Lately, the Runic Games crew have been busy around the blogosphere with promoting Torchlight. At Curse, I do a bit more work on the side other than my work with Warhammer Alliance, and last week I sat down with them to talk with them about how they’re feeling about the game and where they are going from here. Here’s an excerpt from the interview:
Curse: I’m asking the obligatory “sell your game to our readers” question, but I’d like to hear your reasons from a more personal perspective as developers, rather than just the marketspeak we’ve already seen. That being said, answer the simple question, “What’s the big deal about Torchlight?”
Travis: It’s a game that we really enjoyed making, so we put a lot of love into it – and we hope the people see that that comes through and that they just have a good time playing it.
Max: Yeah, I think that’s the main motivation for us was to make something that we enjoyed playing and again, not aimed at some sort of “marketing target” or another game out there – just make something that we wanted to play that we didn’t think was well-represented in the marketplace…and I guess other people were looking for that too.
You can check out the rest here: