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May 17, 2012

Archives: November 2009

November 30, 2009

The Serious Business Of Forum Posting

forums-300x299As if you all didn’t know by now, I’m a forum veteran, which really is a dolled up version of saying “forum whore”. I love forums – they provide a great medium for discussion, they have persistent threads that retain the history of the forum, and they are a good place to expand your online social circle, through others that share your interests.

But forums are also an interesting beast, and by that I mean a beast that bucks and kicks and threatens to throw you off. The dynamic nature of forums and forum posting means that as little as a single line can turn into a multi-page flame fest, filled with the usual internet memes, name-calling, and e-thugging many of us have come to expect. When you run forums as I have, the practice almost becomes popcorn-worthy, as a simple disagreement can turn into two or more people ripping each other to shreds.

Despite all this, I still like forums. For all their serious business and electronic trolling, the idea of having discussions among peers that you normally wouldn’t due to distance is an amazing thing that I think people take for granted these days. Even though social networking sites have worked to enhance connections people hold with those that aren’t in their immediate circle of friends, all of that had a foundation in forums, where people who regularly visit talk about themselves and the things they enjoy. This kind of core is what keeps me managing forums, despite the difficulties it presents.

I think that if geekfolks were less concerned about presenting themselves in a serious, credible light and more about discussing the matter at hand, forums themselves would be less turbulent. The faceless anonymity of forums is both a blessing and a curse after all – you can be credibly seen on the internet as the foremost expert on something and within minutes be seen as a great online fraud. The internet is fickle, and it’s a harsh mistress when it comes to things like this. But if it wasn’t exciting to navigate, a lot of us would be sworn off forums completely, content to post on our blogs or even eschew the internet’s lures entirely. No, many of us are hopelessly hooked on the siren call of a good forum discussion – I just hope most of you learn not to take it so seriously.

November 30, 2009

Uncharted Charm

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Maybe it’s because I can’t stand to play game sequels without playing originals, but after hearing about the success that Uncharted 2 is getting on the store shelves, I had to Gamefly it up with the first game in the series.

I’ve heard a lot of comparisons to the witty dialog of “most cancelled” show Firefly with this game. Naturally, as a Firefly fan I really had no choice but to check it out, and the comparisons are spot-on. The hero with the whipsmart humor is there, the moments of seriousness coupled by hilarity are present, and the whole idea that the entire adventure is a random stumbling moreso than a grandiose epic is also felt. You combine this with a healthy dose of Indiana Jones and you get Nathan Drake.

Action heroes are things that I grew up watching, but they always seem to turn out the same in the end – decently good guy-ish (even the anti-heroes), noble, and most certainly a bit bland because of it. Action games, by comparison, are not quite my cup of tea all the time because of this – playing the popular ones such as Gears of War and Halo, among others, was more of a “brain turn off, kill things” pastime rather than me paying attention.

Uncharted seems to change that perception with Nathan Drake’s whimsical journey to track down the treasure sought by his ancestor, the famous Sir Francis Drake. The remarks that Nathan makes, even in the midst of a firefight, add flavor and humor to my overall experience, and his penchant for artifacts is coupled only by his equal tendency to get into a load of trouble. It made what could have been a standard action game much better, and I definitely recommend it to anyone looking for something different on the PS3.

November 30, 2009

Case Of The Mondays Cure – True Sappiness

Past the holiday, and feeling guilty about too much turkey this weekend? Not to worry – I’m sure if you did gain a few pounds, there’s always New Year’s Resolutions to work off that mashed potato-fueled gut, right?

Anyway, this week’s pick-me-up is brought to you by the cast of Glee. Sure, cheesy songs are not always a great uplifter, but these guys seem to make even the campiest song have meaning.

November 29, 2009

Dragon Age’s Origin-al End

ArchdemonRecently I was fortunate enough to finish Dragon Age: Origins, and I do have to say, it was an interesting experience in many ways. Not to worry – those of you who haven’t played or aren’t finished playing won’t get spoilers to the ending. Today’s most positive note will talk about the journey to get there, which I found the most enjoyable thing about the game.

Up until the very end, Bioware stuck to their guns when it came to making hard moral choices and involving heavy characterization. There’s a certain choice you make after finding out a crucial bit of information that alters your perception of your role in the final battle. That was probably one of the toughest calls I had to make, but it showed me that Bioware was committed to making sure that choices had impact all the way until the end of the game.

