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February 4, 2012

Category: Gaming

August 7, 2011

The Immersive Gaming Intro

Lately I’ve been pretty bad about playing multiple games all at once rather than concentrating on one game and trying to finish it. This is definitely not what I usually do because when I find a game that I like, I tend to focus on it til I beat it or get bored of it, one of the two. So it seemed to me that when I was finding myself making progress in 5 or 6 games all at once that I started to worry. What if I had become complacent with games? What if I found many of the games that I was playing to be boring or repetitive? Had I become one of those old jaded gamers who hates everything by default? Was I losing my optimistic attitude? OH GOD – EBOLA AIDS?!

Sorry – got a little carried away there – or I wanted to cheaply plug Hyperbole and a Half and lament the lack of updates lately. Your choice.

Anyway, I soon discovered after thinking about it that I wasn’t really getting bored of games – I was simply intrigued and interested in the way that they introduce you to them. I thought back to this, and the source of this crazy altitis that I have gotten with gaming led back to Borderlands. Borderlands has a great way of introducing you to the game – you choose a character, but instead of being put into a tutorial that clearly marks what and how you’re supposed to do things, you are instead put into a town where a little cute robot named Claptrap walks you through the motions of doing things. It feels natural without seeming like it’s throwing you into the deep end of the pool yet it isn’t so contrived as to be obvious and therefore, stiff. When I started playing games recently, like Alan Wake, Fable III, and my 3rd playthrough of Metal Gear Solid, I loved playing the intros, because on-screen instructions aside, they tried to put you into a world that should matter to you as well as teach you how to play. Once you get past that, you finally get into the game proper, where gameplay and mechanics take over and the player is expected to keep up with them in increasing difficulty and challenge.

I guess I just wanted to see how different games tried to show you how to play without it seeming like you were sitting in a classroom being told how to. Of course, the failure rate of dying or otherwise losing the game at the intro is supposed to be extremely low, so I guess maybe part of it is the ease as well. I used to be one of those dudes who really loved a game the harder it was, which forced you to learn mechanics either from a perusal of the instruction book or, as was the case many a time, through constant and utter failure (you can cue the original Ninja Gaiden here, and how its unforgiving nature caused many a controller to be dropped to the ground in disgust). These days, however, probably because I literally don’t have time to fail for hours at a time, I want to make sure that I get eased into a game that will give me the appropriate level of challenge, and a good introduction with a comfortably “easy as hell” setting does that just fine.

So yes, bring on Claptrap and more intros so full of charm they even make “behind the scenes” vids about them:

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July 25, 2011

Shaping Up For The Geek Age

Maybe I’ll be starting out with some of you wanting to slap me right across the face, but here goes.

I finally managed to pack on some pounds in the last year or so. Now granted, I’ve always been rather slender for a dude geek. I’ve never had to worry about my weight, which meant that my college-like diet of hot wings, pizza, and Klondike bars was sure to catch up to me at some point. Despite my best efforts, including an obvious sacrifice involving the excruciating arm-twisting it took to get me to drink more beer, I still haven’t had to worry too much til the last few months or so.

Now that I have some weight, and I don’t look like a kindly grandmother’s worst nightmare in terms of being underfed, I need to get in shape. Amazingly enough, getting up from the computer to go to the water cooler is not sufficient cardio for a workout. It’s been many, many years since I did regular exercise, and the gym is probably a sad place where I would end up injuring myself trying to lift 10 pound weights, so I went looking around for games. I’m fortunate enough to have a Kinect, and eventually settled on “Your Shape, Fitness Evolved” to get me the toning and cardio I needed. Granted, I loaded the game expecting maybe something that might make me crack a sweat like I did that one time I imitated Mike Tyson on Wii Boxing.

Perhaps about 60 minutes of torturous exercise later, I found out how wrong I was. And that was just the tutorial and the analysis of my very out-of-shape body. I really like games like this – mostly because, well, they aren’t games. This seems overly contradictory so to clarify, I mean to say that exercise, while having some game-like elements to it, is ultimately not supposed to be a game – it’s supposed to be a way to exude effort to get in better shape. For that, it takes work and any title that claims to do so better put you through your paces. I have a customized workout for Your Shape that is tailored to me now, and with the addition of some cardio and shaping-based games and a bit of tai chi and tae bo style boxing, I look forward to many more humbling sessions of Kinect-powered workout. At the very least, it’s a way I can be embarrassed at having knees that crack on a squat in the privacy of my own home.

