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May 23, 2012

Tag: BioWare

August 30, 2009

Sith Warrior And The SWTOR Archetype

Sith Apprentice
Image via Wikipedia

Those of you who’ve been following the latest about Star Wars: The Old Republic are well aware that last Friday was the official reveal of the Sith Warrior – the brutal, aggressive, ass-kicking lightsaber wielder with a penchant for violence. The 20 minute gameplay video saw plenty of the Sith Warrior in action, as he impaled, choked, and generally destroyed his way through challenges in his way. For those who’ve had a bit of an inkling towards the Dark Side, and find goody-goody Jedis boring, this is probably at least one of the classes you’d be considering.

There’s been a lot of speculation about where the Sith Warrior fits in the whole archetype system that MMOs tend to follow. Some people want to say that there are two Force-wielding classes per side, and that the Warrior is a precursor to introducing a more Force-focused character class. Some people disagree, saying that Jedi and Sith lightsaber vs. Force use was more of a personal choice rather than affinity towards one or the other.

To be honest, Bioware is, to me, on the cusp of possibly making something of a class system that doesn’t fall into traditional archetypes or any kind of “trinity” system. This could be wildly successful or be terribly inefffective, but either way, to no surprise of anyone reading, I’m excited and happy about the possibility. Fueling my thought is the latest descriptions of the Sith Warrior, which basically call it a heavily armored class that beats opponents into submission with powerful attacks. Such a description, putting aside the marketware, doesn’t seem to fit into any one archetype. When people think about “warrior” in the traditional MMO sense, typically they are referring to a tank class, known to be more defensive and less of an attacker. But the Sith Warrior appears to be able to do damage as well as take a beating. You could say that this is “too good to be true”, but I actually wonder if Bioware is trying to break a mold here and do something different.

Part of the appeal of the Bioware system of character advancement, especially in KOTOR, was that by using more traditional pen-and-paper methods of distributing stats and talents, you could be whatever character you wanted yourself to be. While there were broad, simple archetypes, the amount of customization you could do to your character in the course of his or her journey was simply nothing short of amazing. These sorts of things aren’t big visual elements, but more of an under-the-hood kind of tuning that made things appealing. You wonder if Bioware is doing the same thing with these classes, creating character classes based on iconic figures but allowing the player to shape the character how they want. In an MMO, it’s a potential recipe for disaster, but for those looking to fulfill unique roles not known or expected in your typical MMO party, it might actually end up being interesting. Really, one can only wait and see what the latter half of the classes will bring us (as now 4 of the 8 classes have been revealed), but if they’re anything like the Sith Warrior reveal, the class discussion is going to get a lot more interesting and exciting the next few months.

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August 27, 2009

Star Wars: The Old Republic’s Iconic Class Remainder

6a00d83451be5969e200e54f50552f8834-640wiIf there’s a running trend we’re seeing with Bioware’s upcoming MMO these days, it’s in the way that they introduce new classes to the ravenous fandom. Sure, there are videos and a dev diary, and the requisite interviews, but what I’m referring to is basically what I like to call “iconic presentation”.

If you notice what Bioware is doing with their class reveals, they are very quick to compare a class to an iconic character from the classic Star Wars universe. The Bounty Hunter is Boba Fett, the Smuggler is Han Solo, and so on and so forth. The latest is the comparison of the Sith Warrior to everyone’s favorite badass evil guy Darth Vader.

In this we might find some possible clues as to the remaining classes. For example, a Jedi class is inevitable, but perhaps we might see a mirror to the Sith Warrior be someone patterned after Luke Skywalker or Obi Wan Kenobi. We could see Jedi or Sith who are more attuned to the Force rather than the lightsaber be compared to Yoda or Emperor Palpatine. What about droids like R2-D2? Perhaps a versatile person of many skills as Leia? There are plenty of possibilities to be had among the characters of Star Wars.

I think it’s safe to say that Bioware’s really selling the story appeal partially based upon any dreams we Star Wars geeks had about being the iconic characters from the episodes and stories. To be honest that makes people more excited about the remaining classes of the game and generates a ton more discussion in the forums. Frankly, that’s what Bioware wants – excitement and buzz, to better sell the mechanics and meat the game inevitably has to offer. I personally haven’t found anything among the various classes yet – but hope to by simply looking at who I’d want to play in the vast Star Wars universe.

