Courtesy of theBerry. Seriously…that looks so bad for you but yet so good. And it looks so sweet it could give people tooth decay. Kinda like me, right?
Category: Uncategorized
October 6, 2010
August 9, 2010
May 29, 2009
Mount up to Test for WAR

- Image by synapse via Flickr
So Mythic’s looking for its subscribers to hopefully make the Public Test Server not an empty wasteland so some testing can get done for Warhammer Online, which is why they’re introducing incentives to get the job done.
In addition to all the stuff that’s being thrown in for the patch, qualifying contributors (that is, people who don’t just login and logout to say they tested) will be eligible for being randomly selected to win one of the neato griffon or manticore mounts Mythic’s been giving away as part of their Recruit-a-Friend program.
Gotta say, it’s a good idea to give away stuff for a PTS. It’s tougher to test something because your character isn’t permanent, the bugs and problems from a patch always seem to be apparent and experienced in excruciating detail (whaddaya mean I wasn’t supposed to get hit for 34344?!) and the players just don’t seem motivated. As much as it is a bit capitalist, it’s a good way to go about for tests.
I wish these incentives would be applied on some level in the main game for reports, bugfixes, and posting on forums. The real issue is that a lot of people who can’t bother to post feedback in a productive way seem to be the squeaky wheel that gets the grease. If there were incentives for sounding like a rational human being, maybe forums would see better feedback than what they get now.
So get on that PTS, WAR subbers, and give them the feedback they need!
May 28, 2009
The Intriguing Enigma of Hideo Kojima

- Image by Getty Images via Daylife
James Bond, at least prior to the tough guy, gritty reboot he got, was known around the world as an “international man of mystery”. The cool, suave attitude along with the enigmatic aura he gave off was part of the appeal of the character that got him the ladies. Sure, he was easy on the eyes, but have hope, all you shut-in geeks out there – people looking for a relationship really do need something beyond hotness to draw them to you.
But Bond, for all his storied years of spy shenanigans, has a worthy opponent in game designer Hideo Kojima.
Kojima is the man behind much of the Metal Gear game series. He’s always been one to craft a story around mysterious happenings, betrayals, and intrigue, guiding his protagonists through layers of complexitiy and story. It wasn’t until Metal Gear Solid, though, that he really gained notoriety for doing so. Sure, long conversations and cut scenes that make your eyes bleed may also be in Kojima’s pedigree, but the thing that draws people in is always the unexpected and unknown.
Take his latest venture. On the Kojima Productions site there’s an image of a field raining with thunder, lightning, and a countdown. Afficianados of the series know that one of Kojima’s most interesting (and most hated) characters, Raiden, could be the focus of whatever next Metal Gear game this could be. But an update on the site revealed a picture of what could possibly be Big Boss, another character who seemed to be the lynchpin to the entire Metal Gear story. This, however, has not stopped rampant speculation, from how Raiden and Big Boss could be in the same game (they existed during two completely different time periods) to the symbol on Big Boss’s hat, to even if either of the characters really are Raiden or Big Boss.
Kojima’s made a successful living off of teasing and interesting his readers with stuff like this. E3 appears to be the place where we’ll see some kind of announcement about this, but for now, if you haven’t checked out the Metal Gear series and don’t mind philosophical cutscenes about nuclear weapons, genetics, and whatever other thoughtful topic Kojima has shoehorned into his games, check it out.
May 3, 2009
And Now, A Positive Note Regarding Pandemics
You know, you really can’t go wrong making people feel better about the Swine Flu thing going around than the wholesome, the idyllic, the simplistic, Winnie the Pooh.
Cheer up guys – it’s not like this is one of those post-apocalyptic movies you hear about, or a really bad episode of 24.
March 21, 2009
Galactica’s Final Wrap