 

June 8, 2011

A Winner Is E3

With E3 2011 upon us, I’ve noticed after about 3 or so years of blogging about it that there’s always a few posts on the press conferences, with the general idea of who actually “won” in terms of best presentation and all that. Trust me, I’ve been guilty of posting them too – I’ve always been curious to see who puts up a good showing at a conference and who sort of…well…doesn’t do quite that great and could use improvement.

Thing I’ve come to realize is, is it really that important who “won” E3? I think that pressers, while they are supposed to be made to be professional and show off new games and directions a company is taking, don’t need to “win” as much when it comes to other press conferences. The important thing, to me, is that a company is confident enough in their product and what they want to do to not have to worry about what someone else is talking about. They’re secure in the fact that they have a direction and they’re going to follow that direction. “Winning” can and should be a consequence of what you do on your own and not how you respond to others.

I guess I’m not really that concerned with people winning E3 because, well, I’ve already won E3 for myself. I get to see the best that companies have to offer for upcoming titles both new and old. I read up on interviews with my favorite developers and get more knowledge about the titles I’m looking forward to. I get to use the geek tools at my disposal like Twitter and Facebook and streaming media to share my excitement with friends and talk about the games I love. As far as I’m concerned, if I find one or two things that I’m excited about or make me open my mouth in awe, then I think I’ve already won without needing to declare a winner – if that makes any sense.

It might go back, overall, to a sense of optimism about the industry at large. If a closed show like E3 doesn’t prove that the games industry isn’t anywhere close to not being able to offer something for fans, then certainly PAX is definitely a marker to hang your hat on. Cynics can abound, but there are always people who look wide-eyed at a trailer or a gameplay demo and want to get their hands on a game that in some cases is more than a year away. As long as gamers keep wanting to game, and find games that appeal to them no matter who thinks they “won” or how many people are interested in them, then we’re not in any place to say that games don’t have something to offer a person who likes to play them. Last I checked, liking and enjoying didn’t necessarily equate to “winning”.

June 6, 2011

Screenshot Makes It Happen

Ah, C’thun from WoW’s Ahn’Qiraj. How I missed your beam of DOOM that some people just somehow felt compelled to run towards.

While visiting my old WoW guild’s website I found the screen on the right on the front page. It brought  me back to a time when 16 hours a week to kill things didn’t seem like too terribly large of an amount for a bit of online fame, but more importantly, gave me a sense of nostalgia. I think that the memory and creation of a sort of archive of good times is why the saying among geeks of “screenshot or it didn’t happen” gains so much traction. Much like those old family photos of you when you were young, wearing what you shouldn’t have and doing what you shouldn’t have, a good screenshot is timeless and historic.

Not everyone takes screenshots, though. I honestly wish they would, because there are some moments in games, and especially in an MMO, where you can’t really repeat something or do again to make it feel the way it does when it’s best to take the shot. Sure, that wasn’t quite the last time C’thun felt the sting of our 40 man raid, but the shot on the right captures a bit of the elation felt when the deed was done. Not to mention the fact that games in general tend to have fantastic things happening with them – certainly a lot more interesting than getting a shot of Uncle Fred right before he trips and breaks his leg getting into the pool, that’s for sure.

Mostly, though, screenshots are a great shared experience when it comes to fellow geeks in the community. With a normal photo you sort of have to try to explain the context, why you were there, what you were doing, who was the person who totally pulled their pants down in the middle of the shot – things like that that help give context. While you have to do that with a good screenshot, for the most part, someone who sees it who is a geek knows where it’s from, what it likely took to get there, and of course, what exactly was done. Even someone not familiar with WoW could look at the shot I’ve provided and come up with the fact that we’d just killed something big and ugly in a video game, and that it was glorious (a little crazy, but still glorious on some level, right?). The screenshot spans genres, from MMOs, to FPSs, to even the classics, but it never gets old as a marker of someone’s gaming achievement.  Family shot? I’ll take a screenshot to put against that any day.

June 3, 2011

The Silliness Of Cynicipation

While I took my little break from blogging on the site, there was a bit of a curious trend that I’ve been seeing. Maybe it’s more than likely been around longer and I’ve only noticed it recently, but there sure seems to be a lot of managing expectations among geekery lately. By managing expectations I of course am being completely delicate and using it as a term to describe the crushing angst I’ve seen from folks when they anticipate events, new releases, new tech, and other such geek arts-related media. You know how they call hype anticipation on steroids sometimes? This is sort of the opposite – something I call cynicipation – assuming the worst and expecting to be disappointed.

