Endings after endings are always a fun time, mostly because they serve as an extra reward for beating a game.
RNG isn’t the best fictitious deity out there in game-land, and there are quite a few reasons for that, but that doesn’t mean the system can’t be improved.
It’s one thing to manage a community but entirely another to make plans to actually meet with them, with good and positive benefits.
Completionist gaming has always been a thing, but validating it has become somewhat of an evolving exercise for developers.
Recruiting people for your party in RPGs is some of the most satisfying elements of playing them.
Games with a story to tell become richer when it’s told from multiple perspectives.
Online competitive is intense, but sometimes not as intense as the chat battling that goes on within it. But after a certain point, it becomes a trap you don’t want to fall into.
Gaming didn’t seem to be a long-term hobby, but for a lot of people, like myself, it never gets old.
Character design may not be everything but for some gamers it is a huge part of whether or not they enjoy a game.
Solo play is giving way to the gentle nudge towards group and party benefits.