The last portion of the game in Dragon Age has all the elements you could expect from an RPG ending – an epic feel, the coming together of resources, and a final, desperate battle against an evil that threatens to swallow the world. Getting there was filled with many a conversation around the campfire with my compatriots, who’d all thrown in their lot with me for some reason or another. Doing the optional sidequests and winning their favor to do so introduced an element into the game that originated in the KOTOR games and was polished to a mirror sheen with this game.

The gameplay of Dragon Age is fairly linear, regardless of your choice in pursuing the order of events. But what makes Bioware’s latest work better than others in its genre is seeing that linearity play out in the endgame. It’s definitely something that not only gives you a good feeling about what you’ve done to get there, but also sets up replayability to see what other choices you could have made that might make it turn out differently. If you haven’t palyed, I definitely recommend it – because this is one RPG that has an end worth seeing.

November 28, 2009

Overheard On Chat – Biblical PvP, BotSPAM, and Your Mom

So in Aion I soldier on, making an effort to get ever so closer to the upper echelons of the grinding ladder. Still, I could never get through this without the entertainment that chat ends up being, so without further ado, here’s what I’ve overheard on chat this week:

Religious education, MMO style:

Aionbiblical

We love those bots in Aion:

Aionbotcheer

The More You Know:

Aionlube

Yo Mama is So Fat…

Aionoutdated

Ah, the great MMO Restaurant comparison:

Aionmcds

November 27, 2009

Black Friday’s Geekery Weakness

blackfriday1940dvdToday marks the first day of the holiday shopping season, and Black Friday, long since known to be a day when you can get the best deals on deeply discounted material, has been one of its biggest contributors. Early shopping, the mad rush to get things normally tens if not hundreds of dollars cheaper, and hopefully not getting trampled have been Black Friday staples for years.

The rise of online shopping opportunities has made it easy for us geeks to take advantage of Black Friday without having to venture out into the (literally) cold outside world. Being able to shop from the comfort of a blanket wrapped around you in your computer chair, a hot chocolate in hand, has at least eliminated one or two hazardous aspects of today’s shopping. Black Friday tracking websites make the job even easier, compiling lists from all sorts of retailers who’ve set up electronic shop for all your retail needs.

But with this greater convenience comes greater danger to us geek folk. Being able to click through within seconds to pick up DVD’s, games, and other such discounted items means your wallet has a greater chance of being lightened. The purchase of computers and electronic devices, which once provided a natural barrier to purchase due to physically having to haul them home, now are easily acquired and delivered with a few swift mouse clicks. Combine this with the fact that retailers can stock far larger quantities of items at a warehouse that fulfills online orders and we’re more screwed than we could ever be fighting over something at a real store.

I can’t say this is a bad thing, though. Like many things that were once exclusively offline experiences, Black Friday’s convenience online means that the most dangerous thing you might experience to your person is dropping your hot chocolate in your lap. The fact that resources exist for better, smarter Black Friday shopping make those who do venture out more prepared for the insanity. Geek communications via Facebook and Twitter ensure that like many things, a crappy, roughshod experience with Black Friday is easier with shared misery. And of course, there’s the simple, new hotness of getting something extremely cheap with greater ease in the midst of an economy like ours. So to shoppers everywhere, whether you choose to pursue Black Friday in a line snaking around a mall or from the relative safety of your computer screens, good luck to you – and I hope you find something really cool. I know I might.

November 26, 2009

Positive Thankfulness

06570atAh yes, Thanksgiving – that American holiday where the Butterball Turkey hotline is jammed up for hours, food coma is a given, and people start gearing up for Black Friday (post on that coming early in the morn, tomorrow) and the inevitable march towards the holiday season.

Whether you’re a geek or not, celebrating Thanksgiving is a way to remind yourself that there are things such as family or that failing, those you are close to, that you can fall back on when times are tough. Even though you could say that a geek stereotype is that we are hermits who disdain popular culture, the fact of the matter is that the dawn of technology and the ability for people to connect with one another without ever meeting makes Thanksgiving possible for everyone.

