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Tag: Aion

October 16, 2009

Dealing With The Dog Days of Grinding

grindersIf there’s one thing that destroys MMO enjoyment, it’s the inevitable hamster wheel, the leveling ladder, the idea of “grinding” – repetitive activity that is needed in order to advance.

There’s a lot of people who dread the MMO grind like they would if a ferocious tiger burst through their window and proceeded to munch on their heads. The funny part is, the aforementioned tiger might be a preference to the tedium of killing the same mobs over and over and doing the same quests ad infinitum to gain that next precious level. Combine this with the usual annoyances and bugs you might find in an MMO and it’s a recipe for not disaster (which if you’ve seen any disaster movie would at least be different), but boredom.

The most recent example people can provide is not-so-much-Eastern-MMO-anymore title Aion, which, once you get into the 20′s, seems to be an excruciating exercise in leveling. The fear over not having enough experience-boosting quests and the seemingly insane amount of grind necessary to get to the next level has led to some folks I know scrunching their faces in what I can only describe as a cross between Oscar the Grouch and Bill the Cat. I don’t blame them, really. Seeing that you need millions of experience til the next level can be pretty disheartening.

Still, not surprisingly, I’m pretty non-plussed and most of the time am happy to grind away even though I feel the pain sometimes, myself. A lot of it is due to the “multiplayer” aspect of MMO.  Having others to play with, talk to, and yes, even complain about the endless grind helps it go by a lot faster – and if they are close to your level, grouping is a great way to make the bars fly by. I’ve also taken to being sociable in chat channels, watching for the usual laugh-worthy commentary, and putting in my two cents when appropriate. Sure, going in and saying “hey, it could be worse, you could be being eaten by killer zombies with fangs” in the midst of an MMO chat throwdown isn’t always effective, but it does help when you are hurting for something to distract you from leveling.

Really it comes down to enjoyment and engagement. It might seem like a “duh” move, but if you are really feeling like you can’t see the light at the end of the tunnel to the next level and you are pushing a boulder up a hill, take a break, relax, watch some really bad reality TV – anything to take your mind away from it.  It might seem like you really need to login for 12 hours a day to level, but trust me – 3 hours of fly-by grinding will be much more effective than 12 hours of your mind feeling like mush.

October 2, 2009

The Positively Fabulous Aion Community

One of the best parts of any MMO community is the priceless gems that you see over chat and in the game every single day. Ah, the wonderful things you see as a result of online anonymity. Here’s just some of the greatness I’ve been exposed to in Aion while playing on Azphel and Triniel:

Sage advice from a generic player:

Aionbridge

You have to love someone who has their priorities straight:

Aionloot

Such imagination in guild names these days:

Aionrainbow

I like an educated community – don’t you?

Aionpdt

Apparently I’m missing out on enjoying the game to its full potential:

Aionstoned

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September 27, 2009

The Gaming Review Review

Lately in the MMO-sphere there’s been a bit of to-do over reviews and what a proper MMO review really constitutes. The most recent and visible example was Eurogamer’s review of Darkfall, which generated quite a bit of angst and outrage, even straight from the developers, about the practice of proper gaming reviews. Looking around at where gaming sites placed recent MMOs, I stumbled upon a review of Aion on Eurogamer – one which immediately drew the usual ire from dedicated players looking to discredit the review for being lies and chicanery.

To be perfectly honest, I don’t really see a need to be upset over your favorite game getting a bad review from someone else. I’ve always shrugged off reviews for the very simple reason that, boiled down, they are essentially someone’s subjective opinion about their experiences. The only difference between reviewers and us as players is really where the paycheck is coming from. Don’t get me wrong – we can’t all be Roger Ebert – but Ebert and his peers in the movie reviewing biz, along with their counterparts in the gaming industry, have simply come up with a framework for a review that might or might not be helpful to someone’s decision about something.

Getting bent out of shape and wanting to burn a reviewer at the stake for a supposedly poor review is just kind of silly to me. I mean, in the end, what really matters is how you yourself are experiencing the game. If the worst-reviewed game in the world is a game that you play for 6 hours straight a day, who’s to say that you’re wrong for enjoying it? I do think that people should relax and understand that when a reviewer gives a game a bad or not-ideal review, they aren’t telling you how much you should enjoy a game. They’re simply sharing their own, inevitably biased opinion about that particular aspect.

