user-avatar
Today is Wednesday
May 23, 2012

Tag: developers

August 15, 2010

Behind The (Developer) Wizard’s Curtain

Oftentimes the term of “developer” or “dev”, as people like to refer to the folks behind games, takes on a kind of mythical tone to it. When you’ve seen the kinds of games that a developer studio can put out – from AAA MMOs, to awesome action games, to adventures that become iconic – this isn’t surprising. Because of this inherent magical quality, players tend to take the concept of a game developer and assign all kinds of labels to it, whether positive or negative. I do have to say, you’ve probably not lived the gamer’s geek’s life until you’ve seen someone creatively compare a developer with something as complex as the United Nations or as simple as a bowel movement.

Regardless of the comparisons, the one constant is that developers sort of take on this aura of legend, a kind of entity moreso than a person. The Wizard of Oz is a commonly used, and apt, example. Here you have what amounts to either text on a page or in some cases, a common face of the company, speaking to gamers and interested parties about what they are doing, why it’s cool, and why players will enjoy it. While you do get to see a face every so often, or attribute an actual person to what’s being said, most of the time the subtle nuances of their philosophies are obscured behind what might as well be an impenetrable curtain.

This is why I kind of appreciate developer blogs, the subject of today’s sunshine. Whether they are contained on an official site, or in a developer’s personal page, the blogs serve as a way to let people peek behind the curtain, see not just just concepts but the people behind those concepts, and understand what developers are thinking. The humanistic quality of developers is something that more recently, some studios have taken advantage of, and even though the impression of the game is still mostly dependent on the game itself, having faces to names, and having thoughts to concepts, is very valuable.

There is, obviously, a little bit of a dark side to all of this, of course. I’m typically very optimistic about the kinds of thoughts that developers share online, personal or otherwise. That being said, there’s always a risk that putting yourself out there as a developer has all kinds of consequences, some of them potentially not so nice. It’s not a surprise that some developers or members of development teams who have blogs update only very sporadically. They are, of course, busy with the work of making games, but they’re also conscious of how their words can easily lead to problems later. All it takes is a misunderstood quote, an offhand comment, or a simple answer to a question to be a snowball that turns into an avalanche.

Still,  the developer blogs we do see on the internet are filled with plenty of insight, ideas, and thoughts about making games. Finding out the wizard behind the curtain is a person just like you or me is a valuable idea to keep in mind. Like Oz, they are capable of the same things we are, both good and bad – and reading about what they’re thinking is ultimately valuable no matter how you slice it. Go find some out there – you won’t be disappointed.

July 14, 2008

Developer Blues

The Real GrindYou know, as someone who’s been playing a lot of games since they were a wee little one, I have to say that, especially with the advent of the Internet, developers for games really must feel like throwing themselves out a window.

I mean, think about it. You make or design a game, put hours upon hours into it, work all-nighters on very little sleep to deliver content. You put your passion, your life, your paycheck on the line to make something really great. You look proudly on the printed box, or the programming you’ve done, or whatever you’ve been responsible for, and you gingerly, but eagerly put it on the store shelf beaming with pride at the fruits of your labor.

And then within minutes of purchase, some dude titled GodlySephiroth4543 who probably has the spelling of a 6 year old and the brain of a 2 year old, has taken a dump all over it on some forum or blog. Worse yet, Mr. Final Fantasy VII obsessive has a slew of people in the angry mob who agree with him, and brutally throw down your precious little title from the shelves and rip it apart like a bunch of vultures, all the while saying, with their barely out-of-high-school degrees, that they could do better.

Why you don’t see many news stories of “game developer goes on rampage, kills XBox Live gamers” is beyond me. These guys and gals must have ice running in their veins. But I’m sure that even the most steely of developers feels at least one bad bummer of a day. That’s where Overly Positive and their patented Big Boost Bullet List come into play!

Don’t worry, developers, because:

  • One day, you could be the boss – After years of putting your nose to the grindstone like the one in the helpful picture, as well as blood, sweat, tears, and caffeine, one day you could be the CEO or boss, or lead developer. The prospect of being yelled at by millions of people and having your words put through a blender 2000 times and dissected over and over awaits you. At least your lead or manager won’t be able to yell at you.
  • You’re just a fad to bash – Today’s generation is pretty damn fickle and they have the attention span of a gnat. Weather the storm, because tomorrow, some other poor schmuck in your business is going to receive all the loving attention of armchair developers who probably know how to eat a corn dog more than how to do your job. Sure, they’ll come back to you at some point, but by then, you’ll have a bottle of alcohol ready to numb yourself to the headache.
  • You can always be eccentric – Nothing charms a gamer community away from what could be the little mistakes you make in development (what do you mean the office joke of the naked elf slapping her own ass never got deleted?) like being a little odd. This isn’t hard to do, because you are already half-insane for working in an industry with little appreciation, not enough pay, and more hours than a 7-11. Dress in loud colors. Make sure all your interviews feature you with some crazy trademark, like making out with the camera. Stare blankly at your few fans as if you would devour their soul in the next instant. All of these things can save you the scrutiny and give you a way to “express yourself”.
  • Fatal Attraction – For every 5 or 6 smug little bastard who decides to photoshop themselves literally taking a dump on your game box, there’s at least 1 or 2 who will love you dearly and disturbingly know your address, your path to work, and what you had for dinner the last 3 nights. Seek solace in the arms of your few adoring stalkers, but be sure to stiffarm them (delicately) when they take it too far. Note: letting them see you through a webcam all day, at home, in bed, is too far.

Take heart, game developers! There’s light at the end of that tunnel, or perhaps it’s the bright color of that padded room they’re taking you to. Either way, it’ll be away from having to sit in front of a computer for a week straight.

© 2012 Overly Positive All rights reserved - Wallow theme v0.46.4 by ([][]) TwoBeers - Powered by WordPress - Have fun!