You’ve all seen the signs. The latest bit of tech, for example, is on the cusp of coming out, and the truly optimistic and excited people are tempered by an Eeyore-like bunch of wry replies that proclaim failure before it starts. The usual preparation for the trials and tribulations of first adopters are magnified tenfold into an assumption that things will crash and burn, that people will gnash their teeth in frustration, and the cynicipators will feel pain they think they know is inevitable. In fact, the only happiness a cynicipator gets is from seeing that they’re even the slightest bit right, and that they were proven to be correct in their gloom train.

You know me, guys and gals – I’m the eternal optimist, and even for someone who is a cynicipator, I get why that might be a worthy and good way of looking at things. After all, when you start out with lower expectations, anything else might seem like a ray of sunshine. The letdown of a hyped person seems to be a much worse scenario than someone who wants a piece of tech, likes a certain game, looks at a specific TV show, and thinks it’s going to drop like a rock. I hear that, and in some cases even understand it. But for me? I’d rather be excited and then perhaps let down or deflated than start off that way. Why? Because at least then I’d have felt elation, even if the feeling is short lived.

I think people who partake in cynicipation may have lost sight of the excitement and rush that expecting a geek sexy thing brings with it. The voracious reading of articles, the excitement shared among friends over text and phone, the final wait to get your hands on it or see it – all of it is an amazing experience that brings us back to being kids, when we’d come down for the holidays and unwrap gifts, or see what was around the corner waiting for us on a birthday or other special day. Even if you do end up inevitably disappointed, who wouldn’t want to feel that way again? I think that there’s a lot of reason to have hardships and trials these days – whether work, personal, or otherwise. Getting your little bit of joy out of that latest video card or new season of sci-fi or amazing game series – I’ll take that any day over the cynicipation that they’ll be bad.

March 10, 2011

Anticipating The Geek Con Right

It’s a little odd to be sitting, of all places, in an airport on wi-fi waiting to meet up with people and yet feel excited about a future event, but here I am. This weekend, I’ll be hitting up PAX East in Boston for various reasons both professional and personal, and if the talk on Twitter, Facebook, and the internet at large is any indication, it’s going to be a mighty good time.

This is a direct function of an event and its organizers creating the right kind of anticipation for the event itself. I think it’s good to mention that I don’t mean hype. Hype is the kind of over the top craziness that you expect when it comes to pushing the envelope for extravagant and sweeping, and while it has its benefits, it is not anticipation. Anticipation is created from properly ensuring that people know your event is going to be a great time – that it will have what you want and give you some surprises as well. This is what PAX East has done, and done to successful execution.

How does it do this, even in the midst of a pool of geek cynicism? Part of it is the preparation tools and tech. PAX East went through a single vendor for hotel reservations, for example, and put up a bunch of neat little features like measuring distance from the hotel and one-click easy ordering to make reserving things a blast. Their registration process involves a third-party service that easily generates barcoding and efficient sending of badges through mail. They have an arrangement with Conventionist, an app that aggregates information about events and updates them in real time while giving people the chance to plot their con course. All of these kinds of tools, that make the process of getting ready for a con easy, also make getting ready for it more of an exercise in anticipation. People aren’t having a hard time with systems that should work but don’t. They are instead having a hard time with the things they’re supposed to, like deciding on two kick-ass events that are at the same time. Take away the tech trouble, build the hype.

The other way is through subtle little conveniences. Releasing the schedule a little early. Providing an ongoing map of confirmed vendors and develoeprs. Putting in periodic updates about attendance and badge sales. These are things that while subtle, build anticipation and excitement for an event. Organizers know that you can’t really shove what is supposed to be a fun event on attendees. You do little nudges and pushes, little winks of the eye, and the rest sort of takes care of itself – given that you’re organized, efficient, and know what you’re doing.

Ultimately, as it should be, the ones who are the best manufacturers of the anticipation for an event are the people attending. Geeks are the most passionate people around in many respects, and even though the pain of their discontent can be severe, the benefit of when they are satisfied, excited, and happy is well worth the risk. It isn’t a surprise that an event like PAX East is driven by fan and community support, but to get it to a hotly anticipated point, it takes just a little sly bunch of pokes to do so. It is, in many ways, a validation of the adage “if you build it, they will come”.

We’ll see if I can keep up my post-a-day New Year’s resolution at PAX East!

March 9, 2011

The New Hotness In New MMO Classes

Today I woke up to a rather distressed post by Syp, who is confuzzled about the recent Thief class in Guild Wars 2 being not the class he was expecting when invoking the iconic master of stealing and stabbity goodness. He admits a bit of difficulty in reconciling the two, seemingly clashing images.

