user-avatar
Today is Wednesday
February 8, 2012

Category: Star Wars: The Old Republic

October 13, 2009

Star Wars: The Old Republic And The Coruscant Coolness

CoruscantThose of you who haven’t yet, ought to check out the new Star Wars: The Old Republic Developer Dispatch on Coruscant. It’s a 6-minute reveal on the world that Bioware is planning to set up for its players in its unique part of Star Wars history, and they talk about everything from concept art to possible content.

One of the things that Bioware needs to nail when it comes to an MMO is a proper depiction of the IP. While Bioware is at a distinct advantage with the fact that they’ve worked with this relative time period and the IP of the Star Wars universe before, an MMO is a whole new ball of wax. This is because the world is going to be persistent and present, instead of being played and then put down forever. People who play MMOs are also more invested in the immersiveness of the whole experience as well, which means that every quest and every zone that they travel needs to feel epic, worldly, and in the case of Star Wars, accurate to a T.

The Coruscant reveal was really great because the variety of developers who spoke gave us a sense of an overall theme of making sure Bioware is meeting the goals stated above. Concept artists, designers, and marketing all came together for a presentation that made it feel like the world of Coruscant was going to be as epic as anything in Star Wars: The Old Republic. We also got some curious detail about questing and area division, as Coruscant’s various levels of city condition, from slum gang warfare to beautiful metallic architecture, will provide players with a ton to do on one of the most iconic planets of the Star Wars universe.

Sure, a lot of this stuff is lore and atmosphere, and even the small gameplay details are conceptual and not detailed. But I think that it’s important to set the table before you serve dinner, especially when it comes to MMOs, and Bioware’s continuous referral to story as a main course rather than a side dish really shows in this reveal. I’m personally excited to be able to travel Coruscant and experience all of its content, and if this is only one such planet in the SW: TOR universe, I’m looking forward to seeing more.

October 3, 2009

[Darth Hater] The Force of EA

Over at Darth Hater I have a new SW:TOR article up about the dichotomy that is EA, and what role they’ll be playing in the upcoming Bioware MMO release. Will we see the Evil Emperor EA of old, or the more redeeming, non-interfering EA of the past two years? Time will tell, but you can check the full article here:

http://darthhater.com/2009/10/03/the-force-of-ea/

September 30, 2009

The TOR Beta Gold Rush

GA gold panning
Image via Wikipedia

So it appears that Bioware is further along with their beta plans for Star Wars: The Old Republic after all – because the site now has a testing portal for the TOR beta where you may submit your interest to be a beta tester.

Naturally this is a major announcement and even if beta is months away, users are rushing to signup, crippling the bandwidth of Bioware’s web servers and forcing frequent maintenance to keep the demand high. Looks like there are a lot of players out there looking to try out their prospects as the next Han Solo, Darth Vader, or Boba Fett, to say the least. The demand has been so crazy that I had to wait until 1am this morning to actually complete my TOR beta signup, which consists of taking some personal info, agreeing to a normal beta tester set of policies, and having a scan of your system submitted.

Really though, guys and gals, we should stay a bit level-headed as well as positive-minded about this whole thing. Like I said before, the date of TOR beta could be months away. We could be waiting in a queue for a long time to come. So really, rushing to beta signup in an attempt to get your name in the hat, and becoming frustrated at not being able to do so, is just not worth it. Beta signups should cooldown in a few days, after which you should be able to submit your NASA-like computer settings and personal info to Bioware just fine.

There’s also a thought that even though this is a great thing for Bioware (and a sign that development is proceeding along nicely) that once you’re in the Star Wars: The Old Republic beta, you’ll be getting a sneak peek at the game. This is true, but you’re also going to meet, head-on, the realistic image of the game behind all the polished marketing. While some people might find the experience discouraging or, as Syp has said, one that they might not want to play due to not wanting to ruin expectations, others I think will want to get in on it to set those expectations appropriately prior to spending money.

