Developer: Tom Borcherds
Launcher Quote: “aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa”
Distractions abound in our daily lives, threatening to remove our focus and keep us from being productive or getting anything done. They can take a variety of forms, like a non-productivity chameleon seeking to destroy our ability to work and finish what we’re choosing to try to deal with. But no matter what way that they appear, they can all be boiled down to what amounts to be white noise, whether literal or figurative.
This particular entry in the series definitely tries its best to be that distraction, embodying it in the form of you being in a room, almost trapped by an increasingly loud set of white noise. The noise, whichever way you turn, appeared to me to become more and more intrusive the longer I stayed in the game, threatening to overwhelm my senses and understanding. In this sense, there’s an almost appropriate portrayal of the fact that the noise is shown as a picture on a room, a persistent presence that seems small at first but which can loom much, much larger in the context of the the whole of how threatening it is to our productivity.
Like many of the games here, the point of the presentation is not necessarily to present a solution to the problem, and that’s fine. There didn’t seem to be a way to try to dampen the noise, although there was a way to lessen it by trying to walk away from it and not face it. But in that sense, the message is that you have to learn how to cope and deal with the things that don’t allow you to be productive, that distract you, that make you inefficient and keep you from being, well, you. It’s a lesson learned with a simple, singular, yet pervasive noise, but it’s not any less significant for that.