I too was a bit surprised at the idea that Guild Wars 2′s Thief would be a dual pistol wielding bunch of blammity goodness, but then again, I have to applaud folks for coming up with classes that are new, interesting, or even an alternative look at a traditional class. We’re quite far from the old days of warriors, clerics, mages, and thieves, so I’d say anything that takes a different tack on things is definitely a refresher for the class itself. If there wasn’t a modern sort of take on these classes, pigeon-holing would be more of a problem than it is today. While deviating from the norm is a calculated risk, sometimes you end up with a couple of new hotness classes that people tend to love.

There’s a couple of outcomes from thinking of the box when it comes to your MMO classes. One is the hybrid. We’ve seen these applied to varying degrees of success in other MMOs (WoW’s multipurpose Druid, WAR’s melee healing Disciple, Guild Wars’ buffing, attacking Paragon) but the more than people have to play with in a hybrid, the more interesting the traditional class roles become in terms of dimensions. Sure, there’s a lot to balance when it comes to a class with a dual role and at times, you might even see it as a bit overpowered, but when it works, it works extremely well as a new choice for prospective players. The other is brand new classes – RIFT is perhaps the most recent example of people taking a class system and running with it to create different, interesting, and innovative builds that can work for what’s needed. Anything new and interesting that works, is discovered by the players, and is used to great effect is a potential template for a new class in another game down the line. It’s definitely something that lends itself towards taking a fresh look at what people want to play.

Still, I do think Syp does not need to worry as much – despite hybridization and the creation of new classes that seem to be a departure, most of the classes made do tend to have a core and archetype in the expected, traditional roles that people tend to put themselves in. There are elements of warriors, thieves, mages, and clerics in tons of other classes, and looking hard enough you can see the influence those archetypes have on the class that comes out. I think that we are all going to be understandably jarred at times like Syp has been, but I think once we’ve seen what’s fleshed out in a “new hotness” class, we’ll be believers, too.

March 8, 2011

The Appeal Of Tricking The Game

Today I read a rather whimsical little post from someone who attended GDC 2011 this week about someone who’d played the attendees and panelists of a social game rant event for a bit of fools, while also grabbing a bit of the spotlight themselves. The gist of it was the author took advantage of a lack of clarification in the rules to win a mini-game that was supposed to grant the winner a chance to speak. I won’t spoil the specifics, except to say that raining metal was involved.

Anyway, there’s the usual folks that might think that exploiting a bit of the game might be in poor taste, but there are also people like me who can laugh and applaud someone for tricking the game into giving him what he wanted, too. Aside from the irony of doing this during a gaming-related event, the whole thought of doing a bit of an end run or a bend of the rules seems to be a bit of a non-traditional way of having fun or achieving game goals. Some people do end up hating on people who do this, too – they level all kinds of accusations and barbs of thievery, cheating, and all sorts of unsavory commentary.

I think it should be made clear that out and out cheating is not really what I’m advocating, nor do I think that is what happened here, either. No, the kind of gamer run-around that this panel attendee gave to the entire room is trickery that does not destroy rules but instead adapts to and shapes them to their will. It’s the kind of mischief that does have a positive benefit on games in general because of the fact that flaws, exploits, bugs, and unintended behavior will quickly be patched or fixed to make things a bit more fair. It’s the kind of tricksy-ness that allows for revisions in the rules and addendums to be added. These are things that wouldn’t normally be uncovered unless someone tricked the game into a method of win that wasn’t thought of before.

Sure, we may get mad or angry at those who we might feel are exploiting a game for their own benefit, or who might be robbing you blind winning through mechanics that weren’t supposed to do what they make them do. In the end, however, part of you does have to have a little grudging respect, if not admiration, for the things that don’t quite work as intended but which people find, think of a way to use, and ultimately employ to win. Ultimately, games are a bit better for it, even though they have to be tricked to do so.

March 7, 2011

Cheap Update – Conan Still Rules Angrily

There might be a trend in the updates this week – most of them cheap, because of my impending trip to PAX East. Til then, however, there are some entertaining vids on the internet – like this one where talk show host Conan O’Brien creates a life-sized Angry Birds set and proceeds to destroy furniture. I knew there was a reason to like the guy.

March 6, 2011

Cheap Update – Minecraftin’ Impressiveness

I’m not typically a Minecraft player, but I do get the whole idea of creating things that are yours in a persistent world. Lots of people have tried to re-create certain things in the 8-bit-ish world of Minecraft, but this one sort of takes the cake if you’re a Chrono Trigger fan. It’s accurate right down to the textures. Enjoy!

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