I’m one of these people – but I’m also a tester when it comes to these things too. Mostly this is because I know the game is going to have broken things, bugs, and other such issues. Not surprisingly, I’m looking forward to the idea that I might be crashing every 5 minutes, that performance could cripple my machine, that the fully-voiced features could suddenly crap out in TOR beta and everyone could start sounding like chipmunks with lightsabers. It’s all a part of a process of development that I’ve participated in many times, and contributed to meaningfully, so I can’t wait to get in and get my hands on the client to test it out and beat it into the ground.

Still, all that being said, rushing to beta isn’t for everyone. There’s a lot of panning for gold involved before you get it, so I encourage everyone to take a deep breath, realize that not being able to signup for TOR beta isn’t the end of the world, and wait patiently – there’s plenty of TOR beta river space to go around.

Reblog this post [with Zemanta]

September 24, 2009

The Turtle-like Pace To The TOR Release Date

Pretty easy to guess, from the really cute picture, who are the players and who are the developers, right? Hint: we’re the ones that can pounce on things and like shinies.

With information a bit sparse on the Star Wars: The Old Republic MMO lately, the community has taken to all forms of speculation as to what will be revealed next about the game, what’s to come, and of course, a little bit of thought about when exactly the TOR release date is going to be coming around. The way I see it, there are three sort of distinct divisions running around at the moment:

  • The 2009 crowd would get a cuppycake from me for being even more positive and optimistic than I am about TOR’s release date. A few brave souls hold out hope that Christmas will bring them a little Star Wars: The Old Republic to be messing around with.
  • 2010 is the high average in the bell curve of TOR release date speculators. There was already a site that claimed it was going to come out next October, but that has similarly been debunked by the developers as just a wild guess. Most people falling into this category have probably been through a beta or three.
  • 2011 is something that only a few folks would want to even think about, because the totality of having that enter one’s mind means that the SW:TOR release date is 2 years out. Following a game for 2 years, or more? That’s a huge endeavor and a long time to remain positive about the game’s prospects.

There are all at least one or two points that support any of the three ideas for when TOR is going to be unleashed to the gaming public, but my support is thrown behind 2011 as the possible TOR release date. While that too, is wild speculation on my part, consider the fact that BioWare is currently in a state where very little gameplay footage has been shown, the first 8 levels are the ones that have been released to the public in some way, and that not all of the 8 classes are known to us. We should also consider the fact that as much as I love the gaming community, especially the MMO-playing portion of it, that premature releases and a scrutinizing public are going to make any developer cautious about their pacing.

If you want a totally guessed-at, not defintive, totally unconfirmed idea of the timeline to the TOR release date, here’s some logic (amazing, right) that leads me to believe TOR is way, way in the future of MMO releases:

  • We have 4 classes currently revealed. Even at the rate of one class reveal a month, we’re looking at all classes to be revealed by the end of January 2010. While the pacing can certainly pick up (and community guy Sean Dahlberg has already made mention of that already), I think Bioware is going to remain cautious and careful about what the show to the public.
  • Three months of gameplay reveals and information, along with the marketing cycle for hyping up closed beta, seems reasonable to build interest in the game and bring impatient people back for more participation. If we find out more about leveling, combat, and the story mechanics, and are on the hype train to closed beta opening, that puts us at April 2010, just before the summer convention season and when the most testers can be available.
  • Any closed beta I know of proceeds in phases, where players bash the hell out of the current build of the game, in focused tests or in general content vetting, and developers change it based upon that feedback. This is an iterative process, and many companies vary their beta time depending on what they need to change prior to release. For perspective, the last three betas I was in for an MMO lasted an average of of 14 months. Let’s say Phase 1 is the big reveal, general feedback period for closed beta testers and beta leak watchers. That’s July 2010 when all is said and done.
  • Phase 2 of TOR closed beta is a pass based on player feedback, with some focused areas for testers to observe as they get back into things. Assuming another three month period, that puts us at October 2010.
  • Phase 3 reveals some areas of the game that have to be revamped or tested in laser-like focus tests. Whether it’s class balance, or the story pacing, or the combat, something is not going to go as planned and it will need some iterative love. We get to beyond the holidays and into January 2011.
  • Marketing will be picking up the pace as the release date will be long since known (and perhaps been pushed back a couple times). In closed beta, the last phase will put the game into a state where it can be tested again on an overall basis to go through the entirety of the game experience to squash major bugs and issues. We arrive at the end of closed beta at around April 2011.
  • Hype to open beta will be in full swing, touting a summer date that will snag all the students and the folks that have seasonal jobs. With shorter periods for open beta these days, we’ll probably be seeing May 2011 for the inevitable stress test, involving queues, crashing, and last-minute scrambling to adjust for player demand.
  • Release happens in the midst of summer, June 2011. This assumes there will be no “oh shit” factor that pushes back development of the game – in which case my entire timeline is messed up and you can see about hotspots in early fall or at the holidays of 2011 for your SW:TOR fix.