Besides, “professional” reviewers have to acknowledge that Joe Schmoe who has a blog that some people might regularly follow is starting to gain credibility. It’s why Evony is so bent out of shape over Bruce and his articles on Evony’s practices. A person who writes with little to no journalistic or reviewer training can create the same kind of resonance with readers and influence them much like a reviewer can. In that respect, the opinions on a particular game are potentially so numerous and so varied so as to further reinforce what I’m saying. Reviews are just opinions, and unlike assholes, they aren’t an inevitable part-and-parcel to our function or motivation to be gamers.

I read reviews to get a second opinion and ideas on my own feelings about a title. But in the end, I control what I like or dislike, be angry or happy about, whether to have waffles for breakfast or not, and other such significant and important decisions. I’m just happy that we can get such a variance of opinion on any title, no matter how well-reviewed it is by professionals.

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September 23, 2009

My Productive Time(line) With Aion

Aion Online
Image by Blkmask24 / Nighthawk24 via Flickr

After reading my post about Aion, a few of you IM’d me wondering about how my experience has been so far with things. Well, I thought you’d never ask! Here’s what’s happened to me so far with Aion:

Sunday

2:05pm: After foolishly assuming that were I to logon to the Aion client before 2pm and SPAM the authentication that I’d get in, I re-login. Seeing that my servers are available, I choose one, and immediately remedy the fact that my good friend Kristen, with her twisted sense of humor, had reserved my names for me but gave me atrocious-looking characters as a result. I change my character to someone that is not female and a midget with hideous pink hair and save him. As soon as the character screen comes back, I crash.

2:15pm: I login to Aion again, and am put into a queue of 1700 people. Not too bad. I click away from the client to answer an important email about a project at work. Basic summary in lolcats speak: HAY GUYZ I CAN HAZ $100,000 QUOTEZ, MONEY PLZ.

2:20pm: I click back to the client and notice it is a washed out grey and also not responding. The next five minutes are spent trying to end the Aion client task, as the Aion intro song is reaching “It’s A Small World” status in my head.

2:30pm – 4:00pm: I spend time trying to get into the queue for Azphel, only to find out that the queue has a queue and that there are too many players assaulting it. While trying to do this, I write two columns and generate a couple of wildly Positive articles for the blog.

4:00pm: I get into a queue of 3400 people, estimated wait time: 3 and a half hours. While I look to see that feathers are still floating down on the Aion title screen, I boot up Tales of Vesperia for the XBox 360. Yuri and friends go from level 35 to level 42, and I discover most boss battles in Tales are won with SPAMming overpowered abilities on buttons while circle strafing, creating a somewhat authentic MMO experience as a substitute.

6:30pm: Triniel, the server I’m trying to get into at the time, suddenly reboots, allowing me to somehow skip past the queue and login. I quickly craft up a toon and get into the game. Old friends are found and the leveling grind in the newbie area begins. It’s worth noting that in the first 5 minutes, I counted 35 WoW references, 15 overly done Internet references, and 1 ironic individual who complains about the stupidity and immaturity of the MMO community. The individual’s name is “Pedobear”.

7:15pm: I drop into Multiplaying‘s vent for their Aion guild, Ataraxia, where within 5 minutes I feel guilty for having joined them in WAR and failing to logon. Despite feelings of epic failure at being too casual for a casual guild, many jokes are had.

7:30pm: I finally find an Aria herb spawn that isn’t currently being farmed by everyone on the known earth. As the bar reaches the “Success” end of things, I lag out, crashing. The Aion client happily loads the uber-slammed Aion webpage as I struggle to stop the client from assimilating my computer’s resources. I fail, my computer decides resistance is indeed futile, and I decide to cut my losses and reboot.

