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May 17, 2012

Archives: May 2010

May 11, 2010

Textual Intercourse

As a geek, there are certain things that you just inevitably get hooked on. I don’t know what it is, but more than any other subculture, geekery clings to the signature things with which it is associated with the fervor of a giant dog and their favorite chewtoy. MMOs, computer tech, dressing up as one of Sailor Moon’s friends and posing heroically in public – at least one of these is a hallmark of your typical geek.

Now I’ve been pretty fortunate to avoid some of the level of love geeks show their favorite things. I’d like to say that in most cases I’m pretty good at avoiding getting too attached to something. Sadly, though, I find that I’ve become terribly invested in something that probably shouldn’t take up too much of my time, and that’s text messaging.

Don’t get me wrong – I’m not one of those people who text messages at inappropriate intervals, such as driving while also drinking coffee and looking over my powerpoint, or during a funeral when the coffin needs to be carried and I’m a pall bearer. I’m not THAT bad. But I do have to admit I reflexively reach for my smartphone when I feel the familiar buzzing that means that a text message has come in. My other, text-addicted geek friends like to send me messages from restaurants, planes before takeoff, bathrooms, and many other remotely entertaining yet odd places. This is probably part of the problem – text messaging requires at least two to tango, meaning that text addicts feed off of each other, driving up message counters and selling unlimited data plans with aggressive impunity.

But far be it from me to blame others for my being hooked. Last month I sent 1910 individual messages, and I have a feeling that doesn’t count multimedia messaging or messages that got sent outside of my home cellphone provider. I’m probably on pace to send even more this month, and the fact that I’ve increased networking with people who use texting as much as I do doesn’t help. Sadly, as much as I’d like to deny it to my friends and loved ones, I’m probably going to be building muscles in my thumbs I never had.

There are probably bad things about this whole outcome, but I’d like to think that my connection to my texts is a good thing. For those that need to get hold of me no matter where I am, it’s an easy and convenient way to ask me something or send me a nice little note. It’s a low-key way for me to send questions and queries to people who I know can answer questions when I need them the most – whether they be things regarding trademark law, ice cream flavors, and the most disturbing cosplayers ever – only a few topics that I’ve texted about in the last few days. And as long as it doesn’t get too out of control, it’s more polite than taking a phone call, and subjecting people to my Sarah McLaughlin techno remix ringtone (don’t ask). Really, I find that texting is an extension of my geekery, and I suppose that means if I have to take a little ribbing and harassment, that it’s worth it to be more in touch with my techie side.

Besides, how else am I going to be able to tweet to all of you about the biggest, juiciest, and most succulent steak in the world when I’m eating it? You’d want to know about that, right? Right?

May 10, 2010

Convention Staffing – The Real Masochism

Way back before I was building community in the gaming world, I was doing the same thing in the convention circuit – anime conventions to be exact. As I prepare this week to come back to a convention that I considered a part of home for nearly a decade, I began to muse about my experience as a convention staffer. In doing so, I came to the same conclusion I did when I left that little circle.

Convention staffing is masochism. You don’t have the whips and the chains, you may not have the purely physical pain, but it is, for many poor, slightly insane, people a form of hurt that does bring with it some pleasure and enjoyment.

At least in the anime convention circuit, the majority of staff members are unpaid volunteers. The fact that people willingly give of themselves and their time, sometimes years in advance, for something that they ultimately do not make a dime off of is perhaps enough. But throw in the fact that you deal with the usual trials and tribulations of interpersonal communication and hours and sleepless nights trying to work with guests, hotel staff, and attendees and you have a recipe of pain that can break down even the most mentally stable individual. The kinds of things you’re used to seeing in a day job or for pay are magnified working volunteer, when the only motivation for some people to stay is usually driven by personal values.

The equation of convention staff to a job is made even more painful by the fact that the centerpiece of it all is the event, and as you all know, sometimes events and plans don’t quite come together smoothly. In the decade or so worth of anime cons I staffed, I’ve seen everything happen onsite, from all kinds of property damage, to last minute staff changes, to the very unusual and disturbing occurrences that happen at 2am in the morning. Let me tell you that once you deal with a drunken Final Fantasy Black Mage costumer or caught two people doing what shouldn’t need to be done in a hotel stairway, you’ve just about dealt with…well, perhaps one-third of what you could potentially deal with at a con. The mental anguish of having to sometimes take responsibility for people who can’t be responsible is like having your delicate, soft body parts put through a vise. Ah, memories.

Geez. I got so carried away that I almost forgot to explain the good part of all this. This is an optimist’s blog after all.

Anyway, despite all of that pain and suffering, good convention staffers go through it to put on a great event for attendees. They work long hours with little sleep and on a diet of Mountain Dew, potato chips, and Snickers bars to get satisfaction from seeing people have a good time. They want to look at an event they put blood, sweat, and tears into and say “I helped build that community. I helped put that together for people to enjoy their pasttime”. The moments where this happens sometimes seem to be very far away and may only seldom happen in brief flashes. But that feeling of doing good, of creating something that will last, is enough for most convention staffers to keep going, year after year.