All of this totally non-definitive information about the TOR release date says that we’re looking at a turtle crossing the finish line and not a hare. But just like the story reveals, haste makes total waste, especially when it comes to MMOs. When you understand the full scope of what it means to wait for years for a game that you are anticipating to come out, many people are simply not going to be able to put up with keeping vigil on the game. The few obsessed, crazy, idealistic fans like myself will be the markers that people will check back on to see how close we are to the SW:TOR release date.

Frankly, I’m fine and dandy with Bioware and their turtle’s pace to development. If MMOs in recent times have been burned for anything, it’s coming out too soon and having problems that they must play catch up in order to rectify properly. It might not make sense to EA investors, but the long-term strategy of an MMO release is a lot easier to execute with more time. Two years from now, will we be seeing Star Wars: The Old Republic come out on a release date that has been a long time coming? Maybe, and maybe not. But I do know that if I can, I’ll still be posting positive, sunny things about it, and everything else. At least you have a constant, right?

Reblog this post [with Zemanta]

September 22, 2009

[Darth Hater] Sith Sexiness and Faction Balance

Want to know what I think about some people’s thoughts on the Sith and Empire being overmarketed to the gaming public for Star Wars: The Old Republic? Could we be seeing deja vu with one faction being compensated for anticipated faction imbalances? Find out at my latest writeup at Darth Hater:

http://darthhater.com/2009/09/21/sith-sexiness-and-faction-balance/

Reblog this post [with Zemanta]

September 21, 2009

[Darth Hater] A Disturbance in the Update Force

Over at Darth Hater you can check out my latest post about recent issues players on the SW:TOR forums have been having about Bioware’s updates. Are players in the right when they are saying that they deserve more about the nitty-gritty details, or is it too soon to tell? Check it out below:

http://darthhater.com/2009/09/20/a-disturbance-in-the-update-force/

Reblog this post [with Zemanta]

September 19, 2009

[Darth Hater] Universe vs. Character in SW:TOR

Over at Darth Hater, you can check out my latest missive about Universe vs. Character in SW:TOR. If you’re interested in an IP, especially one of the Star Wars nature, do you play for the whole of the Universe or to be a hero in it? Leave a comment!

http://darthhater.com/2009/09/19/universe-vs-character-in-swtor/

September 17, 2009

[Darth Hater] Sitting Pretty With SW:TOR

As if I didn’t have enough of a writing bug that’s bitten me hard, the folks over at Darth Hater are more than happy to see me write some interesting articles on SW:TOR. You’ll still see some here, but some of them might get diverted to this up and coming fansite for the game.

I’m building up quite a portfolio, I’d say!

