to be made to be professional and show off new games and directions a company is taking, don’t need to “win” as much when it comes to other press conferences. The important thing, to me, is that a company is confident enough in their product and what they want to do to not have to worry about what someone else is talking about. They’re secure in the fact that they have a direction and they’re going to follow that direction. “Winning” can and should be a consequence of what you do on your own and not how you respond to others.

I guess I’m not really that concerned with people winning E3 because, well, I’ve already won E3 for myself. I get to see the best that companies have to offer for upcoming titles both new and old. I read up on interviews with my favorite developers and get more knowledge about the titles I’m looking forward to. I get to use the geek tools at my disposal like Twitter and Facebook and streaming media to share my excitement with friends and talk about the games I love. As far as I’m concerned, if I find one or two things that I’m excited about or make me open my mouth in awe, then I think I’ve already won without needing to declare a winner – if that makes any sense.

It might go back, overall, to a sense of optimism about the industry at large. If a closed show like E3 doesn’t prove that the games industry isn’t anywhere close to not being able to offer something for fans, then certainly PAX is definitely a marker to hang your hat on. Cynics can abound, but there are always people who look wide-eyed at a trailer or a gameplay demo and want to get their hands on a game that in some cases is more than a year away. As long as gamers keep wanting to game, and find games that appeal to them no matter who thinks they “won” or how many people are interested in them, then we’re not in any place to say that games don’t have something to offer a person who likes to play them. Last I checked, liking and enjoying didn’t necessarily equate to “winning”.

June 7, 2009

The Simple (Gaming) Life

Season 1 DVD Cover, a parody of American Gothic
Image via Wikipedia

Now, before you ask, dear readers – yes, I used the title to shoehorn in a picture of Paris Hilton. See, this is why you should tell your friends about this blog and get them to read/subscribe. What other blog can somehow vaguely relate geek media to a pop socialite?

With E3 behind us, there have been a ton of newsbits coming out of the various game sources out there. Some of them have been exciting, others have been controversial, and yet others have been head-scratching. Perhaps the one consistent to the news, however, is unbridled fanboy fury and nerdrage to the maximium. I checked out this article on Destructoid that talked about fan reaction to the press conferences, and the comments within were expected, but still, there’s just a ton of angry gamers out there, aren’t there?

Syp over at Bio Break alluded to a sort of idealism in liking games and trailers and footage for what they are, though to be honest, I think it boils down to a fundamental question many angry gamers should be asking themselves. That question is, honestly “When Did Gaming Get So Serious?”

Some gamers these days attach themselves like a facehugger from Alien to very complx formulae for enjoying games. The graphics have to be just right, the company has to be just altruistic enough, the controls have to be picture perfect and respond correctly, and the gameplay has to take your hand and give them the experience of a lifetime from beginning to end. This is magnified tenfold in  MMOs, where class balance, number crunching, and whether or not your raid drops the right set of gear for you are hand in hand with actual enjoyment of the game.

I’m not necessarily saying something is wrong with this complexity, but I don’t see anything wrong with judging games worthy to play based on more simplistic criteria. Is the game fun? if the answer is yes, keep playing, if not, don’t play. Is the trailer or the preview something that does what trailers are supposed to do (which is “shock and awe”). If so, feel the excitement, and if not, shrug your shoulders, move on, and don’t worry about being disillusioned.

It’s possible that children who play video games have something to teach us grumpy old adults and teenagers. Kids play a game because they think it’s cool, because it’s fun to play, and because they consider gametime playtime, not work or a second job. If they don’t feel this when playing, they simply stop and move on to something else. Sometimes, I think us older folks get caught up in the minutiae of gaming, the nuts and bolts, when really, the reason why most of us play games (I hope) is because we’re having fun. Fun is such a subjective thing, certainly, but at its most basic level, it’s simply enjoying what you’re doing.