I hope that if you attend a geek-related convention, whether it’s for anime, for gaming, for tech, or something else in the geek arts, that you find a tired convention staffer at some point and give them a hug, or at the very least, a cookie. They deserve every bit of it for their part in creating microcosms of awesome community for a few days.

May 7, 2010

WARBand Wigouts

Over at Multiplaying, Maeve’s written a bit of a missive on dysfunctional warbands in WAR and how she’s surprised at the amount of priority on skill and efficiency as opposed to good clean fun. It was definitely an interesting read and an encapsulation of what can happen in WAR’s warbands as they will around taking keeps, PvPing, and generally causing a ton of chaos.

I’ve never really been a big fan of people wigging out like a monkey on speed just because things don’t quite go their way. For one, thing, in PvP, it’s inevitable that even the most well-oiled teams will have a screw up or two, whether it’s to not land that perfect heal or run into a room and die messily to a bunch of angry boss npcs. Thinking that everything can and should go flawlessly every time is a total mistake, and besides, sometimes being foolish enough to scream obscenities at the opposite side as you run into their warband is a learning experience when it fails.

There’s also the idea of why you’re playing. Sure, there’s a lot of people who derive pleasure from a Hannibal-like plan coming together or from achieving victory in PvP. Obviously, winning feels good, and losing all the time is a crappy feeling no matter how you slice it. But people forget that sometimes it’s the exhilaration of taking a battlefield, dueling someone to near death, or barely making it out of an ambush alive that is fun, not necessarily the result. PvP, for those who enjoy it, is a way for people to test what they know and use against others of similar calibur. To stomp someone into the ground all of the time or to be stomped are equally demoralizing. But the occasional flub or messup is nothing to lose your marbles over. As recently as yesterday, I’ve seen people scream about their warband-mates being retards, idiots, and people who don’t listen. It’s kind of crazy, and not because of the fact that my listening is verified by having to see typed nerd rage on the screen. People sometimes lose focus about the core idea of why they play PvP style games, or any game for that matter. It’s sadder than a panda who can’t roll off of his back.

Don’t get me wrong – I definitely get annoyed and sometimes even angry when the best laid plans get ripped to shreds by the opposing side. But In the end, a game is supposed to be fun and exciting, no matter what the reason you have for playing it. If you’re getting messed up to the point that headphones, potato chip bags, and the occasional keyboard suffer the results of your frustration, it might be time to tak a step back and evaluate why you’re playing. Trust me – finding out and rediscovering why you play and enjoy a game is relaxing and enlightening – and the fists with which you beat dents into your desk will thank you for it.

May 6, 2010

Revisiting The New Anime Generation

For those of you among my humble little readership who don’t know, I used to work in the anime convention circuit. For nearly a decade I worked various events, mostly around my native Chicago and surrounding environs. What did I do? Well, you name it, I probably did it,whether it was fetching donuts and coffee or being crazy enough to chair the whole damn show. Of the many things I learned, I do have to say that the most significant was that a diet consisting of Mountain Dew, Krispy Kremes, and half-eaten chocolate bars isn’t quite good for you.

After putting in my time and doing everything I thought I could do, I exited the anime con scene. At the time of my retirement, the realization that anime was a generational medium and not a short term fad was just starting to take hold. TV channels were showing snippets of anime, the awareness of the culture and the nuances associated with it were just coming round the corner, and older fans mingled with a new generation of younger, excitable teens raised on mainstream anime exposure.

Next week I come back to what I consider my “home” convention, Anime Central, for a favor and a chance to check out what’s changed in almost 5 years. While I have yet to see what the fandom has come up with to express their love of anime, I am convinced of one thing – that in the intervening years, anime itself as cemented its place as a significant sub-culture of geek fandom. Anime news, information, media, and other resources have ballooned in the past few years, and finding a way to view the latest and greatest is extremely easy. The number of anime and manga related events has gotten huge, and long time events now hold court with smaller, determined ones that expand the anime exposure. The industry itself may have seen better times, but the fans are still around and holding things up.

More than that, though, I’m convinced the fandom is as generationally sound as ever. The younger fans that I know of that were around when I left are now college aged or emerging into jobs and roles as adults – and some of them might have even ended up on staff. Newer, younger fans (and in some cases, their parents) attend and are as excited about expressing themselves and socializing with those who share their interests. Programming that spans all ages and not just one or two age groups is the norm, and from a costuming standpoint, oldie but goodie classics like Sailor Moon clash with the latest and greatest in series like Clannad.

It’s a good time to be a geek and into anime, and next week, I’ll be heading right back into it just to see how good it really is. Exciting times, indeed.

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