As much as we like to believe that games are meant as a form of escapism, that much of what they portray or show is something fantastical or unrealistic, and that it would never be able to happen in the real world or be portrayed as such, these days what developers place into games is very much real, and sometimes very much like what the real world would be like, even if the context in which it’s placed is one that is fictional or not altogether something immediately apparent. That’s why when they portray something traumatic, disconcerting, or difficult, that it shouldn’t be something that we discard, or worse, disdain.
While it’s nice to have a little bit of context through the launcher quotes in this project for what is going on with the games in this series, sometimes it’s a good thing that things are a bit vague, or that they aren’t quite as clear until you begin playing the game. Some of that is purposeful intention on the part of the developers – they want you to be able to come to your own conclusions, or try to figure out what they might have wanted to do when they were creating the game. Others have an intention but are vague enough that you have to work out what might be going on, and even then, perhaps come to a conclusion the developer may not have intended.