7:35pm: I get into the queue – this time it’s 2700 with an estimated time of 3 hours and 50 minutes to get on. During this time, I use Remember the Milk to put in all the tasks I have to do during the week, subtly burying “do the growing pile of laundry” under 50 other things. I also order Mexican food, eat it, and realize 6 Steak fajitas cannot be eaten in one sitting.

10:30pm: My client crashes at 560/3000. I decide sleep is the better part of valor.

Monday

5:00pm: I settle in with re-heated fajitas for another grab at the queue. Estimated time for Azphel: 2 hours and 30 minutes. Reheated Mexican food and reading up on season openers for favorite TV shows takes up this time, as well as being sidetracked into finding more Korean pop for Overly Positive in the future.

7:00pm: My queue is at 1087/2000, and my Internet connection restarts, forcing me back into a queue for 2 hours. Heroes is watched, and faith is restored in the show’s writing being even better than previous seasons’. I also follow up for Curse on two proposals, moderate threads on Warhammer Alliance, and take note of media header issues that need to be solved. Fajitss slightly disagree with me, but details are spared for this entry.

9:00pm: The queue for Azphel reaches 200, at which time the Aion client decides the waterfall sound needs to loop endlessly at 120% volume while crashing. After reaching the queue again, I am looking to enter in 3 hours and 30 minutes.  I edit together more video footage from a wedding gig I did and find an appropriately sappy love song to put behind the vignette I’m working on. The playback of the video combined with the Aion theme song makes for a mix that sounds curiously like sugar bears and gumdrops being chewed.

11:20pm: One of my friends, already level 13, decides to IM me with the message “LOL DO YOU HATE YOUR LIFE”. I decide not to answer with “fdsafjdsewkjfker” and instead coherently talk about logging in next Sunday instead. Virtual hugs are issued over my supposed plight, though in the midst of this, I find an even better and more cheesy love song to put behind my wedding video. Frantic edits are made until I fall asleep at the keyboard.

Tuesday

6:00am – 7:00am: After realizing I have keyboard-shaped indentations in my face, I take a quick shower and settle into Aion for a quick ninja-play session. With no queue on Triniel, I login and get myself to level 9. During this, someone steals my crate of ore while I am fighting a mob guarding it. As I proceed further into the mine, I notice this person desperately fighting off 3 Tursin creatures. After healing myself, I decide now is a good time to test the emote features. I issue waves, smiles, and bows at my new friend as he is quickly mauled into Tursin-coated Jell-o. Somehow, he doesn’t seem happy that I was playing a positive cheerleader for his struggles. Strange.

5:00pm – 7:30pm: I settle into an Azphel queue of 2200 people at 3 hours, but the client refuses to advance past 1100 for 35 minutes and I am forced to restart and try another server. My queue is 3200, with a 4 hour estimated wait time.

7:35pm: I decide a little housework is in order. I clean out my work inbox, send two emails about critical items that need to be done the next day, follow up with game developer contacts on interview prospects, and IM with friends wondering why I haven’t been in the game yet. Dishes are done, trash is taken out, kitty pans are cleaned, and a working revised project plan for wireless at work is crafted.

11:00pm: I finally get into Triniel, and complete my Ascension quest, putting me at level 10. By this time, however, I’m exhausted from all my housework, and a quick nap turns into passing out for 6 hours.

Total playtime: 2 hours and some change

Total queuetime: more than 2 hours

Productivity: up 125%. I wrote business mails, typed up some thoughts for blogs, managed communities, and did some work outside of work. Thanks Aion! I need to try to play you more.

Anyway, the moral of this little long-winded story is – if I can somehow remain a bit upbeat despite all of this, so can you. Trust me – there are things that you can do to make your life in Aionqueue a bit better, even though you’d much be preferring to fly around and listen to your toon speak a spell thousands of times. Silver linings, folks.

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September 22, 2009

The Aion Queue QQ

Here starts the queue
Image via Wikipedia

Today is the formal launch of highly-anticipated fantasy MMO Aion from NCSoft. As predicted, launch day is filled with the usual rush to get into starting areas, level up toons and try out the newest entry in the MMO genre, with the result of lag, crashes, and most of all, queues for getting in that by some reports are up to 10 hours.

