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May 17, 2012

Archives: 2009

December 18, 2009

Numerology Personality

numbersMost of the stuff on the world wide web is a bit…well, let’s just it’s just a little bit sketchy sometimes. The internet isn’t quite the first place that you’d look when it comes to trying to find out more about yourself – unless you want to see that the various masks that people place on themselves online can reveal some very interesting things.

But every so often, comes something that just might be a bit accurate and a little bit scary in its analysis, even if it lacks empirical evidence. Thanks to Kelly of Geekoric, I happened upon this little numerology analysis of your personality based upon your full, birth certificate name. For me, it was eerily on-target, pegging me as a person with a penchant for charm and diplomacy, able to build relationships with others easily, and someone who has ended up in leadership positions where I am respected. Now that seems like an ego-stroker, so it also put me down for various aspects of my personality that weren’t so rosy, too.

Now don’t get me wrong – anything on the Net that tries to tell you who you are is something that should be taken with a grain of salt and not as something that is definitive. But it is interesting to see how something online that isn’t proven can showcase parts of yourself that are pretty accurate. And because of the fact that it is electronic and online it is easily shareable among friends. The dawn of social networking sites like Facebook and Twitter show that such tests and analyses can spread like wildfire within minutes, and even something as simple as asking your various friends a bunch of questions can turn into a nice little distraction to an otherwise boring day.

Besides, a popular personality testing app is guaranteed traffic. One of these days, maybe I’ll have the foresight to actually think of one of these interesting little questionnaires on my own. Until then, you’ll have to live with checking out what the numbers say about you.

December 17, 2009

Burning The Midnight Tech Oil

howard-sokol-flame-in-jewish-oil-lampWell – the last couple of days have been interesting at least. Typically I don’t really talk about what I do for a living as work posts tend to get drudged up at rather random times. But I will say that as an IT professional, there’s nothing that makes things more interesting than a late night work week.

For the uninitiated, major implementations in IT are either smooth as silk or an extended stay in your office or cubicle with a sleeping bag. When you’re installing new tech or doing upgrades, the potential for problems is huge, and the need to get things going before the opening of business next day is immense pressure. This is pretty much what I’ve been going through, and the temporary zombie-fication has prevented updates.

Still, though, there’s nothing that breaks up the monotony of tech support and administration much like trying to grind away at a problem. The kinds of trials and tribulations you go through as you work on a crucial server issue or a network failure at 2am are the kinds of things that sadly, teach you some of your best lessons. If you’ve ever gone through the hardship of trying to find a solution to what seems to be a simple problem, you know what I’m talking about. There’s a sort of high associated with climbing a mountain of an issue and ultimately solving it, despite going through a ton of pain.

Geeks in particular, due to being on the cutting edge of tech, have a bit of an addiction to this kind of thing. Because the stakes are sometimes high (hundreds to thousands of users) and the technology massive, the satisfaction of identifying a problem with an installation, troubleshooting it, and fixing it is that much greater. Sure, it ultimately sucks when you can’t fix something or if you end up having to call in reinforcements, but the solution to any tech problem tends to benefit others and save them a ton of time – part of why I work in the field that I do.

Still, despite the satisfaction, the tired look that I have on my face as I post this is one I would definitely rather not have. Even geeks, who are notorious night owls, have their limits and become the walking dead after a hard night’s work of tech issues and solutions. I’m just frankly glad I learned a lot from the experience – and most people do.

December 14, 2009

Case of the Mondays Cure – Glee-ful Goodness

The holiday season is upon us, and with it, the requisite holiday stress. Still, there’s nothing like a good song and a feelgood moment to warm the heart, however briefly. And there’s no other show that does that quite as well right now as Glee.

Even if you’ve never seen the show, this ending to the last part of the mid-season is still kinda sweet to see. This is admittedly low quality, but hey, you take what you can get. So unless you have a piece of coal for a heart, check this out to cheer up your Monday:

December 13, 2009

Final Fantasy’s Not-So-Distant Worlds

distant_worlds_logoYesterday’s usual post didn’t show up for good reason – because I was taking advantage of a rare opportunity to hear Final Fantasy songs at the Distant Worlds concert. I’m fortunate that the conductor, Arnie Roth, stakes his home here in Chicago, because this is the second time I’ve seen the concert.

