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Tag: beta

August 31, 2008

Sating the WAR Appetite

As some of us are (hopefully) taking the long weekend here in the US for Labor Day to have a nice little barbeque and spend some time with family and friends, I thought this was an appropriate time to talk a little more about that wonderful thing that happens when it comes to highly-anticipated MMOs – the lull.

The lull happens when you are between two major milestones in a game’s release timeline. Those that haven’t been scared away by the disturbingly obsesstive fandom or been so disgusted with previews that they wanted to slice their wrists open with a dull spoon are left wanting for more during this time period. They hunger for a taste and lumber along in forums and blogs like a zombie shambles after human brains, and pine away counting the days until their next delectable bite.

Warhammer Online is no different in this regard. Right now, with the NDA drop and Preview Weekend behind us, and Open Beta and the chaos of release ahead of us, things are in a calm period, and people drool over even a hint or a tidbit of new content. They bang virtual cutlery on the table, looking to be served their WAR dinner on a platter, and when it isn’t forthcoming, they try to amuse themselves with doing some oh-so-productive things like start threads on forums that are half in all caps and repeat a topic worse than a parrot mimicks its owner.

Now I have to say, it isn’t all that bad that you folks are not playing right now. Sure, it might seem like we moderators and admins want to shoot ourselves in the head because you want to spend so much time on the forums hitting F5 like a crazed monkey, but we still care, so  I’ve got a pick me up just for you.

Not playing the game right now means you’re going to prevent yourself from burning out on it, for example. Because you can’t log in for 20 hours a day literally to beat the snot out of someone else on an opposing team, you are at least a 20-hours a day work week away from being a cynical, bitter, inflammatory bundle of joy. Already there? Well, you’ll basically have one less game to complain about, right?

It’s also good that you’re not playing because it allows you to give the rest of the Internet their due. I’m sure that when you might have been playing WAR over the Preview Weekend or for the double secret Collector’s Edition beta, that you were arguing all the wonderful Internet meme spawning grounds, from 4chan, to Youtube, to Bit Torrent, and other such tools of the tech trade. Not playing gives you more time to waste on other superficial things, giving you a way to post later about how he game will be an epic fail and create videos set to random metal music.

And let’s not forget the online social element. WIth no MMO like WAR at your fingertips to start playing at any time, you’ll have to actually try to hold an online conversation with someone, now that you can’t mark yourself away because you’re in the game already. Besides, it’s good practice, because when the site gets past release, you will have all the time to try to make sure every 3rd person doesn’t spew some random nonsense. To get a good idea, just play a wonderful game of Halo 3 over X-Box Live. If you survive for at least 15 minutes without wanting to reach through the screen and choke someone, then you’ll be nice and ready for open beta and release.

So don’t worry about not being able to play WAR right now, fans. There’s so much that you can do otherwise, that it’ll re-charge your batteries and get you ready for the next round of inevitable tests and concepts that make you play a grand total of 13 minutes at a time. I know I look forward to it.

August 24, 2008

The Penultimate Preview Weekend WAR Review

So after Warhammer Online’s Preview Weekend no doubt there are many reviews and impressions regarding what people think of the MMO genre’s upcoming entry. I’ve seen so many awesome and incredible thoughts about the game, based on these last few days that I just had to summarize and aggregate them into one page for easy reading. With so many judgments and conclusions based on such a long and extended period of time I know it was a daunting task, but I think I got it just right.

In general, WAR is just like any other MMO out there that was released in November of 2004 and had orcs, humans, elves, and dwarfs. In fact it’s so like those MMOs that it pretty much has the same UI, the same hotkeys, and the same mechanics, like battlegrou-er, I mean, scenarios, rai-um, I mean Public Quests, and the same crashing issues when it launched. The combat is also the same, and it feels great, because it’s just like when the server has extreme lag under the thousands of players playing in the same zone, just like the launch of those other MMOs that put up original content based on other original content. Honestly, I really hope WAR kills these other MMOs with orcs, because I definitely don’t feel like you can really judge a game on its own without comparing it to something else.