August 18, 2009

SWTOR’s International Debut

LOS ANGELES, CA - JUNE 01:  Characters wearing...
Image by Getty Images via Daylife

Today’s brief Star Wars: The Old Republic tidbit out of EA’s Gamescom conference in Cologne, Germany seems to be small fry, but it honestly is news to make gamers look up and take notice. Reported by Darth Hater, Moon Over Endor, and others is the news that Star Wars: The Old Republic is going international, opening up fully voiced localization for Germans and French folk. Yep, swtor.de and swtor.fr are live as of this morning, so all of my European readers (both of you) can go check it out.

Even though bigger fish to fry are coming this week with the first public demo and Gameplay Demonstration rolling out to folks, going international is still great news for TOR and TOR fans. For one thing, there’s a bit of confidence being shown here. It’s already a massive undertaking to fully voice an MMO in one language, but to do it in three must be just daunting. Still, from what we’ve been shown so far, good progress is being made, so if Bioware pulls it off, they’ll be in a really good place.

Also of note is the single umbrella management of this international effort. While there are certain to be European entities responsible for the nuts and bolts of TOR’s German and French audiences, for the most part the control will lie with Bioware. This can’t be seen as anything but a good thing, as centralized management means that patches and fixes roll out at the same time, communication is consistent, and promotions and contests will work across the board no matter which of the three languages it is in.

Of course there’s also the fact that now, more than ever, Bioware, and frankly EA, is positioning itself as a global entity in the MMO scene. WAR, despite underperformance in subscription numbers, is in multiple countries, and it seems Bioware will be doing the same thing with TOR. To actively be a player in the industry, Bioware’s utilization of EA’s deep pockets is going to be key, and establishing an international presence is just one step in their dastardly plans, certainly.

So even though this may seem like a minor bit of news, the calm before the storm, I can’t help but think that this small snowball could turn into an avalanche of goodness for Bioware, and for The Old Republic’s prospects.

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August 4, 2009

Bioware, TOR, and the Pre-Release Recruitment Extravaganza

The Guild
Image by Jean Carlos OS via Flickr

So one thing that I missed yesterday while having teeth ripped out of my mouth was Bioware shaking up their forums a little bit. Apparently, according to Darth Hater and others, the guild forums are going to be phased out on the TOR official forums, to be replaced with sticky threads for recruitment and discussion. It seems that Bioware’s getting a taste of what might be in for them in managing an MMO community, as the backlash has been a bit tough. There are a lot of people who are dissatisfied with the outcome.

Honestly though, this isn’t that bad of a change. Guild recruitment, for example has a tendency to go on for months, sometimes years before a game comes out, and while there are a ton of people eager to become a part of a group right before the beginning, the game’s details haven’t been released as of yet. In addition to that, there is a distinct segment of people who aren’t even visiting the forums right now. These folks will show up after the game is closer to being released, and there will be plenty of time for recruitment in due time.

The changes to the guild forums also make it so that recruitment can happen for small and large guild alike without there being any issues with threads being bumped off of the front page. This way, a guild that is more casual can be observed almost as easy as the larger, juggernaut guilds. Not to mention that off-topic posting is less likely to happen in the guild recruitment threads, leaving them to be clean and formatted for the information that’s needed to be presented.

Really, this boils down to the idea that guilds will get members recruited to their banner more for what they do in the game then they do before the game is released. While some guilds will extend themselves to getting a sort of reputation prior to any MMOs release, actions definitely speak louder than words. So don’t fret too much, TOR fans – hopefully a system willbe put into place to better allow for guild recruitment, but until then, take a load off – recruitment should hardly be what’s on your mind when it comes to TOR.

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August 1, 2009

The Ignored Core TOR Community?

Depiction of the Draft Riots in 1863 from an u...
Image via Wikipedia

Ah, the wonderful world of community interaction for MMOs.

I managed to dig this up on SWTORBlog.net, but it seems that there were a few disappointed TOR fans on the forums regarding Bioware Community Rep Sean Dahlberg’s expectation-setting quote. It it, he said updates would be scarce, but that the community should make an effort to keep watching for more TOR info during and after the major gaming conventions that are upcoming.

