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May 23, 2012

Category: Philosophy

September 26, 2009

Short and Sweet, Part Deux

Disclaimer: STILL not responsible for any addiction or desire to stab one’s eyes out with a spoon as a result of watching the below video.

So now you know by now that I’m a morning person. But am I a night owl? Can I maintain the same level of energy and positive thinking at night as I do during the day?

Well, again, mere words just don’t do it. Here’s the answer to whether or not I have the same energy level that allows me to keep going:

Some of you may not be tempted to click on the video following the traumatization from last time, but I assure you, such feelings are simply your imagination. This video is nothing but uplifting and energetic, which is how I feel many nights. I’m doing you folks a service, you see, bringing colorful cute and sunshine to your supposedly dull lives. Isn’t it great?

You’re welcome, by the way.

September 14, 2009

Geek-tronic Old School

Ok, so MAYBE I need to make up for that sugary-sweet Korean pop video I posted last week that made people want to rip their eyes out and stuff them into their ears from cuteness overload.

So without further ado, here’s a song that old school game players will appreciate, because it was made entirely with the software available at the time to make such music. Ah 8-bit – how I miss you sometimes:

Can you guys forgive me now for this stuff? I mean, it could be worse. I could have linked you this instead:

Crap…I just did. Um..errr…well, have a great and wonderfully positive day! ^_^

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September 14, 2009

Kanye West Is Months Behind On Raid Progression

Kanye West Hijacks Taylor Swift
Image by Photo Giddy via Flickr

Sure, my small audience is probably not the type to be listening to this type of news, but for those that don’t know, last night’s MTV Video Music Awards had a bit of a highlight. Rapper Kanye West stormed onstage to interrupt Taylor Swift winning an award to protest (perhaps drunkenly) that fellow nominee Beyonce Knowles deserved to win instead.

First off, you would think that this would be a negative thing, and that it seems out of character that I’d post something so awful on my wonderfully optimistic, happy blog. But guys and gals – there’s still room for silver linings here. We all know that trolls, flamers, and haters on the Internet may perhaps have a little difficulty saying what they mean in situations that don’t involve a computer or a mask of anonymity. Today, they now have a role model to look up to inbetween bannings from forums with our friend Kanye.

I mean think about it – Kanye is not only not anonymous, but he essentially trolled the awards with his attention-whoring, sensationalist display. He also did it at the cost of someone else’s sense of achievement and time in the spotlight. Trolls, take some notes – that’s how you really troll a discussion, and you need to up your game, yo. For us non-trolling types, isn’t it great that we now have a picture to place next to the entry of “troll” in wikipedia or in the dictionary? I know I’m more excited and pleased for that since Homer Simpson’s “D’oh” officially became a part of our language. So yes – even in something like this, there are positive things to see.

Still, to make this relevant to geek media in general, I do have to say that all this hullabaloo over Kanye West trying to raid Taylor Swift is not surprisingly much of a care to geekery everywhere. No, it’s not because the MTV Video Music Awards don’t typically include Lord of the Rings songs. No, it’s not because geeks in general just might tend to disdain popular culture in general because of its supposed superficial tendancies.

The reason why I think geeks might be a bit “meh” over Kanye West’s actions is that he’s totally behind by months and even years. Geeks were on the trolling gravy train long before Kanye started failing to win music awards:

Good Loot:
Good Loot

Kanye, some geeks got the Douchebaggery title unlock long before you did. You’ve gotta start bringing your “A” game, man! Despite your apology, I look forward to your future depictions of trolling – a pic in wikipedia today, an image of yourself in Webster’s Dictionary tomorrow!

I love pop culture. Don’t you all?

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September 11, 2009

The Top 23: Jordan’s Inspiration

Former basketball player Michael Jordan
Image via Wikipedia

Today’s topic is seemingly not on something a geek would normally talk about, but stick with me here – it gets relevant.

As someone Chicago-born and raised, it’s my pleasure today to be alive to have seen one of, if not the greatest basketball player of all time in Michael Jordan. The Chicago Bulls, while comprised of many pieces that were responsible for multiple NBA championships, had none that shined brighter than Michael Jordan. Game-winning shots, a complete game that struck fear into the hearts of many opponents, and a way to just get the job done and make it entertaining doing it – Michael had it all.  Today, he gets inducted into the Hall of Fame, a foregone conclusion early in his career, but a day that has been a long time coming. If you’re interested, you can see ESPN‘s celebration of the top 23 moments of Michael Jordan’s career.

But what does an athlete like Michael Jordan have to do with a geekery blog comprised of folks who would probably never take an interest in sports? Well, boiling it down, it all comes down to one word: inspiration.