The name of Distant Worlds is a misnomer, a titular song referring to something from FFXI, but the songs and music are anything but. For those who have an affinity towards symphonic music, hearing Nobuo Uematsu’s works played professionally elicits a feeling of closeness to the mood that he was trying to convey over the course of the existing Final Fantasy games. For those who are more Final Fantasy aficionados than they are musicians, the music is a way for people to relive hours upon hours of enjoyable gameplay and epic stories that they have fond memories of.

For people with both sensibilities like myself, however, the power of the songs performed by an orchestra has a double whammy – the appreciate of the nuances of concert performances and the games themselves is something that hits me pretty hard, in a good way. I think people underestimate the power of music – what a song can bring to a game or title or tv show’s mood, overall presentation, and emotive ability. What we take for granted because we may hear it over and over again (or in some cases only once or twice), has a power over us that adds to our appreciation for it. Songs such as “Love Grows”, “Aeris’ Theme”, “Distant Worlds”, and more have a way of highlighting just how amazing Uematsu’s compositions are.

Distant Worlds has apparently confirmed a whole slew of new dates that they plan on announcing on their website – Atlanta, Boston, San Diego, San Francisco, Texas, and more appear to be places where the concert tour will be stopping. If you get a chance to go, you should – it’s an experience you won’t soon forget.

December 11, 2009

Mixed Console Games and The Great War

next_generation_consoles_141105Today, my fellow believers in positivity, I got a link to an article on Gizmodo that has a rather ideal version of the future regarding console gaming. Naturally, being a perpetual optimist, I had to check it out. Seems that the author would like to have the gaming industry take a cue from films, and release future games that could be played on any platform or on a unified platform. Citing accessibility, portability, and benefit for all gamers, there’s a rather enthusiastic plea to make sure that future games could be developed to play on any peripheral imaginable, from the heavy-duty PS3 to the tiny iPhone.

Now, I love a good utopian note more than anyone, but I actually think that the competition for exclusives and platform development is probably more beneficial than a unified platform in the future. While I’d like to see something where you could only buy one copy of a game and take advantage of everything it has to offer on other platforms, the thing is, is that the console wars have benefited customers on a variety of levels. Exclusive content, unique features, and the decision to purchase on one platform or another have driven innovation in the form of new online features and tweaks to existing firmware. We’ve also seen in recent months the addition of a pricing conflict as the various consoles drive down their costs in an effort to appeal to a tougher economical climate.

We probably wouldn’t see much of this dog-eat-dog philosophy if you could buy a game that would work no matter what platform you were on. When you can buy a game for single use, the decision excludes the console or peripheral, making console devs less likely to work on features to draw in customers to exclusivity on their platform. Metrics would become difficult to track, as folks who buy a game would not necessarily track as well based on what console they intend to play it on. And let’s not forget that while development costs can be explained away, development time is more foggy and developing for multiple platforms, especially those radically different (like the iPhone vs. the PS3) is a bear of a challenge that is terribly complex.

So while  it would be nice to combine the consoles in one mixed union of harmony to produce equally mixed games, it might be prudent, for now, to let the consoles fight it out for our favor. After all, this is one war that gamers can sit back, relax, and take in with a box of popcorn and a wallet ready to open for the best bidder for their patronage. It’s led to a lot of attack and counterattack that has produced some interesting results, and I look forward to what it’s going to kick up next.

December 10, 2009

Ending The Year With Glee

58875355Last night was the mid-season finale of Glee, Fox’s neato high school dark comedy hit of the fall. Usually, when it comes to these things, some finales fall a little flat, others leave on too much of a cliffhanger or too little of a suspenseful note, but Glee managed to deliver in spades, ending their year with a feel-good outcome while still setting up some stuff for the future.

Now if you haven’t seen the finale, you may want to avoid this post til you have a chance to watch – fair warning.