Of particular note is this line he uttered near the end of one of his responses to fan concern:

“One thing I’d like to point out is our updates aren’t just geared towards the core community here but also for the wider community that follows The Old Republic. That is why we point out the updates in multiple places. I already know that all of you who are on the forums are going to see things even before I post them. But some of our fans wait till they see the update in the newsletter, on one of the social networks, or exists on the front page of the website. So we try to craft thing with all segments of our community in mind.”

We’ve seen some of this line of thought before from other developers, that updates are not just for the hardcore followers of a game’s release, and that many other people, who aren’t constantly hitting F5 on the developer postings on the forum, benefit from the announcements given. While it might seem easy for obsessive folks – and I fully include myself in that regard – to get upset over a comment such as this, when you look at the big picture it honestly makes sense.

People like us, who write about Bioware and Star Wars: The Old Republic at least a full year prior to its release are the people Bioware already has in their back pocket. We’re the ones giving them free publicity and buzz, we’re the ones posting on the forums right now, and we’re the ones that have plans and aspirations for a game we haven’t even been in beta for. Bioware doesn’t need to sell us; we’re already sold. But it’s no secret that there are skeptics out there – people who doubt that no matter who the developer is that they will have trouble meeting expectations – and those are the people Bioware has to convince with all the video, interviews, and info reveals.

If Bioware can convince people outside of the core community of TOR to become involved in it, that only benefits the core folks even more. MMOs these days rely on – well, being Massive and Multiplayer in order to create a shared ideal gaming experience. Without population, MMOs have a harder time of actually selling themselves to an increasingly discerning player public, so if Bioware’s marketing blitz targets the whole of potential signups and not just the hardest of the hardcore, then so be it. More players isn’t necessarily a bad thing, and a community can balance itself out from the inevitable fun of having a larger group of players that post and participate in the game’s discussion.

So rejoice, core community of SW:TOR – you ultimately benefit from Bioware’s strategy here, just not in a direct or immediately gratifying way. I, for one, can’t wait to get more people excited about The Old Republic, and plan on using this blog’s TOR posts to help do just that.

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July 31, 2009

Do The Droid in TOR

Syp over at Bio Break had something to say about the possibility of playable Droids in Star Wars: The Old Republic, hoping against hope that everyone’s favorite robots would, ironcally, be actually playable by humans.

There are a couple of arguments against droids being an actual race, but perhaps the largest one would be the actual role of droids in the Star Wars Universe. Sadly, they’re mostly tools – tools that can talk and have a sort of programmed personality, but tools nonetheless. They’re usually seen in service to, well, “meatbags” as HK-47 will tell you, and even in the movies themselves they are relegated more to a supporting, sometimes comedic role (see: C3PO). So on one respect you might not expect them to shine brightly enough to be a race all on their own. Heck, you might not say that they are even a “race”, per se, but more of an entity.

But Droids, in their function, can serve plenty of roles in the Star Wars universe, and as a playable race can introduce a variety of elements in terms of Bioware’s vaunted Story focus. For example, a particular droid might start out serving one master over the course of their story quests, only to change to another. Droids themselves are, even in the role they played in the main films, iconic by their look and behavior. Who out there doesn’t know who R2-D2 is? For a droid that apparently speaks only in beeps and whistles, that’s something.

Bioware’s vast timeline of hundreds of years before the main films also leaves a lot of story to be filled in specifically about droids. It perhaps might not be too much of a stretch to imagine a slice of history in which droids rebelled, or became independent to the point of having a centralized presence on a particular planet. Even though he was a cyborg, General Greivous from Episode II of the movies shows that it isn’t too much of a stretch to have droids with some level of thought to do such things.

Overcoming the barrier in selecting classes, however, might only be done by restricting droids to particular, specific careers (as much as you all might want to see a Droid Bounty Hunter or Jedi/Sith, probably not happening). But here we might just see somewhat of a role that Droids can properly fill, and that is the unknown role of “healer” or “support”. Droids by their very depiction are suited to “utility” and can possibly be tweaked into a class that provides much needed buffs, engineer-like devices, or even medical attention in lieu of the magic of the Force.  Being only a droid might seem like a turn-off to many potential players, but to others, it is a chance to play a fairly unique role with a unique, distinct look that won’t span the other classes.