As someone who has the jump shot of a grade school player and the basketball handling skills of an elephant on roller skates, I sat down to live athletic basketball success through Michael Jordan many times. The Bulls won 6 NBA championships in the 90′s, and it would have been more had Jordan not become distracted by a brief foray into baseball, or the team prematurely broken up. The things that Michael did for his fans were far beyond entertaining on the court. When you saw someone achieve the things that Michael did, when you saw the crazy tricks and skill, and finesse that he exuded, it was almost surreal to watch. Some people would attribute it to God-given natural talent, and they’d be partially right.

But I think I identified with Michael because in many ways, he was a geek, too – a geek who knew the ins and outs of basketball and the game as much as any of us do about our favorite MMOs or the best and latest technology. Offense, defense, strategy, pacing, skill – Michael knew it all, and executed it all, a reflection of his dedication and study of the game itself. Sure, raw talent figures into this, but it also takes someone willing to dissect the game, take it apart, put it back together, and process it to really succeed. All the greatest athletes have this very geek-like talent, whether they realize it or not, and Michael was no different.

A player like Michael Jordan inspired me to rise above the current level I was at, not be satisfied with meeting the status quo, and feel confident in succeeding in the areas that I knew I could do well. Sure, there were going to be bumps, and failures, as Michael had in his career. But the perserverence with which he continued despite those led to great things for him, and to many of us who watched him, for us as well.

As a result, I can say that with no ego meant at all that there have been times when I’ve been a Jordan in my life – when I’ve saved the day, made the call or the decision that allowed victory, led and worked and gritted out success despite obstacles. I will never have Michael Jordan’s talent on the basketball court, but I will have the tools he used to succeed, or to aspire to do such. That’s what “role models” are, anyway – agnostic to whatever you’re trying to do, they serve as a means to encourage and motivate – and Michael Jordan was no different.

Here’s to you, Mike. Thanks for the help to make this geek a better person.

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September 3, 2009

Short and Sweet

Disclaimer: Overly Positive is not responsible for any mental damage or addiction to watching the below video.

I’m a morning person. This shouldn’t surprise some of you dear readers, considering my overall outlook on this kind of stuff. Now, I could waste a few paragraphs talking about how my geekery notions feed into this idea of me being a morning person, but I think it’s better that a visual aid do the heavy lifting for me.

If you took a peek inside my head to gauge the mood that I typically am in when I wake up, you’d see something that was this peppy:

You’re welcome, and have a pleasant, wonderful Thursday.

August 4, 2009

A Geek’s Day in Wisdom Teeth Extraction

SAN FRANCISCO - APRIL 18:  (FILE PHOTO) BlackB...
Image by Getty Images via Daylife

As you figured out from my last update, I had to have my wisdom teeth extracted yesterday. These were two remaining wisdom teeth that had gotten infected and needed to be removed. As of today, I’m obviously still in recovery.

But enough about me. Rarely do I really write about what is going on in my personal life, but as it is relevant to geek media in this blog, I thought it was interesting to see how often I used geek tools during the day in order to fulfill obligations and tell people what was going on. For example:

-I used Digsby to communicate with people over IM about the appointment and to answer last-minute questions.

-I used Google chat in order to talk to work in real-time about the day’s issues and what would needed to be done in my absence.

-I used my Blackberry to respond to an interview that MythicEntertainment had sent me about WAR, and also to read the rather sympathetic response I got from my contact.

-I used Twitpic to send in real-time a picture of the tools used for a wisdom tooth extraction.

-I used Twitter to update my status as it was happening, which was also linked to Facebook, where friends sent well wishes and smart aleck commnets.

These were just some of the ways I used technology to create greater convenience for myself and my friends during the day. It’s interesting to note that geeks, more than anyone else, are cognizant of the way that technology and geek stuff rules their daily lives. It’d be interesting to see us go without it for a bit, just to see how it would affect our ability to communicate.

One would think that such impersonable tools would make commnication itself impersonable. Honestly, though, most practical people (and practical geeks) know that real interaction with people still have their merits and are, of course, necessary. There is, however, nothing wrong with making that interaction more convenient to our every day lives – something I take advantage of even when recovering from something like the oral surgeon’s drill.

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July 23, 2009

The Expectation of MMO Community Feedback

To-do list book.
Image by koalazymonkey via Flickr

Over at MMORPG.com, Sanya Weathers of Eating Bees has a great article based upon something one of her friends found that was relevant to community management. In it, she specifically talks about feedback, how community teams get it, what kinds of metrics are taken, and what she feels are the steps developers can take to provide better recognition of that feedback.