A season finale has several goals to accomplish:

Wrap up season-long arcs: Finales need to resolve certain story elements that are introduced at the beginning, whether they are overall themes or side stories that deserve closure. Glee did this by exposing the fake pregnancy of Glee faculty advisor Will Schuster’s wife, as well as the secrecy surrounding the father of ex-cheerleader Quinn’s baby. That, combined with the overall story of the Glee club’s trip to sectionals were wrapped up at their current points with nice little bows. I have to say, in any of the arcs, it was difficult to predict an outcome, as they could have gone in a variety of different directions, but I was ultimately glad with where things ended.

Establish new arcs and suspense: Along with closing out some stories, new ones need to begun as well. A good finale puts their closures hand-in-hand with new openings and new possibilities. The revelation on Finn’s part that his best friend and now ex-girlfriend betrayed him should create some interesting team dynamic, and the possible new relationship between Will and germaphobe Emma could be intriguing to explore. The Glee club will continue onto regionals, the next step up, where they are sure to go up against rivals Vocal Adrenaline in a conflict that’ll be sure to elicit some laughs and gasps.

Take major steps in characterization: There are new developments that change established characters in a finale, and Glee delivered on obvious and no-so-obvious levels. There’s the stuff I’ve already mentioned with Will making a choice with his failing marriage, Puck and Quinn now having to deal with the consequences of their actions, and Rachel making a rare decision to give up the spotlight, but secondary characters like Santana and Mercedes shine on their own with performances and dialog that shows they too contribute to the reason why Glee is so successful.

Preserve and encapsulate the foundation of your series: Many series out there try to do something crazy different just for the finale shock value, failing to keep alive the whole idea why the series is appealing in the first place. Not so with Glee, which preserved the overall theme of triumph over adversity, uncomfortable morality, and dark comedy. The buildup to and culmination of the club’s mission to legitimize themselves was shown in grand detail, not without some obstacles (stolen set lists and crazy judges among some of them) to get over, of course, and the overall feeling to me came off as “this is the reason why I watch the show”. The last number of this season, compiled of a mish-mash of the kids’ performances over the course of the past few months, is a testament  to how far the characters and the show has come.  From High School Musical clone accusations to a whirlwind tour spanning nations and a rabid following of folks, Glee is here to stay – and there’ll be a gap in midweek TV til April, given with what they left us with.

December 10, 2009

Star Wars Catches Up With Social Networking

Wow – that cold, cold weather is really doing a number on my updates. You see, my computer is right next to one of our windows, and while the insulation is passable it’s not as good as it could be. I love being happy, but it’s hard to type that out when your fingers threaten to fall off.

Anyway, this one’s going to be a bit short as a result, but I think it honestly says it all for a service you provide when pop culture is catching up to you, just like Star Wars is with Facebook. This comes courtesy of CollegeHumor, who has emerged lately for me as a constant stream of lol-worthy nonsense to help get me through the day. For the rest, you can check out 5 Star Wars Status Updates for yourself, but this one, by far is the best:

lollswfacebook

lollswfacebook2

December 8, 2009

Technology Brings Us Talking Babies With Financial Knowhow

Usually I’m sitting around forwarding straight through commercials when I DVR some of my favorite shows. But there are a few, ingeniously interesting commercials I stop for. One of them is from E*Trade, who have put out a series of commercials featuring a baby with the lightning quick Type A personality of a financial investor. I suppose the message is to put forth the simplicity of the system, but the charm the little tyke exudes (with the help of some mouth-moving geeky technology) is unmistakable. Without the special effects this would probably not be as charming- another great way to see how far commercials and tech have come in the past few years.

So without further ado, here’s some of my favorites from the E*Trade commercial line:

December 7, 2009

Star Wars: The Old Republic Rolls Out The Jump To Conclusions Mat

331634958_387617c29fOne of the benefits of writing for more than one site is the birds-eye view you get of its community and those who observe the object of its content. By being able to read comments, digest information that others have posted about your articles, and submit your own feedback, you get a better sense of what people are thinking. Such as it is with my little minor gig at Darth Hater, where the December 3rd lifting of the embargo on new information on Star Wars: The Old Republic has led to a whole shitstorm of speculation and opinion.