I don’t know about you guys, but I have a much easier time of things when I remember why I play games – to have fun, to relax, to take my mind off of things that I have to do that are more pressing and far more boring (like dishes, laundry, and work). If a game ever causes me to experience anything but these things I tend to put it down pretty quickly, whether that is a regular game, an MMO, or something else that is supposed to be giving me enjoyment. Anyone angry about the fact that their enjoyment of a game is somehow ruined because x, y, and z are not perfect, or that the developer seemed to have “betrayed” them, or that they lost 20 lives at something and want to punch their character through the screen needs to take a step back. They need to ask themselves if the thing that is supposed to be giving them amusement and enjoyment is not, and if it isn’t, they need to either take a break or try something else. In many cases, something simple doesn’t work, but when it comes to why we all game, it’s worth a try.

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June 3, 2009

The Overly Positive E3 2009 Commentary: Sony

ps3
Image by drdemento via Flickr

The anchor for this year’s E3 was once again, Sony Computer Entertainment and their offerings from the PS3. I know I personally have a soft spot for the PS3, because even though I own all three consoles, I had a lot of great experiences with the previous Playstation iterations and feel bad for its recent troubles.

But as always, I like to keep my chin up and my sights set on the bright horizon in front of us, so, let’s take a look at just a few of the juicy tidbits from E3 about Sony, courtesy of Gamespot,KotakuSarcastic Gamer, and Destructoid

-Sony Joins the Motion Control Arms Race With Precision – Sony, who was quick to point out that they were first with the whole motion control technology, joined the fray in motion control with their entry, an unnamed project that sported precision and functionality. Using one-to-one movements, Sony showed off a tech demo that had the engineer reaching into 3-D space, holding everything from a golf club to a lightsaber whip, and creating a physics experience applicable to FPS, RTS, and adventure games. It was a worthy entry, and one which torched Nintendo’s Wii Motion Plus, ensuring that the motion control king was burned at both sides of the candle. The flexibility was, in a word, amazing.

-PSP Go Announced, Portable Gaming Gets Core Boost – Touted jokingly by Sony execs as “the worst kept secret of E3″ as it was leaked over the weekend, the PSP Go, featuring 16 GB of space, built-in Wi-fi, and a sleek, smaller footprint, was brought onto stage and literally pulled out of Sony’s pocket. All signs point to the unit selling quite a few pieces when it comes out this October, mostly due to a lineup of upcoming hardcore insanity that fits in the palm of your hand, including two blockbusters in the form of Gran Turismo and Hideo Kojima’s compromise for losing MGS exclusivity, Metal Gear Solid: Peace Keeper, which focuses in on Big Boss and the establishment of Outer Heaven. If they can stop the unit from being plagued by piracy as the previous models, itl’l be huge.

-User-generated Content Direction Continues With Mod Nation Racers – Little Big Planet did decently well but not great – but that hasn’t stopped Sony from keeping the movement towards user-generated content going with the introduction of a brand new game, Mod Nation Racers. In this, you create your own cartoony avatars, cars, and tracks, and the live demo literally created a fully functional, featured-filled racetrack from scratch in 5 minutes. PSN is pretty weak compared to XBox Arcade, so we’ll see if this title helps things a little bit. Still, community-generated stuff has been pretty popular lately, so maybe this title will move consoles.

-Sony Caps Presentation With God of War Offerings and Much Slaying – God of War 3 has been much anticipated and the audience got a real treat watching a live demo of actual gameplay for the final part of the story of Kratos. Living up to its ultra-violent, brutal predecessors, we saw everything from centaur guts to blood-covered Chaos Blades to a chimera getting stabbed with its own horn. With games like Uncharted 2 and Assassin’s Creed 2 helping round out the cast, Sony’s hardware is pushed to the limit for all your action-packed, gore-oriented, stabbity desires.

There was so much more from the presentation, including announcing the sequel to FFXI in FFXIV, dropping in a tidbit about Rockstar working on a new exclusive title called Agent, and much more, but the tone of the talk was simply excitable, and also funny (cheering for Hannah Montana = hilarity). While Sony was all positives in terms of numbers (my kind of optimism), it sure seems that with a strong showing so far in 2009 with inFamous and Killzone 2, the hits will just keep on coming for the PS3. Running a distant third in the console sales race, Sony has a lot of catching up to do – but if Kratos has anything to say about it, you’ll probably be shelling out the cash from your piggy bank for what’s coming up. The year of the PS3? Time will tell, but it’ll certainly be a year to remember.