I’m fortunate to have what amounts to a regular readership (something that I never would have thought would be appealing to a fair amount of people), as well as those who love and support me through my various, geek-fueled endeavors. I’m thankful that we have the opportunity to connect in this way, and that I have a place where I can make a small, yet hopefully meaningful impact through perpetual optimism. I’m also thankful that geekery, more than ever, is in the public eye and that tech, games, the internet, and more are more widely accepted by a popular culture which used to shun or scratch their head at things like Facebook and Twitter.

Of course, all of this is made much easier by the fact that no matter who you are, good food will always be satisfying. Whether you chow down on a turkey, a tofurkey, or your favorite Thanksgiving staples, being fortunate enough to have such things, and keeping those who don’t in your hearts is never a bad thing.

So Happy Thanksgiving to all of you celebrating today, and remember – any holiday where you can take White Castle hamburgers and create stuffing for a turkey is a damn good holiday:

white_stuffing7

November 24, 2009

Aion Infornography

There’s a small buzz around the ‘Net, and it revolves around NCSoft East’s 9-minute trailer introducing the expansion for Aion, including a ton of new features such as housing, town sieging, mounts, and more. Here be the trailer for said goodness:

Now, I’ve always advertised that optimism is a good thing, and that we should endeavor to manage our own expectations properly upon seeing cinematics and trailers. Still, this is a good strategic step forward for Aion, mostly because it takes advantage of a concept I call “Infornography”, a desire to fulfill one’s own desires through the overload of info that can only come from marketing craziness like the above.

The reason why I call this a smart move for Aion is that it has shown an anticipation for the MMO community’s tendency to be fickle and tourist-y when it comes to titles. While Aion has enjoyed some level of success, the inevitable march from honeymoon to reality (and all the problems that come with it) has led to some players feeling rather hesitant about making the jump to the natively Korean MMO. Some have even stopped subscribing altogether, due to shattered dreams or expectations not met – in other words, the same thing that has happened to almost every MMO release since WoW.

Just as the cusp of this love affair ending, NCSoft East comes out with the above “Visions” trailer, a visual orgy of features, graphics, and full-steam-ahead promises. For the players still subbed to Aion, the trailer provides with it a beacon of hope, a validation that the game isn’t going anywhere, and an exciting hype-buildup to brand new features and content to aspire to. For those who have chosen to stop subbing, “Visions” provides a roadmap, a marker to come check the game out at, and an interesting look into solving some of the game’s core problems. Either way, NCSoft wins.

More companies should work to be this strategic about their marketing. Taking into account the very real and sometimes depressing behavior of today’s MMO players, and then rolling with that, is something that can only really lead to success in the future. Regardless of whether you like or you dislike Aion, you probably took a look at the trailer – and no matter what the reaction, NCSoft has accomplished its mission in doing just that.

Well played, Aion. Well played indeed.

November 23, 2009

The Great Consequence Of The Dragon Age

morrigan2 One thing that I have always enjoyed about Bioware games is that the moral choices that you make in them have lasting impact in the game. Whether it is the state of a planet, the disposition of NPCs, or the way your party members either applaud or oppose what you do, Bioware’s polished their system to a mirror sheen.

It’s this consequence that presents players an artificial dilemma that makes for a more exciting gameplay experience. What are the results of you not helping someone with a little cash? What happens if you decide to kill assassins instead of questioning them? These and more are the kinds of things that make Dragon Age an increasingly appealing game the more you play it.

Now, I don’t have this problem, mostly because I usually shrug and have no reason not to kill folks for my own benefit, swindle people artfully in order to further my agenda, or otherwise rule over the digital world that is rightfully mine. I create for myself a wonderfully positive world for me, but others don’t have it so easy. That in and of itself, the struggle to understand that the choices you make from character creation onward have impact, is something most games want to have through their storytelling but never achieve. Dragon Age is different in that regard.

The fact that as an elf, I get different dialog, different choices, and different reactions is great, and is a next step in the evolution of whether or not games can make people care about moral choices they make. Layer on top of that a system in which you make morally grey choices and you have why Dragon Age is a great success so far.

November 23, 2009

Case Of The Mondays Cure – K-Pop Krazy

Sure, you might be wondering a few things on this dreary Monday – how you’re going to exercise off all those pounds you’ll be gaining at Thanksgiving, how you’re going to make it through the holiday week without killing someone, or how you will be able to survive Black Friday without being whacked. But forget all that for a moment, just to see that at least over in the K-Pop world, everything is all dancy sunshine and rainbows.

When a butt dance gets a remix, you know music has come far.

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