
- Image via Wikipedia
Those of you who’ve been following the latest about Star Wars: The Old Republic are well aware that last Friday was the official reveal of the Sith Warrior – the brutal, aggressive, ass-kicking lightsaber wielder with a penchant for violence. The 20 minute gameplay video saw plenty of the Sith Warrior in action, as he impaled, choked, and generally destroyed his way through challenges in his way. For those who’ve had a bit of an inkling towards the Dark Side, and find goody-goody Jedis boring, this is probably at least one of the classes you’d be considering.
There’s been a lot of speculation about where the Sith Warrior fits in the whole archetype system that MMOs tend to follow. Some people want to say that there are two Force-wielding classes per side, and that the Warrior is a precursor to introducing a more Force-focused character class. Some people disagree, saying that Jedi and Sith lightsaber vs. Force use was more of a personal choice rather than affinity towards one or the other.
To be honest, Bioware is, to me, on the cusp of possibly making something of a class system that doesn’t fall into traditional archetypes or any kind of “trinity” system. This could be wildly successful or be terribly inefffective, but either way, to no surprise of anyone reading, I’m excited and happy about the possibility. Fueling my thought is the latest descriptions of the Sith Warrior, which basically call it a heavily armored class that beats opponents into submission with powerful attacks. Such a description, putting aside the marketware, doesn’t seem to fit into any one archetype. When people think about “warrior” in the traditional MMO sense, typically they are referring to a tank class, known to be more defensive and less of an attacker. But the Sith Warrior appears to be able to do damage as well as take a beating. You could say that this is “too good to be true”, but I actually wonder if Bioware is trying to break a mold here and do something different.
Part of the appeal of the Bioware system of character advancement, especially in KOTOR, was that by using more traditional pen-and-paper methods of distributing stats and talents, you could be whatever character you wanted yourself to be. While there were broad, simple archetypes, the amount of customization you could do to your character in the course of his or her journey was simply nothing short of amazing. These sorts of things aren’t big visual elements, but more of an under-the-hood kind of tuning that made things appealing. You wonder if Bioware is doing the same thing with these classes, creating character classes based on iconic figures but allowing the player to shape the character how they want. In an MMO, it’s a potential recipe for disaster, but for those looking to fulfill unique roles not known or expected in your typical MMO party, it might actually end up being interesting. Really, one can only wait and see what the latter half of the classes will bring us (as now 4 of the 8 classes have been revealed), but if they’re anything like the Sith Warrior reveal, the class discussion is going to get a lot more interesting and exciting the next few months.

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If there’s a running trend we’re seeing with Bioware’s upcoming MMO these days, it’s in the way that they introduce new classes to the ravenous fandom. Sure, there are videos and a dev diary, and the requisite interviews, but what I’m referring to is basically what I like to call “iconic presentation”.
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