- This gift wasn’t tied with a bow…
Image by Mykl i am via Flickr
Battlestar Galactica wrapped up with its two hour finale mere hours ago, and the impressions have started coming in.
What do I think? Well, the ending is certainly extremely positive, and something that I of course liked very much. Still, after unwrapping the last of the gifts that Battlestar Galactica gave to us, it sure seemed that the gift was missing a few things. It’s like opening a Christmas present, seeing that you got exactly what you wanted, but scratching your head over an odd wrapping job.
I won’t spoil the ending too much for people who just happen to be googling about BSG and happen to find this entry. I will say, however, that for those of you who are looking for a nice little loose end tie-up of all the odd mysteries and weird happenings of the series, perhaps you ought to look elsewhere, because the feel-good emotion of what is perhaps the last hour or so is one that doesn’t go away, even when faced with solving the series’ burning questions.
Don’t worry though – if you’re looking for what might be an ending that will give you a little hope for mankind as they face off against overwhelming odds, you’ll get it. The first hour will ensure that that is exactly what happens, with Galactica’s swan song space battle being among some of the best portrayals of a desperate fight I’ve seen in a long time. You’ll like the search for Hera, and the ultimate fate of some of the series’ more prolific and present characters…well, most of them, anyway.
There is, of course, an epilogue which you might not want to miss as you are perhaps alternatively sighing with content as you are beating your fists against the wall saying “that’s it?!”. Galactica has always been about a partial social commentary on us as a people, and the last few minutes are no different, although it’s a bit too implicit-preachy for my tastes.
Overall, this was a nice ending to a series that had taken us on a long journey with a lot of characterization and human emotion. This makes some of the moments a bit jarring, and you’re left wondering about many things, but perhaps that’s what the BSG crew wanted…at least until you got to see the inevitable “but we’re not done yet” spinoffs like BSG: The Plan and Caprica.
January 12, 2009
November 26, 2008
Nanny Developer
The other day I was jawing with a friend about MMO development, how it’s changed over the years, what are the significant changes, and how great Chinese takeout is (hey, why talk all business). The conversation was going pretty normally until he started talking about how bad developers had it, saying, “It must be real stressful dealing with all those players every day. They seem to want everything right away and are quick to complain if they don’t get it. Must suck.”
Why, whatever do you mean? I’m sure that developers have a great time working hours upon hours on their segment of the game, putting in blood, sweat and tears to crank out a good product, only to have it dumped on by RandomForumPoster3424. Mr. or Ms. Random probably plays it a grand total of 15 minutes before declaring abject and total failure. It is certainly not a blow to the morale, but rather, a challenge to improve.
I mean, if an armchair developer basically pees all over your product, it’s a motivator. Even if that motivator is “throttle the player through the monitor” it’s still something that gets the blood boiling, after all. Besides, realistic expectations are boring. Who wants to read pages and pages of mindless praise when you can be challenged by some Nostradamus out there who predicts that your product will fail within the week unless their specific problem is addressed?
The world needs more kindergarten teachers and nursery babysitters, anyway, so if a career as a developer doesn’t work out, there’s always that as a fallback. After all, the experience of dealing with a bunch of yelling, screaming, selfish people is easily transferred to dealing with the same group of people, only 5 times younger.
October 19, 2008
24 Hours of WAR – Update 6, 5:00am – 9:00am
Ok, so I lied. One more small update before I get to sleep.
I’ll have much more detail later, but my little foray for charity ended up with a rank 18 Disciple, a lot of scenarios, a lot of grindage, and some funds to help children’s cancer research. All in all, a good day.
And now, to collapse.
September 19, 2008
The Best Part of a Good Game…
You blink and suddenly it’s 4am.
OP will be back in full force tomorrow..



![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=77dfc1a6-3da5-41ec-9e21-929630e9f074)
![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=970c918a-5413-4d41-b28f-751acfc51075)

![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=c650167c-ef93-4208-bd06-498cf56351e7)
![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=37d255e1-3d5b-4826-ac46-6772fd1181ab)

![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=52b5bc92-db1c-45a8-9f58-c29714eeec4d)