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June 1, 2009

The Overly Positive E3 2009 Commentary: Microsoft

Apparently somebody thought that this Xbox was...
Image via Wikipedia

Well, Day 1 of E3 has come and gone, but the fun is just getting started at this year’s PR fest – and by PR, I mean Peen Rating – between many of the big developers and console makers out there.

Like last year, Microsoft was first out of the gate for the consoles out there, and they certainly had an avalanche of information for us geeky types to digest. Now, we all know that there are a ton of cynics out there who have no doubt been burned by the bright light of marketing hype. These folks cling to the security blanket of low expectations and constantly have something detrimental to say about even the most awe-inspiring announcements. Well, not here at Overly Positive, no sir/ma’am!

Here at OP we’ve always been a nice little ray of sunshine on a dew-kissed blade of grass, and E3 is no different. So without further ado, let’s look at just some of the great stuff from Microsoft’s lengthy press conference and subsequent demonstrations, courtesy of Gamespot, Kotaku, Sarcastic Gamer, and Destructoid

-Microsoft Announces “Project Natal”, Intros Motion Capture to the 360 – With this announcement, touting full body motion capture and controller-less ability, Microsoft fires an opening salvo at this year’s E3 straight into the heart of Nintendo’s console-selling hotcake, the Wii. The Wii’s innovative motion control and gateway gaming appeal have made it the darling of the NPD numbers since its release, but now, Natal seeks to unseat the Wii’s main advantage. Competition, my friends, can only be a good thing. While I honestly wished Peter Molyneux’s “Milo” interactive child, which used the new tech, would have gone evil in the Fable way and burned down a village, I’ll take that it actually scanned a drawing of a fish and knew it was a fish as decently impressive. The best part about motion capture for the 360? Now when the gamers bust a hole in their flatscreen TV’s, it’ll be because they erroneously thought they could perform a kung fu kick with their out-of-shape frames, only to cause priceless “Natal broke mah TV” Youtube vids to be posted on the Intarwebz. I love online entertainment.

-Metal Gear Solid: Comes to the XBox 360 with new, Raiden-focused action in MGS: Rising – There was some crazy, insane countdown and a bunch of teases on the Kojima Productions website, but now, some of the speculation can come to an end. Microsoft takes another exclusive away from the PS3 with a new, Snake-less Metal Gear Solid game featuring everyone’s favorite “I just wanna be loved” character, Raiden. MGS4 did a number on trying to make Raiden more appealing to gamers, even going so far as to make him kick ass without his arms to try to get people to like him. It sort of worked, so maybe now people are ready for someone to succeed Solid Snake. We’ll see, but for now, 360 owners can rejoice in seeing long-drawn out dialogue scenes in the midst of firefights while PS3 owners can take heart that their precious crown jewel, Metal Gear Solid 4, will stay exclusive to the PS3.

-Left 4 Dead 2 Shows up This November, Promises New Characters, Setting, and Chainsaws – As if Valve was one to rest on their laurels, right? Hot on the heels of everyone’s favorite zombie-killing therapeutic shoot-fest, Left 4 Dead 2 will be hitting shelves this November. This time around, there’s a new cast of characters, a decidedly Southern twang (the stages take place in New Orleans) and most of all, the use of melee weapons that are most certainly NOT the butt end of your gun, from chainsaws, to golf clubs to frying pans. So if you enjoyed stacking yourselves into a corner and frantically spamming your melee button on the undead despite its recent “cooldown” effect, you’ll love to cut them up into zombie sashimi right before Thanksgiving. Yummy.

-Halo: Reach Announced by Bungee, Perfect 10 Scorecards Get Excited – Everyone knew there was another Halo game out there called ODST, which would focus on some decidedly non-Spartan characters. But what almost no one probably expected was yet another Halo game that will probably be mostly Spartan with Halo: Reach, due out Fall of 2010. If you’re getting tired of the same old teabagging you get in Halo multiplayer, or perhaps want to strangle the voice of the haters and the Call of Duty and TF2 fanbois dogging what arguably revitalized the FPS genre of console gaming, then here’s a chance, in a year, to get yours. In recent months, Halo has been the punching bag for a lot of folks to call overhyped and over done, but maybe more of the same, especially if it brings in the moneybags, is just what the Master Chief and Red vs. Blue wannabes ordered.

