Frank

The administrator of Overly Positive, Frank is perpetually sunny and happy about the state of geek media today. On top of this, to the chagrin of many, he's a morning person. Optimism is the permanent word of the day as far as Frank is concerned, and if you're looking for a boost, he's the guy to talk to.

4 responses to “Bioware’s Balance And TOR Careers”

  1. Spinks

    Actually, this really reminds me of the ‘mirror class’ idea that Mythic used in WAR. So the two opposites will fill similar roles but not be identical. I think it’s a fairly successful idea, but it does end up losing some excitement because people think ‘Oh, X is just the mirror class of Y’ but I’d rather have a cool well-balanced game than exciting hype.

    Also the imperial agent can’t possibly be as cool as the smuggler :)

  2. xXJayeDuBXx

    Very reminiscent of how Mythic handled classes in WAR.

  3. Aiiane

    One thing though, with the whole ‘non-archetypical’ aspect of SW:TOR’s classes… a lot of people actually stick with the holy-trinity archetypes because they feel *comfortable* with them. It’s a lot easier to plan out a group if you know “we need a tank, a healer, and some dps” than it is to try to balance out “do we have enough recovery ability specced among us to keep us all alive, and does someone have enough survivability to take the brunt of this damage”, et cetera. So it’ll be interesting to see how people adapt if that isn’t there.

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