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Tag: dragon age origins

November 23, 2009

The Great Consequence Of The Dragon Age

morrigan2 One thing that I have always enjoyed about Bioware games is that the moral choices that you make in them have lasting impact in the game. Whether it is the state of a planet, the disposition of NPCs, or the way your party members either applaud or oppose what you do, Bioware’s polished their system to a mirror sheen.

It’s this consequence that presents players an artificial dilemma that makes for a more exciting gameplay experience. What are the results of you not helping someone with a little cash? What happens if you decide to kill assassins instead of questioning them? These and more are the kinds of things that make Dragon Age an increasingly appealing game the more you play it.

Now, I don’t have this problem, mostly because I usually shrug and have no reason not to kill folks for my own benefit, swindle people artfully in order to further my agenda, or otherwise rule over the digital world that is rightfully mine. I create for myself a wonderfully positive world for me, but others don’t have it so easy. That in and of itself, the struggle to understand that the choices you make from character creation onward have impact, is something most games want to have through their storytelling but never achieve. Dragon Age is different in that regard.

The fact that as an elf, I get different dialog, different choices, and different reactions is great, and is a next step in the evolution of whether or not games can make people care about moral choices they make. Layer on top of that a system in which you make morally grey choices and you have why Dragon Age is a great success so far.

November 17, 2009

Dragon Age: The SWTOR Preview Made Manifest

dragonage_2These days Star Wars: The Old Republic fans are in a stage where they are looking forany piece of info they can get their hands on. With two class reveals (the Jedi Knight and Imperial Agent) the latest bits of discussion that has since died down, fans of Bioware‘s upcoming MMO effort are looking for any clue as to what will be in the gameplay.

Well, I’m here to tell you that one place that you could look is in the very excellent and well-rounded new hotness of Dragon Age: Origins. This single-player RPG from Bioware just came out a couple of weeks ago to huge fanfare and tons of praise from folks looking to get their latest Bioware fix. The deep story, multiple origins, and cast of characters have received a ton of posts from the blogosphere, and overall the reception has been largely positive. Hell, even my self-proclaimed nemesis enjoys it.

But within the decidedly independent experience of Dragon Age are hints and thoughts about how Star Wars: The Old Republic might actually work in terms of gameplay. You have a set of party characters that go with you – companions in SWTOR – and you have ways in which they may approve or disapprove of your actions. You have a moral choices system where you make difficult decisions about dilemmas in the game, just as they say SWTOR is going to have. The voice acting, featuring prominent actors such as Tim Curry and Claudia Black, is a huge part of the experience, and the fully-voiced environment reflects hours upon hours of recording time. And last but not least, the story, which has many threads, sidesteps, intrigue, and twists, serves as the backbone, a pillar which makes Dragon Age not just another rollicking RPG adventure, but one that has a unique stamp on its genre – just as SWTOR’s core marketing element has put forth.

Now, you may say “but Frank, we’ve seen this all before already – in KOTOR, or in Mass Effect – so what’s different here that points to SWTOR?”. Well, what’s different is that Dragon Age: Origins is the latest refinement of those core elements and systems, a way of playing an RPG that started in KOTOR and carried over into Dragon Age, over the span of years. Dragon Age: Origins highlights the latest and greatest in some of Bioware’s storytelling and RPG-style design docs, so to see Dragon Age as a way to preview Star Wars: The Old Republic’s gameplay is not that far of a stretch.

Bioware is well aware that this experience is just one element of the overall MMO experience, and that the multiplayer aspect is something to be integrated. So those concerned that SWTOR will be nothing more than a glorified single-player experience should rest easy – the feedback coming from Dragon Age’s experiences will no doubt be taken into account, but it won’t be the whole of the picture. Bioware’s drawing on the history of previous MMO releases for making a great online multiplayer experience – but you can rest assured that the single player feedback is going to be melded into it based upon the reception of games like Dragon Age: Origins.

But don’t let me diminish Dragon Age for you too much. Regardless of whether you want to play it to see how SWTOR might be or not, it’s a solid title and one worthy of a pickup – if for nothing else to hear Claudia Black mock you about saving kittens in trees.

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