Now, it’s obviously really easy to get upset over having purchased a retail copy of the game, wanting to login with friends who might have gotten a bit of a head start, and finding that the next time you can login might be next week. But as always, I invite people to think about this as a good thing, not a bad thing.

The first is obviously the fact that high demand is a good sign for the game’s long-term life. Sure, it might be crushing to think that when you’re level 4, everyone else will be flying around at level 18, but the good thing is that MMO’s thrive on people, and if this is any indication, Aion will have plenty of people to be around in these first couple of “honeymoon” months after release. Once you do get in, provided you don’t crash, the experience should be a crowded, positive one.

There’s also the whole Darwinistic nature of MMO releases as well, where the strong survive. In this case, it’ll be the ones strong enough to survive having to look at a queue of thousands for a few hours while doing something more productive, like eating, practicing yodeling, or watching the latest Keeping Up With The Kardashians.  Those that can’t handle looking at Kim Kardashian‘s backside for a few hours, people who are in it just to try the game out, and those that think the game isn’t enough like WoW will probably be gone in due time. These will thin the servers out sometime, leaving those, like yourself, that are at least invested in trying things out for a few months.

And what about balance? People looking to get their game on a lot quicker may move to servers with less of a queue, and in some cases these people will be parts of whole groups looking to move to another place. The population will be spread out a bit more, hopefully impacting a bit of the inevitable faction imbalance that will happen in Aion’s 2-faction setup. For every person not willing to grind up the first few levels out there, there’s always going to be someone will to roll 6 different alts and speed-level them up to par. So this, too, will be an outcome that will reduce the queueing.

Really, all of this points to long-term ideas on the part of NCSoft, and a recent interview from MMORPG.com seems to verify this (thanks to Syp from Bio Break for the link). They’re counting on the inevitable loss of subscriptions due to tourism and nerdrage, and they are counting on  individuals and groups moving servers in an attempt to fill everything up with a balanced amount of players. They’re also counting on people like me who can see the positive side of things, calm the masses down, and eventually get folks coming back when things aren’t so hectic. NCSoft’s cautious approach to server status reflects learning from other MMO launches and what was shown with their server numbers.

Trust me – even I get a little mildly annoyed at having played only 2 hours as opposed to waiting 18 in queues (or entering queues) to get into the game. But that’s ok, folks. As with everything, you can always fill the time with something else, whether that is with other games that strike your fancy (I’m currently dying a lot in Tales of Vesperia), or with thinking happy thoughts. I’d suggest a nice little fantasy where your Aion character is kicking over some other player who decided to go AFK with their personal shop to keep themselves logged in. I hear money comes out with enough good punches to their pretty faces.

Happy launch, Aion players.

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September 20, 2009

Head Start Heads Up

BEIJING - AUGUST 09:  Craig Fallon of Great Br...
Image by Getty Images via Daylife

Ahhh head start. An MMO developer’s way of incentivizing that little pre-order you put in to purchase a game. Head start for Aion starts today, 2 days before the anticipated release of the fantasy MMO community’s current darling baby.

On a day as auspicious as this one, I thought it would be prudent to throw in a few nice little notes that will prevent you from throwing your keyboard through your monitor in frustration. Because we know that you’ll be tempted to do it when you can’t login.

One thing to note is that launches always lag. It’s a clever alliteration, sure, but in addition to that, it’s a sobering reality of any MMO launch. As an IT professional, I’m all too familiar with how networks can get saturated rather easily no matter how much you prepare for the inevitable bandiwdth. 400,000 people have been estimated to have preordered Aion. That’s a whole ton of people for the number of servers that they’ve opened in North America and Europe. Expect not to be able to login, and you’ll be pleasantly surprised when you are presented with your character screen of tiny pink-haired female characters.

Another is that updates come as fast as they can be released. There’s a notion that instant updates are waiting in the wings for any MMO that experiences stability or bugs prior to the release of a game, but until we have SkyNet coding bugfixes, we’re not going to get them any faster than someone can code them up. I always tend to be the one on the forums sitting back, relaxing, and having a bit of microwave popcorn while the angst of not being able to login or having to deal with a fundamental bug is discussed. They don’t say “good things will come to those who wait” for nothing, you know. If NCSoft is worth any salt, they’re already anticipating the deluge of activity and will be dealing with it as they can.

