I’ve always been frugal about spending, especially in games. But there’s a way to get me to throw my cash at the screen, too.
The siren call of overpowered classes in certain games might be tempting, but I don’t find it very appealing.
Some people suffer through games they clearly don’t enjoy, and I talk about being able to learn how to let go, ride off into the sunset, and stop rolling the boulder of a game you hate up a hill.
On Community Manager Appreciation Day, I take a look into what specifically are some of the things gaming CM’s do that people might not know about.
The Banner Saga is the latest strategy and army-building RPG I’ve begun to enjoy, but my love affair with the unit-customization and rags to riches stories these have goes back to the days of 16-bit.
You’d think that when people get banned, they’d understand what happened, but that’s for an ideal world in Community Management. For the rest, I list some odd justifications for being banned or moderated for bad behavior, and why they aren’t the best.
In another community management segment, I talk about how the justification of truth for saying whatever one feels like for feedback might not be as powerful as one thinks, if not just plain wrong.
Recently, popular MOBA (Multiplayer Online Battle Arena) League of Legends implemented something called “Dynamic Queue”, which introduced the ability to play with more than just one other person when wanting to get in a game. The idea is that a queue like this one would allow
Looking for that shared game experience or to re-create watching great video game play with your friends? It’s just a (live) URL away. Find out a bit more about why livestreams are picking up steam.
ESPN put up an esports section, which means competitive gaming takes another step forward to not being seen as an idle hobby not to be taken seriously. But the journey to becoming legitimate has been quietly happening for years.