We’ve had a lot of nature-based entries in the Meditation Games series lately,and the trend continues with this game about the developer meeting up with the person that they would eventually consider to be their soulmate in a kind of camping and compansionship setting in a forest. Even though you can forge connections in a city, in a workplace, and in other urban-based environments, some significance was placed on the fact that this happened out in nature, that appropriately enough, the seeds for a connection were planted over the course of their time in the woods.
If you spend any time in a big city, like I do, you tend to forget about some of the simpler stuff that exists that occurs in nature. Sure, you get little reminders here or there when you see a forest preserve or a park or someplace that is cultivated and isolated for the purpose of not having sprawling city built in it, but never really an obvious and in-your-face occurrence of it.
Platformers have always been punishing to me even when I was a wee little gamer trying to find out what genre of games I enjoyed the most (and thus trying out everything). I’ve talked about this before during writing about this project, but many of the platformers I played were harsh lessons in being able to get good at the mechanics of jumping, making gaps, being smart about getting around or killing enemies in my way. So it was a real ingenious thing to see a platformer that actually allowed you to put in some progress beyond having to start all over.
I’m not a D&D player – not necessarily because it isn’t my bag, but like Pokemon and Harry Potter, it’s an intersection of geek culture that I never really had the time to get into. Long-term time commitments have always been the bane of someone like me who is constantly busy, so as fun as D&D looked, it didn’t seem like I’d be able to both learn rules and be able to participate in a way that was a meaningful contribution to the campaign.
I never really got into the POGS craze of the late 90s (and yes, I realize that means I’m most certainly dating myself), and part of that was the fact that I was playing and obsessing over Magic: The Gathering, a game that at the time, seemed like it would be a popular fad like POGS was (oh, how time has proven us wrong). As a result I never really had a chance to play with POGS that much, but that didn’t keep me from appreciating this little nostalgia gem from back then.
In the craziness that can sometimes occupy our time in the real world, it’s easy to forget moments spent with those you care most about that, though seemingly minor in the grand scheme of life, do still carry some significance and agency as far as being able to remind you of something important that you can cherish when you’re in that tornado-like force of nature that is your daily grind, your stress, or anything else that tends to threaten to be overwhelming. This game is a reminder of these moments, and serves its purpose well.
Shared events often are catalysts to bring people together that normally wouldn’t interact or hadn’t met before. Some of the time this can be people at the same party, people who are at a place where people tend to gather like a convention, or at places that people are every day, like work, the coffee shop, and more. But more often than not, like it is in the developer’s setting for today’s game, it’s just at a place where people are waiting for something, even if it’s as simple as trying to wait for a way out of a pouring rain storm.
Fate and coincidence are a funny sort of thing when it comes to romance. While in the movies and in popular culture there is a sense that when romance happens, it’s a bit of a destined thing, that it is something that is meant to happen and that at the end of the neat little tried off 90-minute feature film that it ends happily. This is rarely the case when it comes to actual romance, where meetings and circumstances, often random and unintended, are more often than not the catalyst for a relationship beginning.
The sights of a fan convention are always a core part of why people attend one. Walking around, seeing things like the dealer’s room, the artist’s alley, the spectacle of opening ceremonies, the panel rooms, the videos being shown, the hotel or convention center being transformed into a celebration of the con’s subject – all of these are a part of the convention experience. But none of these really tops being able to see cosplayers walking around, depictions of themselves as their favorite characters and the bright colors and carefully constructed costumes accompanying the normally dressed attendees.
In a lot of ways, people who are victims of bullying become overly accommodating to those who bully them. This is accomplished in a bunch of different ways, whether it is the victim blaming themselves about the bullying, to trying to justify the reasons that the bullying is happening, to trying to normalize it, and more. But the primary way in which bullying victims accommodating the bullying is through simply suffering through it, through no fault of their own. They choose to try to put up with what’s happening to them constantly day in and day out by just enduring it, trying to let things wash over them in order to just try to get through it, hoping that it will let up, even if it never does, or as is mostly the case, have it get worse for them.