Developer: Andrew Murray
Launcher Quote: “Hello. My name is Andrew Murray, and I was asked to make a Meditation for the last available day: November 19th. I cannot recall if I have ever done anything noteworthy on a November 19th. However, according to my Google Calendar, my employer brought in pasta for lunch on November 19th, 2018. I have nothing else on my calendar, so I have no reason to believe that I did not eat this pasta. I love pasta.
I hope you enjoy my game.”
The developer for this particular entry is being a bit self-effacing when they talk about something that isn’t that significant with regards to having participated in a lunch where pasta was served, and on some level I get that. Pasta isn’t exactly the most exciting or important topic of the day and on its own doesn’t seem to have any particular importance in our daily lives. But Meditation Games entries have never made themselves all have to be about something big and sweeping, or profound and insightful. Sometimes the simple things are the things that make games games, and a pasta party definitely still meets the bar here.
A lot of the value here is in recognizing the basic need that pasta meets as far as having something to eat is concerned. Besides pasta being good in general, there’s a sense of it being important and basic as far as a dish most people can enjoy and in many cases, most people can prepare without messing it up too badly. The game’s mechanics, where you literally walk up to the pasta catering station, spoon out some delicious bow-shaped goodness, spoon some marinara on and enjoy plays to this sense of basic simplicity. Pasta is a versatile dish, and can be prepared all kinds of ways in all kinds of shapes and flavors. Like rice, it’s the basis for a lot more complex and complicated food presentations, and so it definitely deserves a place in the Meditation Games pantheon, despite the developer’s misgivings about its importance.