-Sequel and Series Games Galore – If you like your games with a number in front of them that is greater than or equal to “2″, then you probably had a little geekgasm in your brain (and I don’t want to know where else), because we saw announcements for Crackdown 2, Final Fantasy XIII, the aforementioned Left 4 Dead 2, Assassin’s Creed 2, Modern Warfare 2, Dead Rising 2, Army of Two..err, 2, and much more. Couple these with series continuations like Halo 3 ODST, and of course, the Beatles-endorsed (literally, as Paul and Ringo appeared on stage) Beatles: Rock Band, and you’ll quickly find that if you wanted your games to keep going into new ones, you’re going to get your wish. Just make sure that like with movies, your expectations are realistic, lest you feel like you did on your last “sequel” viewing, where you made faces like someone did something untoward with your theatre popcorn (that’s no butter…).

There was so much more, but that’s the highlights, folks. Stay tuned for our constantly smiling commentary on the next day’s worth of E3 content!

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June 1, 2009

“Case of the Mondays” Cure – E3 is Upon Us

e3-logo
Image by Colony of Gamers via Flickr

We geeks all know that after a weekend filled with either gameplaying, roleplaying, techplaying, or any other playing, that going back to work or school on Mondays is just the dumps. When the HR lady in “Office Space” talks about a “case of the Mondays“, it is just one truism in a bunch of generally crappy things that happen as the result of starting the week off.

Well here are Overly Positive, we are all about giving you your week a sunny-side up boost, so here’s this week’s “Case of the Mondays” cure.

E3 is here, folks. Yep, the annual electronics and gaming show, sometimes maligned for its lack of fire and/or content for developers, is back in force, and today is day one.

We’re bound to see some interesting things out of the show, and some stuff has already emerged, from Square’s announcement about its new bloody hack-em-up Neir, to a Fat Princess and Ghostbusters demo on the horizon, to a Left 4 Dead 2 achievement page leak, and Cooking Mama coming back for Christmas (C’mon, even the Wii has stuff going on, see?). And of course, there are big reveals like Kojima’s new maybe-metal-gear-possibly game as well.

G4 of course has live coverage and all your favorite sites are no doubt out there getting the info on everything gaming. It’ll be a 3 day extravaganza of new and interesting things on the horizon, so set your DVRs, fire up your Google Readers, and be glad this week is starting, not sad. By the end of the week, I’ll bet you’ll find something to be excited about.

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May 30, 2009

Square’s Film Neir

Cloud Strife - Final Fantasy VII
Image by Cesar Pics via Flickr

So Destructoid, among other sites, is reporting some of the pre-E3 news buzz, including the trailer for an interesting little number from Square Enix called “Neir”. Neir appears to be a bloody slashfest of not just beat-em-up but dismember-em-up goodness. It’s clear that the fast-paced trailers are the ones best suited for pre-E3, mostly because they are short, to the point, and frenetic enough to deal with all the ADD-induced gamer folks out there who are looking for the next big shiny.

There’s a fair amount of “meh” going on with this particular trailer, but c’mon, it can’t be that bad. I mean, for one thing, from the brief peek we got at the character in Neir, it seems like we’ll finally get someone who can give that other guy with the big sword a run for his money. Square’s got to let go of that money-maker at some point, right?

And what about Square inching out of their little strategy and RPG bubble? Violent, action-packed games aren’t that difficult to sell to an adoring public, and the equity that Square has given to its fanbase is worth something, right? With Final Fantasy XIII not coming by anytime soon, we need something to whet our appetites, and an action game seems right up the alley of those obsessed with the age of the FPS (Call of Duty, L4D, TF2, Halo, anyone?).

Most of all, though, it’ll maybe, just maybe, help us forget the last time Square tried to get into the action beat-em-up genre. Bouncer who?

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