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February 7, 2012

Tag: blizzard

January 21, 2011

World Of Starcraft Could Have Been’s Silver Lining

All of you gaming folks who read probably have heard about the short-lived life of a mod to Starcraft II that basically created what could have been Blizzard’s next MMO, fixing the game to make it look like what World of Starcraft could have been. Sadly, this wasn’t quite as long lived as the in-progress youtube video was asked to be taken down by Activision. The full story of the World of Starcraft’s rise and fall can be read in detail if you so choose, though you might want to check out the explanation from the author on the whole affair.

Even though Blizzard is ultimately letting development for the mod continue, it was probably a bit scary at the time for the author of the mod to have to have a speaking dialog with the lawyers over there. And regardless of whether or not the mod development continues, it can never really carry the name World of Starcraft due to existing copyright claims. In essence, what it is right now is dead in the water, and what will come will ultimately have to be tweaked to avoid some sketchy intellectual property and trademarks issues.

That being said, there’s always a silver lining to the dark cloud, as I like to think, and this situation is no different. While the whole experience was certainly harrowing and sleep-depriving, the author of the mod appears to have garnered a bit of support and exposure in the development community. The most obvious of these is an actual potential job opportunity with Riot Games, makers of League of Legends, but beyond that, whenever someone has a work that either everyone takes advantage of or has been created with a bit of inventiveness, it gets seen and noticed. No matter where the author lands job-wise, the fact that an offer was even made suggests that for all the would-be yet unknown modders and developers out there, there is some hope that they might find a way into an admittedly difficult industry to get into.

And there’s also the grassroots support through social media, opinion articles and thoughts, and commenters as well. Much like the man with the golden voice, the person who envisioned what could have been an interesting take on a Starcraft MMO has enjoyed a near-overnight rise to fame and opportunity like he never thought was possible. It’s not quite on the same level as being homeless, but it is on par in terms of the suddenness with which it happened. What is done with this is ultimately his choice, but having the choice to begin with is a blessing in and of itself.

I’m obviously not saying making a mod or something close to copyright violation is the way to fame and fortune, of course – but I think it’s safe to say that even the rare kind of brush with what could have been a bad situation has an opportunity behind it. I wish the author of the mod all the best no matter where he ends up or what he ends up doing, and look forward to hearing about good things from him.

September 17, 2009

Overly Positive Thoughts: Designing Video Games Is Not Fun!

Office Space: Motion Picture soundtrack album ...
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Today I had to save myself from commenting until Overly Positive Thoughts on Thursday for an interesting little newsbit that came from Destructoid via Gamespot about Activision Blizzard CEO Robert Kotick’s comments about the kind of working environment he likes to inspire. Sure, he was talking to investors – the kind of cheerful people who would appreciate a zero-dollar expense report for Christmas more than an actual gift – but  I’ll just let these quotes stand on their own:

When he wasn’t promoting the company’s games or technology, Kotick was celebrating its laserlike focus on the bottom line. He pointed to changes he implemented in the past as being particularly beneficial, such as designing the employee incentive program so it “really rewards profit and nothing else.”

“You have studio heads who five years ago didn’t know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO’s office pretty regularly,” Kotick said.

He later added, “We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.”

If that sounds like it would create a corporate culture that isn’t all sunshine and hugs, then it’s mission accomplished for Kotick. The executive said that he has tried to instill into the company culture “skepticism, pessimism, and fear” of the global economic downturn, adding, “We are very good at keeping people focused on the deep depression.”

Now I have to say – I’m actually pretty pleased to hear some of these comments from a CEO. I mean, let’s be honest, the “evil” CEO model that we’ve seen in countless feel-good after-school specials, in movies like Office Space, and in the Simpsons as the immorally-inclined Mr. Burns is not something we typically see – it’s a caricature. But I have to thank Mr. Kotick for finally creating the embodiment of this little exaggeration, revealing that even in the worst of stereotypes, there’s a little bit of truth. Great job on breathing new life into that little comedic element, my friend Mr. Kotick – I know it was just getting around to being passe.

And what about his comments about the working environment? Take the fun out of making video games? Keep people pessimistic and afraid to produce results? Why, I think these things are just the paragon of thoughtfulness, despite what people might think at face value. I mean, working at a job that you might consider a dream job should totally be shattered from the very beginning. We can’t have these lofty things like idealism and passion, and love interfering with how many plastic guitars or Mountain Dew-endorsed sodas we sell, right? It takes years for someone in the games industry to become jaded, fearful, and paranoid about their job. Kotick’s just shortcutting all that, ensuring that developers under his umbrella are sure to be molded into the office and cubicle drones you see in, well, our jobs, or in a cubicle in Dilbert’s office. Bravo for cutting to the quick, Kotick.

And let’s not forget what’s important here – it’s not anything unimportant like making sure your workers want to come to work every day or advancing the industry through innovation and improvement borne of genuine love for the games community. Nah, it’s all about the Benjamins, baby – as in the ones that Mr. Kotick is stuffing into his pants pockets by the thousands. The richness of enjoying and getting fulfillment from what you do surely pales in comparison to the richness of buying 5 houses, 4 cars, and having more unfulfilling, empty romances than you can count on your hands, toes, and other appendages, right? Surely the kinds of changes that focus on the “bottom line” are the ones responsible for why Activision and Blizzard products sell so well.

We’ve got some real insight here, guys and gals, and something that you should pay attention to – it’s not the fact that you have a ready-made IP that people recognize or games with wide-ranging appeal that practically sell themselves sequel after unnecessary sequel. It’s totally because your workers are too afraid to quit for other jobs or they work for 20 hours a day toiling on their very “un-fun” games in an effort to maybe grab onto the CEO’s shoelaces during the next company executive yacht cruise (because coattails would be being pretentious, you see).

This totally makes me want to sign up for a games job. Sign me up, Bobby!

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