This was an informational read and I definitely recommend you check it out, if nothing else, to gain insight into the three areas of feedback that developers and community teams take into account. It definitely piqued my interest on a variety of levels, but one in particular where she touched upon how the community typically feels about their own feedback:

The MMORPG.com forums are filled with people who are convinced to their marrow that feedback is not heard, not taken into account, and not wanted. No amount of personal testimony, no proof in the form of patch notes, will ever be enough, because the feedback sent by the person posting did not get a personal reply – and worse, the next set of patch notes included something 180 degrees away from that feedback.”

As someone who works on the other side of the fence in fansite community management, this paragraph in particular hit home with me. How many times have we seen threads on MMO forums where players feel like they were “ignored”, “slapped in the face”, or “not listened to”? These frustrations step from personal experience players have had with the title in question that has not been ideal or perfect. The fact that they are paying for what seems to be a level of service they aren’t satisfied with magnifies the problem when feedback they give doesn’t reflect itself in something specific in patch notes or in developer responses. I’d even go so far to say that some players are so angry they will resort to all kinds of textual rage in order to get their point across – mostly to feel better about feeling so awful.

I’ve never really felt that upset or that enraged over posts I make on random internet forums. Not surprisingly, my style of posting about MMOs and MMO feedback has by some respects sounded upbeat and optimistic. I think, however, that some people mistake the “c’est la vie” nature with which I post for unrealistic positive attitude, when in reality, I’m setting my own expectations. For example:

The MMO customer is (not) always right – I’ve seen so many people who post MMO feedback use quotes about how “the customer is always right”. Honestly, having been successful in an industry where customer service is essential, I can tell you that interpreting that literally is the biggest mistake lots of people make. The quote basically says that customers are infallible, which is totally and utterly false. Customers are people too, which means they bring with them their own biases, faults, and notions – and at times, they may be as wrong as a youtube video of a cat hanging halfway out of a car window on a highway.

The real, true meaning of the quote as it relates to customer service is “treat the customer as if they were always right“, which means it is pretty poor form to slap someone in the face with their own mistaken impression and you should be contrite no matter how ridiculous the feedback is. You should always post with the possibility of being proven wrong or mistaken, and having to admit it. More than hearing “no”, MMO players secretly dread being shown irrefutably that their wall of text is wrong and they need to fess up to it. It’s never been a big deal for me to be “right” on the Internet, mostly because no one’s perfect and everyone makes mistakes.

Your feedback may never be used – I’ve seen people type detailed breakdowns and missives about  how things can be fixed in games, but the inevitable rage and anger that results when said walls of text are not used or reflected in the next patch is immense. The impression players get when their efforts aren’t recognized directly is that the developers don’t listen – a myth Sanya dispells in her article – but I also think that players themselves need to not worry so much about having what they type be taken seriously.

I’ve made many posts that have been detailed, respectful, and logical, but before I sit down to type I have to come to terms with the fact that whatever I write may never actually be something that will be used. It sure seems like in that respect that typing feedback at all is a waste of time, but if developers have to check their egos at the door when taking in feedback that may be sometimes critical of a product they’ve put hours into, then players need to do the same with the value of their feedback.

IANAD (I am Not a Developer) – There’s a certain line to be drawn as an outside observer or player of a particular game. That line is the line between you being genuinely concerned about a product and you thinking you know better about the product than those who created it. While developers can and should be transparent about their processes, there is a certain element to the MMO development process that most posters have zero experience dealing with. When an MMO is down, or sometimes when it’s completely out, as a couple titles have suffered, it doesn’t always boil down to not listening to those few posters who think they know what is best for the game – it comes down to the developers themselves not executing the treatment of that feedback properly.

One piece of a puzzle - Players who get extremely frustrated and ranty about bad experiences with MMO feedback need to understand that player feedback is only one part of the overall feedback equation. While I do not have direct experience with what MMO community reps do, I have seen and heard enough anecdotal evidence to the effect that what players say is not the end-all be-all of making an MMO better. It is in fact one small bit in a multitude of factors, and the only analogy I can think of to depict what I think being a community rep for an MMO is like is that it’s like panning for gold in a river. You’re going to have to work hard, sift through a lot of rock, water, and silt, and eventually, you find something valuable to take back. I think if more people understood that their words weren’t supposed to be considered the center of the universe, but rather one speck inside of it, that there would be people less upset that they weren’t listened to by developers.