Time will tell if Droids come anywhere near a role that isn’t NPC or Companion in TOR. But like Syp, I’m hopeful that they won’t be just another R2-D2 or C3PO.

July 30, 2009

For TOR, The Devil Is In The Demo (Details)

Star Wars Republic Commando - Vode An, Brother...
Image by Thorsten Becker via Flickr

SWTORBlog.net posted their usual updates regarding dev quotes, and apparently, according to TOR Community Rep Sean Dahlberg, there isn’t going to be much coming out of the Bioware front for a few weeks. This means that Bioware’s relative silence about the game is going to get that much more apparent. But there’s always some little gem to be had in any “aw shucks” quote, and TOR doesn’t disappoint:

“After we get through these next few weeks, we have a lot of content in store for all of you. Our updates at the convention (and after them) will also include updates to the website for those of you who can’t join us there. And yes, there will be some new reveals as well as the Gameplay Demo Walkthrough video.”

This is an interesting development, to be sure. It’s nice that Bioware is getting ahead of the concerns from outside observers that the game’s details and gameplay have for the most part, been a closely guarded secret, the only demo having surfaced being a press demo of one of TOR’s quests. We saw some subtle details in the voicover vid, but not much else.

I don’t particularly remember any other MMO developer out there putting out an actual dedicated walkthrough of the gameplay, unless they were displaying a piece of their game at a convention, in an interview, or otherwise as a side note in a general reveal about the game. If Bioware’s pattern for Star Wars: The Old Republic is to be guessed so far, they’ll probably only put the details that are truly polished enough for public consumption/chainsawing/blending in forums and blogs like ours. Sure, that means that we won’t get to see everything, but let’s take what we can get, folks – it’s probably going to be eye-opening and allow the community to speculate even more on what could be included in TOR.

It does seem that Bioware is learning from the mistakes of MMO dev past as well. How many times have you seen people on forums complain that a game “didn’t meet their expectations” or that “they thought it would work like x but it actually turned out to be y”? You probably will see some people who will say that about The Old Republic, don’t get me wrong, but prominently displaying their gameplay like this can and should set expectations at a level that Bioware is comfortable with, making it easier to soothe the savage community beast. I for one, can’t wait to see the kinds of things that the Gameplay Demo Walkthrough video will bring with it, because I thinkw e’ve all been salivating over more meat and potatoes about SW:TOR.

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July 28, 2009

My Very Own TOR Companion

Yuki ?s the prototype companion cube
Image by Don Solo via Flickr

Out of all the info that has surfaced about TOR so far (and you can get to Moon Over Endor if you want the full overview from Ayane as usual) the actual TOR Exhaustive Q&A from IGN is probably the best and most comprehensive of the limited information that Bioware is releasing right now about TOR. There’s a ton of info in it, but one of the things I wanted to cherry pick for today’s post was about “companions”, NPC characters who will join you on your journey through the world of Star Wars: The Old Republic:

“IGN: What can you say about companions right now?

Dallas Dickinson: I think what we’ve said thus far (apologies for this being cryptic because we haven’t talked in detail about the companions and how they work), is that if you’ve played BioWare games, you have some sense of how our companions are going to work. They’re going to become party members, they’re going to become people with special contributions to your story or your gameplay and you’re going to be able to make decisions that can influence them and their loyalty that will unlock some content or potentially close down some content for you. It’s going to make your experience unique, so you and I can both play as a smuggler and you will have a completely different experience, at least in part, because of how you treat your companions.”

This is an interesting development because we haven’t really heard this much detail about companion characters before. The thing that immediately comes to mind is how much easier this makes for an individual player to play solo through the campaign of the MMO. Many times the “pet” classes are the ones that have the added benefit of having something NPC-controlled that they direct. This seems to be a massive expansion on that concept, giving everyone the ability to have NPCs, but also bringing in the KOTOR-style consequences of making decisions and their attitude towards you. There’s a certain kind of appeal to having your own sort of crew, and a myriad of possibilities that open up with using your companion characters and your toon to talk to others with companions of their own.