You know I really do wish it played like those other titles more, though, because even though I really like the fact that after only 5 levels I clearly know everything I need to know to make a call on a class being overpowered, it needs a little bit more. The UI needs to have the same amount of stuff I can do with my other UIs with 50 addons attached to them so I can click to do my class’s top three skills automatically, make insane graphical changes to my default chatbox, and create the same kinds of innovations I see after 4 years of programming. I need to see the landscape go by for 10 minutes when I fly somewhere so I can get up, make a sandwich, take a dump, and look up porn while I wait – because since when is loading to a location after a 30 second wait convenient? And what about the Public Quests? I need that epic encounter per week that takes 4 hours a night to do and 16 hours a week to prepare for. There’s no way that I should participate in a 5 minute quest to get the same frustration over not getting loot – I should have to work for that feeling, because if MMOs have taught us anything, it’s that he who lives the game, beats the game…until the next expansion.

I have to say there are some bugs, even though I like the game. I do hope that they put in the little things that fix them, because if they don’t, I might not want to play. Clicking the mouse to move is very important to me, after all. There’s so many bugs maybe the game isn’t ready to be released – I mean, we’re competing with other MMOs that have had 4 years to be polished, so we don’t have to acknowledge the fact that other MMOs might have had launch times with server downtime, extreme lag, and awful class balance. So let’s hope Mythic fixes these problems, because if I get mad within the first 5 minutes of the game, I’m definitely going to take the next 5 minutes to write a 5-minute impression on the forums that will have a definitive conclusion and I can get to work on my goodbye thread. Is the statement “WAR will be an epic fail due to gamebreaking issues” dramatic and attention-inducing enough?

There. Now you don’t have to read any of the really great preview weekend stuff.

Overly Positive – presenting the best service for reading pleasure for a whole month or so.

August 19, 2008

An OP Review of a Half-Baked WAR

So with today’s NDA drop for Warhammer Online, everyone who was in the closed beta seems to be scrambling to put down their keyboards and mice and post their thoughts about the game as it stands today, a little less than one month before release. Well, far be it from me to not jump on the bandwagon and start yee-hawing away myself, so here’s a great review of a product that isn’t out of the oven yet. Now, some of us have been licking the bowl longer than others. I myself have been in the beta so long (since June of 2007) it seems like I’m licking the plastic shards off the bottom of the mixing bowl these days. But with that comes a certain impression, and, like with everything on this site, it always looks on the bright side.

Perhaps the best portion of all this stuff has been going through the process as long as I have. Make no mistake about it – WAR has been polished so hard you could almost see the blisters on our fingers from all the rubbing we’ve been doing for the past year or so, ever since public testers were first invited. The core elements of the game – the fact that you can queue in a Scenario and bash someone’s head in from rank 1, the idea of the campaign, the zones and the classes on each side – the experience of going from chapter to chapter living a story in your own fantasy world – all of this stuff has been fine tuned as much as it could be for the time we have left. Even as a half-baked pie, it tastes decent.

I mean, sure, every time you logon to actually do some of that “Realm vs. Realm” thing, you’d better be a race that was beaten by an ugly stick, mutated by one, or clutches one looking jealously at people with better sticks. If you’re the perceived “good guy” Order folks – don’t worry – while you can look forward to many, many beatings by superior numbered Destruction people outside of WAR’s balanced scenarios – it’s a challenge right? You like being the underdog that takes on 5 on 1 and somehow manages to beat them to the point of them calling for a nerf to your class, I’m sure. So don’t worry – if you’re Destruction, you’ll have plenty of time to get in a swift kick to the nads of any Order corpse after it’s been sliced to death, and if you’re Order, you have the wonderful opportunity to trudge uphill both ways and post on Youtube about how you somehow prevented a “zerg” from killing you because you have “l337″ skills. You’ll also get to command all the clueless people who filled your ranks on release who “thought humans looked cool”. Everyone wins!

Gotta say, the UI looks great. Yep, you can move all the elements around, you have an amazing Tome of Knowledge that would (and probably could) record when you last picked your nose and how often, and everything is easy to find and convenient, from the action abilities to the party windows to the layout, all customizable. Hey, it’s easy to make a variation on a hamburger when someone has it pretty well done already, right? Heck, I’ll get this out of the way right now – most of you who are reading this played WoW , and if you say you didn’t I would question your honesty, because it’s like masturbating – millions have done it at least once, but not everyone’s willing to admit it. The UI is definitely easy to teach to someone who’s sat down with WoW – it has similar shortcuts, it has similar feel, and it has similar layout. But don’t torch me at the stake yet – why, I think it’s a good thing. There’s no need to innovate or think of TOO many new features, because you don’t want to overwhelm someone with too many selling points, right? I mean, when was the last time you had a choice between a hamburger or an exotic new dish that might have been made with the brains of a monkey, and chose the latter? Yeah, I thought so. WAR’s UI better be like a hamburger, because today’s fast-food society demands it! The customer is always right!

