Teamwork in games, especially as it relates to progression, has been an age-old tactic to try to make things interesting in games. The idea that you can’t progress unless you solve one part of the puzzle to allow another person you control to move forward is a tactic designed to make you think and understand that it isn’t always about you the protagonist or primary player all the time. This is especially true in games where there is more than one person playing and you have to perform cooperative actions in order to win the game.
I find myself wishing that there was some musical accompaniment sometimes when it comes to observing nature. Maybe it’s the fact that I’ve been caught up in watching too many nature specials or educational specials on TV, but there’s a kind of relaxing and mellifluous set of tunes that seem to accompany even the most trivial of events that occur in nature. I was kind of reminded of this playing around with today’s entry from Lucas and Camila, who make something like the falling leaves on a tree be literally a musical tune in the making.
Losing a loved one that is a part of the family almost certainly messes with you mentally. There’s a sense of sudden disruption in your routine, a mental destruction of your normal mindset and your ability to be able to do things that normally would be done without thinking about them, and overall a sense of loss and a gap where once there was a person you cared for that occupied a place in your heart. If you lose a loved one in a violent manner, like what happened to today’s developer, it must be ten times worse, which is why when the presentation is shown and talked about as a “rotting” it definitely feels accurate.
I’m admittedly a terrible freestyle type dancer, so I sympathize with what I saw in the launcher quote from Sarah today. Dancing in general requires you to have a bit of devil-may-care attitude about how others see you, to have confidence in how you’re moving. I tend to have a bit more of that confidence in if I have something I’m following that’s choreographed – which is probably why I’ve been into k-pop lately as that is its stock in trade, in part – but if it’s freeform I have a lot more trouble. That being said, dance as a form of expression of feeling or emotion in response to music is a powerful thing that can overcome even some of the worst of the apprehension you feel at putting yourself out there.
The title bar for NotExplosive’s entry for today reads “PRESS SPACE FOR FUN”, which is definitely the name of the game with this admittedly simple game of what I like to call virtual jump rope. But like jump roping, which is really just someone jumping up and down to avoid a rope while getting inadvertent cardio exercise, this game has its value, and I think it’s in the fact that sometimes, we like to not have to think about what we’re playing.
Part of why geeks like me love Star Trek, I think, is because of the vast and potentially infinite possibilities of undiscovered space and planets – even those within our own Solar System. The potential for something new and different that could be life-changing, de-centralizing us even more from the notion that we are alone in the universe as one of its few intelligent beings. So when we see something true-to-life and real, like the discovery referred to by Kevin and Leonor in today’s game, it has a way of charming me much like watching people go boldly where no one has gone before on the TV screen.
Typically when you receive a reminder about something that is an overarching tenet or belief or practice you should be following, like today’s lesson in remembering not to discriminate, you’re told to see the big picture. You’re supposed to see the whole of everything, pull back from your specific situations and think bigger and not smaller. It wouldn’t have surprised me for joon and Jared to have taken this approach with today’s game and they would have been completely fine doing so.
Game-playing rituals are a tradition as old as before video games, when activities with friends that involved sitting down to play games didn’t involve two controllers and a tv screen. It’s thus not a surprise that such an activity is the focus of today’s entry by Adam.
Simple activities that involve solving things are some of the most satisfying ways you can spend time, especially with others. There’s a reason that such group activities, such as putting together a simple puzzle, have evolved into larger and more expansive affairs like go-cart racing, all-day outings in the city, escape rooms, and other such romps. There’s a sense of built camaraderie, enjoyment, and satisfaction at accomplishing and doing things together and it’s likely why people seek other others for interaction in the first place to build towards such bonds.
Every so often I like to think about the possibilities that could have been – the roads less traveled, the different places I might have ended up in were I to take a different path or made different choices. Such fancies are, of course, temporary, as we all live normally in one reality where we’ve made the choices that we have and are on a set path that we’ve traveled down, with no going back.