In a sort of Dr. Who-like interaction, your companions will join with you and affect how you progress through the campaign. Considering the depth of the story that Bioware is currently marketing harder than any of their other features, it sure seems that it will be a welcome addition to the overall experience you’re going to be having. Imagine if you have a companion that sticks with you through thick and thin, who might save you or affect the choices available to you when interacting with certain NPCs. Or perhaps you might betray a companion, and ruthlessly close off an opportunity to advance their loyalty to you. With the supposedly constantly branching storyline in front of you, the game experience might change with repeated play, something which will be great for TOR’s longevity.

Companions seem to be the latest in the line of unique additions Bioware is making to their game that they are attempting to transplant from their previous successful single-player RPG franchises. Whether or not is a right or correct strategy will depend on the execution – but it’s no secret that the Companion mechanic has netted huge success in Bioware’s games of the past. MMOs are a different beast, but if this is any indication, this particular beast has more faces than just your own. It’s exciting stuff.

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July 27, 2009

The Zipping of Bioware Lips for TOR

Mute Records
Image via Wikipedia

Today as I was browsing along in the Star Wars: The Old republic official forums I came upon a post by SpockO in page 9 of a TOR interview questions thread that talked about Bioware‘s communication with its potential players:

Too many games have been ruined before they were even completed by early open betas, unkept promises from early interviews (even if they say “this may change before release”) and other forms of early leaked information. Just watch the swtor.com forums…There can be 100 page threads about 2 sentences of an interview. People way, way overreact to *everything*.

In the past, games didn’t take 5 years to make. But MMOs do. So there is all this build up time to fill. Bioware does a really professional job of keeping their mouth shut, while still giving out info they can talk about because they are sure it will go in.”

Even though Bioware is taking a lot of heat right now for not revealing the nitty-gritty details of the game, you have to wonder if their reticence is due to the fact that they are strategically withholding details to prevent the blender of the community from getting at things that aren’t final. This seems to be supported from the PCGamer UK interview a while back, where it was stated that they wouldn’t have been this confident to roll out a demo to the press if they weren’t absolutely sure it was polished and ready.

I think this same strategy applies to what they’ve got planned for the meat of the game. I think it’s no secret that beta is going to bring with it a variety of leaks, bugs, and impressions about TOR that could dictate player opinion. If by the time closed beta hits and these things come out that Bioware has a product they are confident can be leaked with impunity, they’ll have a good strategy of approaching things. This is, by the way, a familiar strategy – one that a certain company named after a winter storm employs – when it comes to communicating about what they are doing.

So while people fret about Bioware not revealing too much information about TOR, just consider what we already know, and how interesting and intriguing that is. How much more interesting will the real juicy info and mechanics be? Time will tell.

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July 21, 2009

Bioware’s TOR Viral Marketing Device

virus
Image by twenty_questions via Flickr

So as if it wasn’t tantalizing enough that Bioware was releasing information about The Old Republic in small chunks and bits, now it appears that they have more than likely started a viral marketing campaign.

If you want the links and info, you can head on over to Moon Over Endor, as Ayane has a full breakdown of the mystery so far regarding “The Great Holocron” and what the ominous date of August 24th, 2009 is talking about. To summarize, it appears a bunch of mysterious transmissions, sent by a Jedi in possession of The Great Holocron, have surfaced. Apparently the object in question is so interesting there’s a reward out for it.

Ultimately, if this is indeed engineered by Bioware as a way to market the game (through a series of social networking meta-games), this is a nice little side diversion to keep fans busy while more info and details are being cooked up for TOR. There’s been a slew of speculation about what the date means, from the opening of public closed beta to the release of more class information or even a release date. I personally think considering the forums are asking for a declaration of allegience and the like that we’ll see something along the same lines as WAR’s pre-release version of Realm War, where Order and Destruction participated in a little side game.

Viral marketing has always been about generating buzz rather than releasing core details, so the people looking for some meat and potatoes with regards to the details surrounding TOR will probably not find it in the hunt for The Great Holocron. But for those looking for a bit more flavor and understanding, and who use the various social networking tools out there, this will be quite interesting, indeed.

That is, assuming this isn’t just a great ruse by normal users – in which case, the mission of popping up more talk regarding TOR is still accomplished.

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