And finally, and most telling, is that something always gets overlooked. No matter how prepared any MMO developer is for the launch of their game, there’s always something that requires a hotfix, something that needs downtime to deal with, and something that otherwise is unforeseen. Don’t get mad, get glad, as the commercial says, because every release, even Aion, is going to deal with this. Thankfully, despite Aion’s stability being vastly tested these last couple of weeks, the response from the developers has been fairly rapid, so hopefully things will settle down. Save your nerd rage for something that’s important – like that pizza you ordered for today’s play session not being delivered on time.

I’ll be seeing all of my friends and everyone else in Aion in all its lag-filled, crashy, buggy glory! Remember – misery loves company.

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September 11, 2009

Aion-Eighty

Aion Online
Image by Blkmask24 / Nighthawk24 via Flickr

I’m not one of those bloggers out there who’s afraid of admitting when they might be wrong about something, or when something happens to change my mind. To be honest, part of being positive and optimistic is finding things that are good even in a change of heart or a “my bad”. I really don’t get all the folks out there who have an issue with being wrong on the Internet – it’s going to happen at some point anyway, so you might as well deal with it, right?

So it is with my previous decision to not bother with playing Aion, which I’m now reversing. While games like the soul-crushingly hard Ninja Gaiden II and MMOs like WAR still take up some of my playtime, there’s something to be said about adding a couple games to the mix for a bit of variety. Of the games that have come out or are slated to come out before the holidays, Aion is one that it seems will appeal to my sensibilities. The mechanics are simple, the stability is flawed but able to be dealt with, and it’s everything expected in an MMO, seen by some as a weakness, but by others as a strength.

But really, even those reasons, written about in my previous articles, aren’t enough to draw me into putting Aion on my subscription list. No, the real motivator, as it is with many MMOs I play, is people, and the critical mass of them that are at least planning on trying Aion for the first couple months or so. The number of people that message me or talk to me about the regret of me not playing Aion increases with every passing day. Old friends, current friends, and possible future networking opportunities are all going to be in Aion in one form or another.  While I’m still somewhat nomadic as far as which guilds or groups I play with, I have a feeling that even were I to play solo and login only once in a while that there would be plenty of people to talk to. I have at least 3 or 4 people I know intending to roll on every server in Aion except Lumiel, which is insane when you think about how people tend to distribute themselves on MMO servers.

While I’m still stepping aside the hype-train and riding the more reasonable bus of realism, I will say that an anticipated MMO like Aion, that can draw this many people to it with the foundation it has, is impressive. So really, the only thing I can do is shrug my shoulders, grin as I look up where friends are going to roll and on which side, and join in for a bit. If you’ve asked me about Aion before, chances are I’ll roll on your server, leveling a character with the speed of a slug crawling their way along through glue on a floor. Sure, I might be just getting my pretty little wings when people are in the endgame Abyss zone, but I can at least guarantee you a bright, happy, and cheesy bunch of jokes if you happen to message me.

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September 6, 2009

An Aionic Stress Test

Aion: Tower of Eternity
Image via Wikipedia

Unless you’ve been living under a rock as a fantasy MMO player, you know that this weekend marks the beginning of the Aion open beta, which is slated to last all week for everyone to try. The client weights in at a hefty 8 GB and you can feel free to grab it from the Aion official site’s handy dandy link.

Aion’s been the darling of the MMO world lately, mostly due to its vaunted stability and mostly lag-free environment. That hit up against Murphy, his law, and the very real idea that there are a lot of interested potential Aion players during today’s first day of open beta. Reports of constant lag, high population servers unable to handle simultaneous connections, and crashing due to a variety of issues are surfacing, and the usual open beta angst has begun in earnest, seeming to verify that yes, even Aion’s stability is indeed, mortal in the face of geekdom.

