Portable gaming has taken not just the idea of gaming on the road but the ability to make it as social of an experience as it is when you’re at home.
If you’re saddling up to get involved in the games industry in Community, know that sometimes, you’re not going to be seen as the hero.
Archetype dislike in games is normal, but getting it addressed or eliminated is another story.
Instruction manuals were once a part of the gaming experience, but no longer.
Social Media’s a bit of a game in and of itself, but there is such a thing as too much immersion in it.
Cutscenes are fun to watch, but when they’re smashed together they create something a bit different, and perhaps not as appealing.
Setting is some of the basis for what makes for a successful game, but there’s two ways of doing it.
Time limits used to be the order of the day for games, but not anymore, for a variety of reasons.
Remakes of games are fun and exciting, but there’s a tiny part of me that feels conflicted about the idea of having them.
Endings in games aren’t always as clear-cut anymore, and for the games that feature that level of nuance, game experiences are certainly different.