And what about all those “Secondary” things about WAR’s beta right now? Crafting, for example. Boy, I do have to say that finding my own recipes is kind of interesting, challenging, and fun to do. Of course, when I do make something it’s probably something that might be more useful to a 2 year old with a crayon for a weapon instead of my character, but hey, it applies somewhere, and it’s the thought that counts, right? Oh, the many things that I have crafted with my own two hands that I have generously donated to some merchant who takes in orphans to feed. Slight Allaying Draught that heals 50 over 4 seconds, I salute you, and the pet cat or rat who benefited from it does as well! And let’s not forget the PvE dungeon aspect. I mean, yeah, the dungeons might have been more deserted than an ice cream store in the dead of winter, but I’m sure the 60 or so people out of the hundreds or thousands who tested the dungeon found all the bugs and there won’t be a single one for release at all. With all those other people testing how hard they could slam their weapon into their opponents’ faces, someone has to do the boring dirty work of testing a wing of a dungeon that has mobs with pathing and direction issues worse than the Blair Witch Project kids.

So with all this going so well and with so much time to test since everything appears to be just peachy keen, is WAR ready right now? You bet it is. It’s ready to be judged within 5 seconds of footage by people who like to get their daily lulz out of posting chain letter comments on YouTube videos. It’s ready to be potentially cast aside as the MMO with “the worst launch ever” and the common words “epic fail” attached to it. It’s ready to be invaded by tons of players who might not have the slightest idea how to ask for help unless it’s with three letters and the grammar of a Wookie. And of course, it’s ready to deal with the angst of many people who were somehow bested in combat not because their opponent was better than them, but because they are “OP”, “need a nerf now”, and “use cheap BS”. In a game where the point is to take the enemy’s capital city and moon them at the same time, expect to see a lot of bare geek ass on fansite forums as Mythic is smart and sane enough not to run their own.

I can’t wait. Can you?

August 19, 2008

NDA Nostradamus

So the latest, exciting news on the WAR front is the fact that the Non-Disclosure Agreement will be dead in a matter of hours, allowing many people who’ve had to have their lips zipped and their mouths shut to finally talk to everyone who wasn’t their friend or on their IM list. Yes, once again I’m going to invoke the cheesy Braveheart comparison and say that soon, the masses will know just what kind of freedom they’ve been clamoring for. Of course, that will get some people beheaded just like in the end of the movie, but who’s really counting?

Anyway, I’m really looking forward to this, and no, not because I’ve been in beta for over a year now. No, I’m excited because there are just going to be so many productive and awesome posts, threads, and news about this that I might burst with joy. Or is that a headache or migraine coming along? Ah well, no worries.

So now, hours from the floodgates, here are some really great predictions for the dropping of the WAR NDA:

I will be rich off of the words “WoW 2.0″: That is, if I had had the sense to somehow find a way to be paid 10 american cents whenever I heard the words. Boy, am I looking forward to this stuff despite that, because hey, why try to let a game stand on its own merits when you can try to point out what it rips off from other games that have ripped off other features? Never has a criticism such as this been so in-depth and all-encompassing. Exciting!

The game will fail and fall into the depths of MMO Hell: At least, according to at least hundreds of posters who will make the same kinds of predictions I’m making now. Hey guys, I know that we all can channel Nostradamus here, but heck, leave some room for me to make some wholly accurate and not at all assumptive predictions, will you? I mean, I’m certain that I’m going to find a post that starts with a dramatic, interest-inducing statement of “epic fail” and ends with “this game sucks” really extremely helpful and not at all biased. Sure, dying a ton of times or only playing 15 minutes in a fast-food society like ours might have been factors, but who’s really going to report boring factoids when you can go for popcorn worthy theatrics.

The game is perhaps better than sliced bread, the invention of fire, and quite possibly, sex: And I really only put “quite possibly” on there because hey, just because you probably haven’t ever had sex with someone doesn’t mean you can’t compare something to it, right? This is really the other end of the spectrum, but boy, if only the haters and these folks could realize they learned from the same Forum Drama 2.0 book, we’d have less of a battle on our hands. Anyway, I really look forward to all these extremely gushy posts about how the game could quite possibly rival the peak of ecstasy, even though there are some things omitted like game details, or mechanics, or that time you might have gotten stuck naked in the opposition’s capital city because of a teleport bug. God, that realistic stuff just gets in the way of the awesomeness aura, forget that.