I want to say that people should definitely relax, that it isn’t the end of the world, and that there is of course light at the end of the laggy, crashy tunnel. The most important reason being that an open beta is still a beta. Beta is meant to uncover problems such as this, to create a more realistic environment where potential problems can reveal themselves in a public audience. In closed beta the testing is more focused, but that doesn’t mean that the testing ends there. A stress test is also part of an open beta, a way to see if the infrastructure can hold up among a bunch of folks all logging in at the same time. The period is used to gauge stability issues and then make adjustments prior to the real, actual, launch of the game. The same goes for game-breaking bugs, crashing, and lag, all of which can be dealt with during a long enough open beta period.

Many of Aion’s crashing problems also seem to revolve around its implemented anti-cheat software, Gameguard, which is currently causing players to exit the game prematurely due to an error it throws thinking it’s being modified. In this respect, Aion players can also take heart, as this particular problem is third-party, and not related to the game itself.

Really, the biggest reason for Aion’ers to feel better about this situation, rough as it is, is that the developers have been through this path once before already, as the launch of the game in the Asian market no doubt had some of the same issues during its own open beta. The benefit of that experience is certainly being brought to bear here in the NA/EU launch of the game, so there’s a little bit more reason to have a bit of faith in NCSoft East.

Me? I know better than to play an open beta on its first day, because they all end up being like this, so even though I’ve got an obligation to at least try the other faction’s starting area so I can write about a future article, I think I’m fine sitting back, relaxing, and not stressing about the commotion too much. If you’ve got Aion in your plans, and are discouraged by this recent bunch of bumps in the road, don’t be – it’s all a part of the rocky road towards any MMO launch.

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August 16, 2009

Aion’ing Out The Details

Aion Online
Image by Blkmask24 / Nighthawk24 via Flickr

This past weekend was the last closed beta weekend for upcoming fantasy-based MMO Aion, and due to the spidery tendrils I have in the gaming industry I was able to secure a closed beta key for myself and fire up the old NCSoft account to check it out. As I am wont to do with MMOs, I immediately drifted towards the support class, which for my faction was the Priest, and proceeded to get to around level 15.

There’s a lot of people hyped and high on Aion right now – in fact, there’s nowhere on the Internet I can turn without someone mentioning how great and wonderful and game-changing Aion is. As a perpetual optimist myself, I’m glad to see so many people interested in a single title. Buzz and anticipation are powerful things when casual consumers are looking to make a purchase, and Aion has that in spades right now.

Overall, I’m thinking that Aion has the great potential to have good legs for the industry as a whole, a good sign that competition is just going to make other developers and other games adjust to stay viable and appealing to their respective target audiences. The reason for this is not because of the style and prettiness of the game (of which the Crytek engine and a soundtrack worthy of being placed on a CD doesn’t hurt), or because of  the fact that you can fly (something that is nice with the appropriate limitations), or even the level progression story.

No, Aion is probably going to be around for a while because it’s like cement – practical, smooth, and over time, rock solid. Playing Aion, as I did over the weekend, I had only a single crash to desktop, little to no lag, and loading screens that did not allow me time to get up, go to the bathroom, make a microwave dinner, and do my dishes. Monsters did not teleport towards me, they actually walked, and the number of players hunting up newbie monsters never crippled my performance. So Aion’s vaunted stability, with the exception of a bug plaguing 32-bit clients and the game’s anti-cheat software, is well deserved.

Then there’s the gameplay. Aion’s got the basic moving parts and gears of your regular neighborhood MMO. It has quests, it has a ton of grind, it has a straightforward skills learning system, and it has specialization – for example, I could take the path of a Chanter, who had melee and buffing abilities, or one of Cleric, more of a pure healer type (I chose the latter). All the things that you’ve come to know and love (maybe love to hate) about MMOs are in Aion, even right down to the fact that Kobolds exist in some form as low level monsters. What Aion does, however, is polish these basic parts to a mirror shine that makes things smooth, easy to deal with, and relatively balanced. If you experience frustration with any part of Aion, it won’t be the things that make it ultimately serve as the bedrock of its design – which is the tried and true fantasy MMO formulae and elements. There are also unique and interesting things Aion adds to this foundation that make this stuff intriguing – for example, various cutscenes that draw you into the story, flowing animations for a variety of actions including for battle, and different instances of the same zone for stability.

