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	<title>Comments on: The Premature MMO Deathwatch</title>
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	<link>http://overlypositive.com/2010/01/04/the-premature-mmo-deathwatch/</link>
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		<title>By: Ariolander</title>
		<link>http://overlypositive.com/2010/01/04/the-premature-mmo-deathwatch/comment-page-1/#comment-2435</link>
		<dc:creator>Ariolander</dc:creator>
		<pubDate>Wed, 06 Jan 2010 04:35:38 +0000</pubDate>
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		<description>Nothing worse than a death of a MMO. A friend of mine took this photo of the dumpsers behind a local game store: &lt;a href=&quot;http://yfrog.com/ja15076475058a41ed82c72c1j&quot; rel=&quot;nofollow&quot;&gt;http://yfrog.com/ja15076475058a41ed82c72c1j&lt;/a&gt;  
 
Between that photo showing the consumer end and The Escapist&#039;s article &lt;a href=&quot;http://www.escapistmagazine.com/articles/view/issues/issue_234/6953-Casualty-of-Warhammer&quot; rel=&quot;nofollow&quot;&gt;Casualty of Warhammer&lt;/a&gt; which showed it from a Developer perspective it is allways sad to see a game die off. 
 
I think part of the issue is that many games shoot a bit too high and try to be &quot;The New WoW&quot; and when they don&#039;t topple the 10 ton beast they fizzle off. I think developers and publishers need to take a more &quot;slow burn&quot; approach in their MMOs. 
 
Rather than this boom-bust cycle where you have Age of Connan getting 800k subscribers at launch and then contracting +80% to under 100k devs should take a CCP Games type approach which started with 25k and has continually updated over the last 7 years and grown to a very respectable 300k+. 
 
Not every MMO has to be WoW or the next WoW-killer. Devs should do their own thing and strive for mild success rather than shooting for blockbuster hit and then fizzling out. </description>
		<content:encoded><![CDATA[<p>Nothing worse than a death of a MMO. A friend of mine took this photo of the dumpsers behind a local game store: <a href="http://yfrog.com/ja15076475058a41ed82c72c1j" rel="nofollow">http://yfrog.com/ja15076475058a41ed82c72c1j</a>  </p>
<p>Between that photo showing the consumer end and The Escapist&#039;s article <a href="http://www.escapistmagazine.com/articles/view/issues/issue_234/6953-Casualty-of-Warhammer" rel="nofollow">Casualty of Warhammer</a> which showed it from a Developer perspective it is allways sad to see a game die off.</p>
<p>I think part of the issue is that many games shoot a bit too high and try to be &quot;The New WoW&quot; and when they don&#039;t topple the 10 ton beast they fizzle off. I think developers and publishers need to take a more &quot;slow burn&quot; approach in their MMOs.</p>
<p>Rather than this boom-bust cycle where you have Age of Connan getting 800k subscribers at launch and then contracting +80% to under 100k devs should take a CCP Games type approach which started with 25k and has continually updated over the last 7 years and grown to a very respectable 300k+.</p>
<p>Not every MMO has to be WoW or the next WoW-killer. Devs should do their own thing and strive for mild success rather than shooting for blockbuster hit and then fizzling out.</p>
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		<title>By: Pixie</title>
		<link>http://overlypositive.com/2010/01/04/the-premature-mmo-deathwatch/comment-page-1/#comment-2431</link>
		<dc:creator>Pixie</dc:creator>
		<pubDate>Mon, 04 Jan 2010 14:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=1722#comment-2431</guid>
		<description>I agree with you on this Frank! I work in a store that sells games and have heard over the years many people saw that EQ, Guild Wars, and COH/COV are dead when they all have a very devout following.  
 
While personally I would love to see WOW servers burned in honor to the gaming gods and let the consumerist sun shine on the under brush of wonderful MMO&#039;s out there like Aion, Eve Online, and sadly rest its coding Hell Gate London. Claiming a game is dead before the server shut down date has been announced is a crime to the game and its players! </description>
		<content:encoded><![CDATA[<p>I agree with you on this Frank! I work in a store that sells games and have heard over the years many people saw that EQ, Guild Wars, and COH/COV are dead when they all have a very devout following. </p>
<p>While personally I would love to see WOW servers burned in honor to the gaming gods and let the consumerist sun shine on the under brush of wonderful MMO&#039;s out there like Aion, Eve Online, and sadly rest its coding Hell Gate London. Claiming a game is dead before the server shut down date has been announced is a crime to the game and its players!</p>
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