Launcher Quote: “On January 20th 2017 started the Global Game Jam from this year. I’m still working on the game I prototyped this week-end with two other devs that since became friends. I’ve discovered a lot in fields I usually don’t handle in my day job. I’ve travelled in other countries to show the game, and have met incredible people that only existed on Twitter until then. There’s still a long road toward having a polished, finished game, but it’s a very cool journey, and I bet there are many other amazing friends to meet along the way!”
When you make music, especially if you’re making music with others, it is a layered, constructive process that creates something wonderful out of individual parts. From practicing the initial piece to putting it together into the final product, there’s a certain sense of satisfaction in creating something that has a composition to it and knowing that you contributed to making it happen.
That’s part of why I think Grhyll’s effort for today’s meditation game is so neat, because it uses the creation and playing of music as a base. The rest of it is a combination of how rhythm games found their stride in the late 90’s and still possess a comfortable niche today, and visual cues that reinforce the fact that you’re creating something from nothing. The layering of music as you correctly perform the rhythm cues seems like a universe put together from scratch, and the final design, looking much like an atom or perhaps something of a star cluster, shows you not just musically but visually that you’ve made something beautiful.
I sort of wish more rhythm and music games took more advantage to provide this sort of layering. You kind of saw it in a fraction of the rhythm games out there, but so many of them these days surround simple beat compliance, or in the case of games like Beat Saber, for destroying on cue. What we see from Grhyll is the reverse of that, a kind of construction process that gives the player satisfaction when the entire song is playing. In that respect it’s not much different than when a group of people play a completed piece or when music is created in general, which is part of why this entry appeals to me on a personal level as well as a gamer.