In the end, my attitude about MMO feedback is based not necessarily in being perpetually happy, but rather from practicality and a   sense of realism about what I’m doing. Games, and especially MMOs, are fun. Giving feedback about the things you try to have fun with is valuable. But being angry or upset that your efforts don’t get a personal note or a reflection in patch notes runs counter to that. If someone is so angry or so bitter that they are hurt by their feedback not being recognized, then they need to check up on why they ultimately play, which is to bring personal entertainment to themselves in one form or another. Believe it or not, any developer worth their salt is thinking the exact same thing.

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November 21, 2008

The But And of a Community Post

Alphabet 02

Curse you, Letters

Sanya Weathers, former community weenie at EA Mythic and currently writing over at Massive Gamer Magazine, popped up a nice little recent piece about the value of wording responses in a way to subtly elicit the response you want. Basically, the crux is that the word “but” is a negation of whatever is before the but, which gives off the idea that you’re being disingenuous.

So instead of “but”, you use “and”, which I’m sure makes perfect sense in PR-land.

For those who don’t know, PR-land is a magical place where if you sound like you’re telling the truth, you probably are, and the rest you can gleefully sweep to the side or cover up in mounds and mounds of hype and big, sweeping statements like “a truly epic experience” and “the success of our massive subscriber base drives our continuing passion for excellence”. It sounds positively grand, right?

Anyway, I will definitely have to incorporate this little trick into my daily interactions. I’m sure it will produce the desired results:

-”Please stop ranting and kicking your feet on our forums. We have a great deal of respect for the different opinions presented, and we’d rather you not post something that looks like you haven’t had your afternoon nap.”

-”I meant to turn in that analysis and budget request on time, and if I wasn’t inundated with so much wonderful extra stuff since my fellow team members fail at competance I could have done it, and more!”

-”To be honest, I really meant to shoot the rifle so that the bullet went to the SIDE of their backside to give them a good scare – and when I pulled the trigger it just happened to recoil just like so…”

I can see the appeal already.

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October 13, 2008

The Evil Geek

Darth Vader Christmas

Image by Thomas Hawk via Flickr

Recently, I happened to be at a friend’s house as he struggled through a session of that old classic, Knights of the Old Republic.  As I tried to pat him on the back and explain that his skills at gaming were really not as bad considering most children actually don’t learn how to destroy you at Counterstrike until at least 7, I took the controller from him and proceeded to take the shortest path to success – that being lightsabering the cowardly lazy person who sent you on the quest, taking what you were going to give to him, and force choking people on my merry way. Imagine his surprise at my sudden turn for the worse – because I’m as sunny a person offline as I am in this blog, you know.

Why is the evil side of “choice” games more appealing? Simple – becasue geeks like us are so bored of playing the hero, the good guy, or the slightly-bad-ass-anti-hero-yet-still-goody-goody guy. Being evil is simply more fun.

Why do you think Peter Molyneux, creator of such gems as Populous (Evil Gods), Fable (Evil Child to Evil Adults) and Black and White (Evil Pet Owner) is so rich? It’s pretty easy – evil is just more exciting. Maybe some people out there who play a Wii more like a status symbol than an actual game system are more content with saving a princess over and over again, but some of us just want to experience the siren call of world domination and shaky morals.

I mean, without evil choices in video games, what excitement would there be, anyway? Knights of the Old Republic is, after all, our fantasy into becoming more than just Luke Skywalker minus the bad haircut and terrible wardrobe choices. Want to know why the largest Star Wars costuming organization is an Imperial Army? It’s because geeks like evil. Heck, some of us even turn it into a living by becoming supreme evil overlords of our websites, our forums, and even our jobs, where people’s dependence on techmnology makes them slaves to our Jabba the Hutt (bring me the Cookies!).

Don’t worry though – there’s nothing wrong with geeks who do this. After all, we’re just making up for the fact that our meaningless lives are filled with solitary moments of loneliness, inability to get laid, or silent weeping. We’re just ensuring that the bully who put our head in the toilet in high school gets theirs back because the only time they play a Halo game is at a frat party. And we’re just making sure that at least in a fantasy world, geeks are the ruling force behind every single guillotining of nubbish players around the world.

Aren’t you glad these skills aren’t used for evil in the real world? One could only imagine.

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September 27, 2008

A Quick Answer to an Old Question

Remember that old question that was supposed to make you think, or at the very least, give you something to keep your mind occupied and away from dangerous things?

The question was simple – if a tree fell in the woods, and no one was around to hear it, would it make a sound?

Well, wonder no more.

Of course it makes a sound, because it would be seen on Google Maps, auto-updated on Twitter, blogged about with the help of Zemanta and recorded with Audacity. And if it was interesting enough there’d even be an RSS feed about it.

Funny how technology can just answer any old question that’s been out there. Isn’t progress great?

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