Anyway, here’s a link to my first post: Sitting Pretty With SW:TOR, in which I discuss TOR’s relative distance from release and how, not surprisingly, I think that’s a positive thing:

http://darthhater.com/2009/09/17/sitting-pretty-with-swtor/

September 15, 2009

Battlegrounds and “The Usual Suspects” in SWTOR

Various blogs around the Net are referring to a new interview posted by GamesReactor for GamesCom in which Rich Vogel of Bioware “confirms” the existence of battlegrounds and other things in Star Wars: The Old Republic. I use the air quotes because if there’s anything I’ve learned over the years talking to developers, it’s that offhand mentions aren’t necessarily confirmations. The context of the question was that Rich was asked about various elements from MMOs that might make an appearance in SWTOR in addition to the unique stuff. Rich ticked off a few items, with battlegrounds among them.

Really, what we’re hearing here is not really new information. There’s a lot that Star Wars: The Old Republic has to offer, but this interview was good for confirming that the things that players expect are going to make an appearance. One of the big concerns is that SWTOR is going to be a glorified single-player MMO, and to see at least the consideration of battlegrounds is at least a bit of comfort there.

To be honest, I think there are expectations of this nature that have always been in the back of our minds. We know there’s going to be a grind, we know there’s going to probably be crafting, and we know there will be grouping. These are essentials that make an MMO an MMO, and I doubt SWTOR will be any different. I think the thing to understand and of course, be positive about is the expectations. Having realistic expectations about the usual things we expect in MMOs being in Bioware’s upcoming title is a lot less stressful than expecting world-changing, massively amazing things.

Reblog this post [with Zemanta]

September 12, 2009

SWTOR’s Subtle Holorecords

Library of Alençon (built c.
Image via Wikipedia

Normally when it comes to MMOs, the backstory and lore is more of, well, background noise that it is something that comes to the forefront in terms of marketing for the game. The story behind why there is a conflict between factions, or why a certain race or character class motivated in a specific way, is usually not something that is paid attention to in light of the game’s reveals about more concrete details about gameplay.

In selling the element of “Story” to potential players, Bioware is seeking to draw more attention to this oft-ignored pillar with Star Wars: The Old Republic. While they’ve made it a point to tell people about their grand storytelling ability, and their history of games in which players have enjoyed playing through the plot as much as the gameplay, there are a few folks who aren’t quite sold on the idea just yet.

So it is that Bioware has resorted a bit to subtlety to draw more attention to the storytelling elements behind the game. If you look at the Star Wars: The Old Republic Timeline, you’ll see that the various historical videos narrated by a Jedi Master might just have bits and pieces of the game’s current or to-be-revealed details. Here are some examples:

  • The entry regarding Coruscant and its sacking revealed a few details about possible planets, namely Tython, the home planet of the Jedi, the Sith Empire’s power base in Korriban, and of course, Coruscant itself. The recent reveal of the planet Coruscant and the gameplay video displaying Korriban are just some ways this entry has subtly revealed details.
  • The entry recounting the Smuggler convoy’s role in breaking the Mandalorian Blockade cutting off supply routes to the Republic seemed to show off the impact of the Smuggler in the history of the game, with the Smuggler class revealed as playable.
  • Entries speaking about the Mandalores and their alliance with the Sith Empire, and the latest entry talking about Imperial agents and their machinations are possible future reveals about new classes to be added to the game, as well as new atmospheres or planets

Hindsight is 20/20, meaning that months from now, we’ll be seeing more of the details about the game revealed as early as the 1st or 2nd entries in the Timeline. But that’s really my point – Bioware is taking a subtle, yet interesting approach to revealing more of their detail while prominently featuring the story, making people who would normally not pay attention to lore-centric details take notice. If they’re looking to attract the bees with a little bit of nectar, then it’ll be a strategy that pays off for them in the long run.

So what are you waiting for? Get to those Jedi archives, and check out some of the history of The Old Republic. You might just be pleasantly surprised.

Reblog this post [with Zemanta]
© 2012 Overly Positive All rights reserved - Wallow theme v0.46.4 by ([][]) TwoBeers - Powered by WordPress - Have fun!