Much of the opinion is centered around the Companion system, a way for players to augment their groups or go it alone if need be with an AI companion that fills a certain role. The reaction to this has been interesting, with quite a few notable folks hating on the idea so hard that they’ve written off SWTOR. Snarky tweets have also filled my “following” list, filled with folks who are creating 140-character long smartass comments about Bioware’s “newest single player game”. Such hate!

True believers and fellow writers, I know it’s hard to not judge something, especially an MMO mechanic, before it’s even out the door, but the whole notion of SWTOR suddenly becoming a solo MMO with multiplayer options is rather silly, right? First off, there’s the whole idea that we don’t really know much of anything about the Companion system aside from a couple of interviews, which for the most part, contain only a couple of real quotables. If MMO players should realize something, it’s that feedback, beta, and other factors can change game design for a title before it’s even out the door. Complaining or drawing conclusion about a system prior to knowing about it – it’s just, well, a little bit like using that famous Jump To Conclusions Mat from Office Space. If you could sell those to MMO bloggers and players, you’d make a fortune on all the wild and awfully conclusive-sounding notions people are making based upon very little information.

There’s also the idea that, well, by definition, the game is being developed as an MMO, and while we’ve arguably lost sight of the RPG part of that acronym, the “MM” part of it is still very much alive – and my fellow blogger Ravious puts it best. There are certain types of players who play MMOs, and while there are vast and sometimes significant differences between them, being antisocial to the point of completely soloing one is not one of them. Soloers do play MMOs, sure, but they are a subsection of a grand majority of folks who, on some level, enjoy playing them because they get to play them with other people. While my ideas are as speculative as the ones declaring epic failure, I do think in the fundamental definition of an MMO, we’re not going to see a system that supercedes one of its core concepts. Companions in SWTOR will exist as a secondary support system for those of us with little time on our hands, and they’ll probably have nice storylines as is Bioware’s trademark, but make no mistake about it – they’re making an MMO, and MMOs need other players working with one another in ways no AI can.

Perhaps the reason why I’m giggling and shaking my head has nothing to do with the fact that I haven’t had enough coffee and everything to do with how premature, negative judgmental behavior hits against the core of why I write. I realize in the course of all this that it’s much easier to be a cynic than it is to be an optimist. This is because being wrong about being cynical is easier to cover up than being wrong about being optimistic. Honestly, I’ve always written with the notion that I will inevitably be wrong about something. No one is 100% right, ever, and that goes for any blogger whether you command a small, dedicated following like myself or the massive readership that most of us can only wish to aspire to.

In the realm of MMOs, where people have let their own judgments run away with them, becoming jaded, negative shells of themselves, I’m more than happy to be an idealist, even if those ideals don’t turn out correctly all the time. Why? Because an optimist is happy at least some of the time.

December 6, 2009

Gamefly-ing It Safe

gamefly_logoObviously, I have friends who are not always so perpetually optimistic about games – especially when it comes to the console games. There’s just something about buying a console game that’s different about buying a PC game, and it might be the short term use of it all – after all, PC gaming, more and more is finding viable core market in online and multiplayer gaming, while consoles are still finding their wings.

Such as it is that I’ve had many a friend who was disappointed in a game purchase that they didn’t really expect to be “so terribly bad” or a popular game that “they just couldn’t get into”. The investment of cashola into the whole thing doesn’t really help matters, either. But my strategy has been to go all new-age and take advantage of rental services like Gamefly, which provide, for a flat fee, a listing of games you can rent and keep for as long as you like. It’s like Netflix for games.

Really, as long as you get one game a month and play it, as I have, the service really pays for itself. You get to try out any game that you would normally be inclined to buy but are not really gung-ho about, play it to completion, and send it back. Delivery times are a bit long-ish, but the alternative, spending 60 bucks on something that you might be disappointed in, is not really as appealing.

In the past few months I’ve tried Uncharted, The Last Remnant, Tales of Symphonia, Fire Emblem, Gears of War (both of them) and more – all at a little bit of a nominal fee. Some of these games I probably would have happily bought and played. Others – well, I probably would have had an enjoyable time, but perhaps not as much as some titles. Try before you buy takes on a better meaning with a service like this, so if you’re a console gamer with a penchant for games but perhaps the cautiousness of opening your wallet for them, give one of these places a try.

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