You’d think that somewhat mundane things like server stability and basic questing and leveling are not items that are of great import to an MMO player. You might even think that on many levels, Aion is “more of the same”. You might just be right. But having the basics down is something that players have moved, in the last couple of years, from taking for granted to expecting to work. If you don’t have the stuff that should simply just work down pat, it’s going to be a hard sell down the line to make sure that the things that are more complex and unique in your design will be fixed in a timely manner. It’s a problem that has plagued a lot of recent MMO releases, but from all signs, will not be an issue with Aion.

In some respects, the comparison is almost unfair – Aion has actually already been out in the Eastern market (meaning Korea, China, and the like) for over a year, meaning they have a bit of a headstart on dealing with the pain of fixing basic issues Western players will never experience. But to be perfectly honest, them’s the breaks when it comes to the wild and crazy world of the MMO industry, where many players are tourists, and one MMO’s fortunate circumstances can lead to success. I enjoyed my brief time in Aion this weekend because it doesn’t try to wow you (at least directly) – it just simply works. That’s not a small thing, and one which will lead to better things down the horizon for NCSoft East’s latest entry into the MMO fray.

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August 14, 2009

Aion’s Overly Positive Attitude

AION en China
Image by mrind{@}flickr via Flickr

You know, every so often I come upon a developer quote that actually seems to outdo the clear and present mission of this site, that being to provide bright, sunny outlook on things even in the midst of nuclear fallout. When I see quotes like this I tend to nod my head in acknowledgment, because let’s face it – I’m just a small-time blogger struggling for readership scraps, while a developer has an instant audience of thousands, maybe even millions. That takes guts, yo.

So it was that when I read NCSoft’s bold declaration that upcoming MMO Aion would be second only to World of Warcraft in the US, I have to say, that’s putting it out there, for sure. Now, I haven’t written much about Aion. This is mostly because I can’t have too much of a good thing regarding certain NCSoft products, and by that, I mean easy targets and a seemingly neverending leveling treadmill to keep me occupied (thank you, Lineage 2). There is also the idea of liking wings and winged humans. Enough people are going ga-ga over Aion’s pretty character designs. I’d just be another starry-eyed voice in a sea of many.

But something like this, I can’t really ignore. NCSoft’s either not followed the trend of bold prediction followed by fall from grace for most MMO releases since WoW, or doesn’t care. Bringing in that crazy “logic” stuff, though, there might be method to the madness. The biggest reason would probably be the fact that Aion isn’t technically a new MMO – just a new MMO to the Western audience. It’s been out for over a year in the Eastern market, where the usual bugs, crashes, instabilities, and balance issues have been hashed out in an audience that is immensely more forgiving of the trials and tribulations of these games than we are. It’s also managed to pull off something that you thought might have been an oxymoron 2 years ago – merge amazingly good looks with concrete stability. By all reports, the engine and netcode of Aion is extremely smooth, with hardly any crashes or lag. This, combined with good looks you probably only see in one of those 90′s boy band videos, is a lethal, and effective, combination for casual and hardcore players alike.

There’s also the hard numbers. Apparently, Aion’s subscription numbers in the East are already extremely high, with a 450%+ profit for Q2 2009 already in the pockets of NCSoft East’s developers. As far as fantasy MMOs go, and in a market that offers hundreds of free-to-play alternatives along the same theme, that’s not bad. The community for Aion, both in the West and the East is currently growing at an astronomical rate, with new blogs and sites being created and visited every day. The hype train is in full steam for Aion, and it doesn’t look like it’s slowing down any time soon.

The MMO Love Affair looms large over a game like Aion, but there’s plenty of reasons to be optimistic. The MMO playerbase is much like the stock market – it’s as much about perception and psychology as it is about truth and fact. People currently perceive Aion to be the best thing since sliced bread, and that perception carries a lot of weight among people who don’t pay attention to the nitty-gritty and are simply looking for their monthly entertainment fix. So while it might seem like a bold statement made by NCSoft – well, it’s really just the optimistic outlook based upon some very real factors. Time will tell.

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