Frank

The administrator of Overly Positive, Frank is perpetually sunny and happy about the state of geek media today. On top of this, to the chagrin of many, he’s a morning person. Optimism is the permanent word of the day as far as Frank is concerned, and if you’re looking for a boost, he’s the guy to talk to.

2 responses to “The Premature MMO Deathwatch”

  1. Pixie

    I agree with you on this Frank! I work in a store that sells games and have heard over the years many people saw that EQ, Guild Wars, and COH/COV are dead when they all have a very devout following.

    While personally I would love to see WOW servers burned in honor to the gaming gods and let the consumerist sun shine on the under brush of wonderful MMO’s out there like Aion, Eve Online, and sadly rest its coding Hell Gate London. Claiming a game is dead before the server shut down date has been announced is a crime to the game and its players!

  2. Ariolander

    Nothing worse than a death of a MMO. A friend of mine took this photo of the dumpsers behind a local game store: http://yfrog.com/ja15076475058a41ed82c72c1j

    Between that photo showing the consumer end and The Escapist’s article Casualty of Warhammer which showed it from a Developer perspective it is allways sad to see a game die off.

    I think part of the issue is that many games shoot a bit too high and try to be “The New WoW” and when they don’t topple the 10 ton beast they fizzle off. I think developers and publishers need to take a more “slow burn” approach in their MMOs.

    Rather than this boom-bust cycle where you have Age of Connan getting 800k subscribers at launch and then contracting +80% to under 100k devs should take a CCP Games type approach which started with 25k and has continually updated over the last 7 years and grown to a very respectable 300k+.

    Not every MMO has to be WoW or the next WoW-killer. Devs should do their own thing and strive for mild success rather than shooting for blockbuster hit and then fizzling out.

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