71/365 – Meditation Games #71 – Fiction Gods

Developer Credits: Maikel Ortea, Maraiba Alcaide, Kevin MacLeod

Launcher Quote: “Those who dabble in the eldritch arts of fiction, have power. Creators have power. You probably heard this a thousand times already, but its true. Yes, they have the power to spark your imagination, breathing life into sequences of words and turn them into wonderful stories, twisted plots, brilliant characters and extraordinary worlds. That’s pretty amazing by itself.

But the really powerful aspect behind all that, is that these creations they make also become their legacy. And through these, even when they leave us, they will still hold the power to be remembered.

Today, I wanted to remember a creator. Him and all of his wonderful stories, twisted plots, brilliant characters and extraordinary worlds.

“If you trust in yourself…and believe in your dreams…and follow your star…you’ll still get beaten by people who spent their time working hard and learning things and weren’t so lazy.” – Terry Pratchett, The Wee Free Men

If I wasn’t doing what I do professionally, one of the paths I could see myself taking would be as a writer, and part of the reason for that is precisely what was stated in the launcher quote from today’s developers. Writers are on a certain level creators, gods in their their own universe, who use the written word, imagination, and their own minds to build worlds and make something from nothing. The idea behind the creative process as it relates to writing has always been an interesting one to me, because besides skill and practice, the barrier to entry for being a creator is actually pretty low. Lots of people try their hand at writing, and even though there are only a few writers who make it super big, it doesn’t stop people from using it as a creative out to express themselves.

I suppose this is part of why I enjoyed floating around as a big earth-shelled turtle moving stars around in galaxies. On a certain level, being creative and the scope of being so as a universe building is much like what you’re doing. You’re working with whole worlds and universes, you’re choosing to destroy or create as you see fit, you’re doing the wandering around and building of things, and at the end of the day, you get to potentially share what you’ve created with others. For me, part of the delight is not just in the creating but in seeing what others think of what was created – even if the impression isn’t as good as I might expect. That is, after all, the point of being able to go back and tweak, tune, and create in the universe I’ve brought to life, which makes the turtle’s process for sometimes being as destructive to the stars as they are to moving them around all the more accurate.

And of course, legacy is a big part of the value of the creation of the written word. We appreciate, study, and look at works in literature today that have survived hundreds if not thousands of years. That kind of potential for permanence is ultimately why this was a really neat game to play today – because even if they might not have the same level of permanence, worlds built by games have just as good of a chance as lasting long like books do. It was definitely a nice tie-in.

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