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	<title>Comments on: Bioware&#8217;s Balance And TOR Careers</title>
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	<link>http://overlypositive.com/2009/11/07/biowares-balance-and-tor-careers/</link>
	<description>The Bright Side of Geek Media</description>
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		<title>By: Aiiane</title>
		<link>http://overlypositive.com/2009/11/07/biowares-balance-and-tor-careers/comment-page-1/#comment-1641</link>
		<dc:creator>Aiiane</dc:creator>
		<pubDate>Sun, 08 Nov 2009 07:29:09 +0000</pubDate>
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		<description>One thing though, with the whole &#039;non-archetypical&#039; aspect of SW:TOR&#039;s classes... a lot of people actually stick with the holy-trinity archetypes because they feel *comfortable* with them. It&#039;s a lot easier to plan out a group if you know &quot;we need a tank, a healer, and some dps&quot; than it is to try to balance out &quot;do we have enough recovery ability specced among us to keep us all alive, and does someone have enough survivability to take the brunt of this damage&quot;, et cetera. So it&#039;ll be interesting to see how people adapt if that isn&#039;t there. </description>
		<content:encoded><![CDATA[<p>One thing though, with the whole &#039;non-archetypical&#039; aspect of SW:TOR&#039;s classes&#8230; a lot of people actually stick with the holy-trinity archetypes because they feel *comfortable* with them. It&#039;s a lot easier to plan out a group if you know &quot;we need a tank, a healer, and some dps&quot; than it is to try to balance out &quot;do we have enough recovery ability specced among us to keep us all alive, and does someone have enough survivability to take the brunt of this damage&quot;, et cetera. So it&#039;ll be interesting to see how people adapt if that isn&#039;t there.</p>
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		<title>By: Frank</title>
		<link>http://overlypositive.com/2009/11/07/biowares-balance-and-tor-careers/comment-page-1/#comment-1627</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sat, 07 Nov 2009 15:22:29 +0000</pubDate>
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		<description>Indeed, flashbacks to what WAR did with their mirrored classes come to mind. And with the association the two share under the EA umbrella, if Bioware does decide to go this route, they&#039;ll benefit from Mythic&#039;s real world successes and failures with the system. It&#039;s a win-win. </description>
		<content:encoded><![CDATA[<p>Indeed, flashbacks to what WAR did with their mirrored classes come to mind. And with the association the two share under the EA umbrella, if Bioware does decide to go this route, they&#039;ll benefit from Mythic&#039;s real world successes and failures with the system. It&#039;s a win-win.</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://overlypositive.com/2009/11/07/biowares-balance-and-tor-careers/comment-page-1/#comment-1624</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Sat, 07 Nov 2009 12:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=1525#comment-1624</guid>
		<description>Very reminiscent of how Mythic handled classes in WAR. </description>
		<content:encoded><![CDATA[<p>Very reminiscent of how Mythic handled classes in WAR.</p>
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		<title>By: Spinks</title>
		<link>http://overlypositive.com/2009/11/07/biowares-balance-and-tor-careers/comment-page-1/#comment-1623</link>
		<dc:creator>Spinks</dc:creator>
		<pubDate>Sat, 07 Nov 2009 12:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://overlypositive.com/?p=1525#comment-1623</guid>
		<description>Actually, this really reminds me of the &#039;mirror class&#039; idea that Mythic used in WAR. So the two opposites will fill similar roles but not be identical. I think it&#039;s a fairly successful idea, but it does end up losing some excitement because people think &#039;Oh, X is just the mirror class of Y&#039; but I&#039;d rather have a cool well-balanced game than exciting hype. 
 
Also the imperial agent can&#039;t possibly be as cool as the smuggler :) </description>
		<content:encoded><![CDATA[<p>Actually, this really reminds me of the &#039;mirror class&#039; idea that Mythic used in WAR. So the two opposites will fill similar roles but not be identical. I think it&#039;s a fairly successful idea, but it does end up losing some excitement because people think &#039;Oh, X is just the mirror class of Y&#039; but I&#039;d rather have a cool well-balanced game than exciting hype.</p>
<p>Also the imperial agent can&#039;t possibly be as cool as the smuggler <img src='http://overlypositive.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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