All posts by Frank

8/365 – Meditation Games #8 – The Therapeutic, Simple Dog Life

In many ways, and especially with dogs, pets experience the world through simpler, less complicated lenses. The developer’s dog, like many pets that owners treat as precious family members, is cared for and lives a life filled with sights, sounds, smells, and straightforward reactions to things such as bushes that seem scary or birds taking flight. As someone who’s a pet owner I’m all too intimately familiar with pets reacting in random and often hilarious ways to the outside world and its wonders, not to mention the amusement at seeing pets approach things with such life and excitement – even if they misbehave.

5/365 – Meditation Games #5 – Remembering 5J

In its simplicity, Ludipe’s 5J conveys not just the process of grieving and remembering someone who we love that we lose, but also one of the most familiar presentation elements for games, that being the juxtaposition of two instances of what is essentially the same scene or setting in a game.

3/365 – Meditation Games #3 – Depressive Dragging Toward The Light

Today’s game seemed to depict this heavy, weighty feeling, and the pixie/firefly/moth of light you controlled served as a means to try to help lift that depressive weight and move it towards something better. Not surprisingly, I found it extremely hard. Parts I pulled seemed to come briefly to life, only to sag under the burden of a dark miasma that settled down on the rest of the body.

0/365 – Meditation Games #0 – A Byte-Sized New Beginning

I’ve decided to blog post once per day for the entirety of 2019 on each game in the meditations.games project. I’m no stranger to blog-post-a-day challenges – I accomplished one in 2016 as a means to reboot my writing brain, after all – but in the spirit of the project, I’m adding a twist, one that just happens to help with how aggressive my schedule is. Each post will be bite-sized, taking no longer than 5 minutes to read, and unlike my habit of writing and re-writing drafts will be completely off-the-cuff and reflect my experience and thought of the game of the day.

Jobless in Final Fantasy V

Final Fantasy V was one of the titles I’d missed during its initial release on the SNES, but playing it in a PC port doesn’t save it from some of the issues it has trying to establish its own stake and character in the game series.