47/365 – Meditation Games #47 – Whack-A-Box

Developer: Ham McIntyre

Launcher Quote:  “There’s something nice about moving into a new house, decorating the rooms and making the space yours. Sometimes a fresh start is a huge boost to your mood.

The unpacking, though. No matter how many boxes you empty and sort, there are always more. They’re endless, and the whole process is overwhelming.”

It’s been a while since I played a really good whack-a-mole type game and today’s entry, contributed by Ham definitely puts that in context to something very close to the real world in terms of moving and opening boxes. This is a little bit funny especially with all the Marie Kondo minimalist stuff going around and being sure that what you carry with you is stuff that you find valuable, but anyone in any move will still have a ton to carry with them. The act of unpacking multiple boxes as they appear on the screen is a great simulator for this, especially with regards to the fact that there are some boxes harder to unpack than others.

Fresh starts are always a nice presentation but not just on the literal level – they can symbolize a moving on to something new, making a new beginning for oneself, trying to get over the hump of something that happened just recently, things like that. The unpacking of boxes is the unpacking of one’s life, and the unpacking of what’s needed in order to accompany you in trying to make that fresh start. Whether you only have some meager possessions or have a ton that you had to pack away, everyone has to unpack and settle in, and sort through where they want to go from there. So even though the game of whack-a-box is shorter for some people than others, it’s still one that is participated in.

Like the other entries in this series, the game just ends without really giving you an end goal or score or anything like that. I do like that feature of these games because some of them, like this one, portray a real-life kind of an activity that doesn’t have game missions or scores or anything – it just is what it is, and when it’s over, it’s done with. You’re left with your sense of accomplishment at unpacking and sorting and that’s mostly it. It adds a bit of realism to these games, and of course a way to encourage one to think about these as slices of life, in game form. It’s not a bad thing.

 

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