Our eyes will be given sensory overload with a bevy of video footage: Oh man, I can’t wait to see all the videos that people have taken of their gameplay footage. Yep, nothing will rock so much as yet another video of “PvP” set to the likes of Linkin Park, Disturbed, or any other rock band that tends to scream their words. Or how about all the “epic” PvE videos consisting of a grand total of one shot that doesn’t go anywhere and shows nothing but spamming heal buttons, set to all that music by X-Ray Dog or Immediate Music that people certainly have not used over and over again. Certainly there’s no need for actual video editing or cutting, or music timing – not when you can crank out 15 videos of a 5 minute clip set to a looping top 40 song. I mean, quantity is king! And let’s not forget all the video feedback. Gosh, if you enjoy Youtube commenting you’re going to love some of these gems when they come out.

Forum moderators and administrators, along with some bloggers will suffer mental breakdown due to insanity: The only prediction that I can confidently say has already come true. The blogs I link to, not to mention myself, are perfect examples. Oh, how I love those masses – so cuddly…so chatty…so angry-mob-with-pitchforks-and-torches-that-would-burn-your-place-down-if-they-knew-your-address. Thank God for the anonymity of the Internet, where we can all certainly be assholes without any form of retribution.

Mark my words – this is all coming true. You’ll thank me when it does!

August 10, 2008

Beta WAR Stories

So the latest milestone quickly approaching in development of Mythic Entertainment’s Warhammer Online is the dropping of the Non-Disclosure Agreement, or NDA. For years, WAR’s beta testers have been bound by a legal obligation, under threat of many spankings and a swift kick to the ass out of beta, to only reveal two things – that there is a beta, and that they are in the beta.

Let’s put aside the fact there there are sites which have posters who have either received spankings from Mythic or have avoided the paddle altogether to “leak” information about the WAR beta. Oh, you information troopers – bravely providing the information in the name of freedom, like some online version of Braveheart, only without the facepaint, the actual body of a warrior, or the respect that only millions can bring. I admire you for your need to create a geek revolution – even though it’s against a system that actually needs to stop people from making conclusions on an unfinished product. The nerve of them, wanting to be a good business! But I digress.

When the NDA drops, we’re going to hear all kinds of accounts, and the first thought that some of you WAR beta testers out there might want to do would be to softball it. You like beta, right? You like the fact that you can log in to play betas for MMOs with more bugs than a condemned crackhouse, and you put up with them because heck, it’s going to be a great game anyway. And of course, there’s always that need to push yourself above the unwashed geek masses and be a shining beacon of beta-nourished light. We can’t forget that the trivial things we accomplished online and in a video game are certainly more important than your real, boring life filled with uninteresting things such as paying the bills, having a successful career, and talking without a keyboard.

So there might be a tendency, when the NDA drops, to start talking up the game, to talk about how epic it was to siege a keep or to turn the tide for your team in one of their scenarios. To talk about how you fought off 2 or 3 players at once with your incredible and awesome skill. To speak about how the game is ready for prime-time and that those that play are going to have the time of their lives.

Hey, I like that stuff, and I bet the community is going to want to hear it, so feel free. But if I know one thing about gaming communities, they are starved for information on a game they are following like a thirsty refugee in a desert. They’ll drink anything and everything as long as it quenches their need for information, which means that even if you feed folks dirty water that probably came from a sewage pipe, they’ll lap it up like dogs.

The community wants to hear about how you found a bug that turned you upside down, changed you into another class, and dropped you into the enemy camp. They want to hear about how the only reason you were able to hold off 2 or 3 people was because of a mistake in the skills that gave you a 18000 point damage spell every 20 seconds. They want to hear about that night you went to the game, tried to play it, but couldn’t, because there was a gameplay “known issue” where the voice of a goblin was looped with the voice of a dark elf female screaming, and you felt funny in your pants after 15 minutes of hearing it.

You can only be helping people by “keepin’ it real”, yo. MMO betas have a nice face, but like any attractive person, they’ve got an ass, and it isn’t always pretty. WAR will probably be no different. Besides, if you talk about everything, you’ll be hailed as the paragon of information freedom and a community resource. Or you could be hung for hours, drawn, and quartered. Either way, it’ll be an exciting change, right?

Be loud and proud, beta testers. Your (in)famous time is coming!

July 16, 2008

Positively Quickie Post #1

…for when I miss an update, of course.

Reason #32423 for knowing you are having fun in a beta test:

You glance at the time, see 4:30pm, then blink and it’s midnight.

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